PS5 Exodus | 2026 |

  • Autore discussione Autore discussione Jack 95
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Trailer abbastanza deludente, ma sono fiducioso visto i nomi coinvolti. Speriamo di vedere presto in azione la componente RPG ed il sistema di scelte e conseguenze, oltre agli effetti della dilatazione temporale e l'effetto che avrà sui compagni.
 
Ma... Quindi questo è il nuovo gioco da alcuni degli ex Bioware :phraengo:

Mi ero completamente perso questa notizia. Ora ho visto pure Drew Karpyshyn, hype a mille. Poi basta vedere il sito e le premesse che ci sono... :hall:
Poi oh, con Callisto ci sono andato praticamente nella stessa maniera e... ok, non è stato proprio meraviglioso, ma qui ci spero decisamente, dagliene. :gogogo:
 
New artwork seemingly showing the effects of time dilation and passage of time

GgoSStAbUAAem-2
Curioso di vedere come la gestiranno nel gioco. Immagino che i viaggi a velocità luce avranno una sorta di limitazione o avverranno solo in determinate parti di storia
 
Secondo me sarà legnoso da paura, i movimenti e la fluidità del gameplay non mi convincono proprio.
 
 
Onesta come tempistica.
 
Bene bene il gioco è uno dei miei most wanted (essendo Mass Effect la mia saga preferita)
L’episodio su di Secret Level mi è piaciuto non poco e fa un buon lavoro nel far capire il concetto base del gioco (i viaggi iper spaziali e relativi spostamenti temporali)
 
Shinobi
It's confirmed to launch in 2026:

https://t.co/spSchiavBC

I wouldn't be surprised if part of it is to avoid GTA6 cough.

Per lui il 2026 è causato da GTA, il che sarebbe segnale di uno sviluppo bello avanzato e solido.

Certo fa ridere pensare agli spostamenti per GTA quando lo stesso GTA potrebbe spostarsi a sorpresa. :asd:
 
Shinobi


Per lui il 2026 è causato da GTA, il che sarebbe segnale di uno sviluppo bello avanzato e solido.

Certo fa ridere pensare agli spostamenti per GTA quando lo stesso GTA potrebbe spostarsi a sorpresa. :asd:
ma infatti non ha senso visto che non si sa nulla su gta
 
▪️As the game deals with time dilation, can't say what the minimum or maximum timespan is to experience the whole story without spoilers, but wanted to give players enough time to get attached to their home world and characters
▪️Things advance at a rapid rate after initial missions, centuries may have passed by the end
▪️There will be an Awakened companion (sentient, independent animals)
▪️Varied Quests: Some will be on your home world, some will be in your local star system, and others will take you to far off distant star systems
▪️Overall structure similar to KOTOR and Mass Effect 1
▪️Classic hero's journey story -> start out in humble beginnings as a salvager trying to scrape by on a dying world. You know you're destined for something greater, build a better life for you and loved ones, things get complicated as you grow more powerful/influential on your homeworld. The more you venture out and help your civilization, "the more you draw attention of hostile forces that vastly outmatch you"
▪️Game structured around linear story missions + some open exploration and roleplaying beats in your home city
▪️Team priority was to "tell an epic story with choices that matter" with as much agency as possible in that story
▪️There are times you can choose the order you tackle story missions and side quests, but not an open sandbox
▪️Relationships and romance "huge part of the game", complicated by your interstellar missions and choices that deeply impact your friends, family, romances, other characters
▪️Drew Karpyshyn: "For me it's more about how the story is shaped by your travel. How your journeys affect you, your home, your companions, your allies, your enemies, what is the point of the travel[...]what are the consequences and how will that change your experience as a player"
▪️Large Celestial Civilizations: Crown Dominion and Mara Yama are the two largest/main Celestials, many subspecies of Changelings (bio-engineered species under the Celestials)
▪️Once your homeworld becomes technologically advanced enough, "they start taking an unhealthy interest in you"
▪️Your homeworld was created by a Celestial dominion that is now extinct, big part of the game is investigating the ruins of the culture to find out what happened to them
▪️Playing as a Traveler, you're part of a loosely knit group of adventurers who have an overarching goal to 'elevate humanity' in a galaxy that is very hostile, but the way that is done varies from traveler to traveler
▪️Dynasties: A system developed by travelers, basically people who share your beliefs, share your systems, are loyal to you, who can you leave behind on your homeworld so when you return years/decades later, things have progressed the way you envisioned
▪️Different dynasties on different worlds, some in conflict, some are allies, have their own agendas. Some oppose you, some help you
▪️The "Rot": A powerful phenomenon that affects Celestial tech, makes it degrade, break down, malfunction. Origins are very mysterious, unknowable, will slowly destroy your homeworld if you don't find a way to save it
▪️Wanted the story to convey "the richness of the human experience", show people in a hopeful but realistic light. Elements of heroism, romance, tragedy and comedy
▪️Game stories hit you on a number of levels, creative director Jesse Sky feels games have recently been very monotone (too cynical, too idealistic, too detached from human nature)
▪️Want the story to reflect the messiness of life, striking a balance, every individual is a mix of good and evil
▪️There are outcomes that only a small percentage of players will likely discover depending on how they play
▪️Drew Karpyshyn: "There definitely will be things as a player where you think you've played the whole game and then you find out that your friend had something very different or you'll go online and you'll see and you'll say 'oh my god I didn't even think that was possible"
▪️Many different phases that your civilization will go through over years, many unique combinations that result from choices. That complexity has been one of the deepest parts of the development of the game and why it's taken so long to get to a place the team feels good about

 
Ma che fine ha fatto?

Mi sa che avremo novità direttamente a dicembre e a questo punto dubito molto di un uscita 2026
 
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