PS5 Exodus | 7 Aprile 2027 |

  • Autore discussione Autore discussione Jack 95
  • Data d'inizio Data d'inizio
Visto i 20 minuti, dai oh di gran lunga la miglior presentazione del gioco, molto più convincente delle clip e assurdamente quello che stupisce di più è il combat che mi preoccupava e invece pare molto solido.
Poi chiaro possono esserci dubbi ma sta migliorando parecchio e hanno ancora quasi 1 annetto. Speriamo bene.
 

Per certi versi ricorda Andromeda (combat, ambientazione e nemici) e per certi versi la trilogia originale (enfasi su equipaggio, scelte e narrativa).

Uno dei titoli che attendono di più
 
Visto i 20 minuti, dai oh di gran lunga la miglior presentazione del gioco, molto più convincente delle clip e assurdamente quello che stupisce di più è il combat che mi preoccupava e invece pare molto solido.
Poi chiaro possono esserci dubbi ma sta migliorando parecchio e hanno ancora quasi 1 annetto. Speriamo bene.
Ma si spera nei 60 FPS su PS5 o perlomeno su Pro?
 
Non mi ero accorto che, alla fine del gameplay esteso, viene segnalato in uscita come EARLY 2027... :iwanzw:
 

Over the last several years, Hasbro has been talking a big game around video games.

In 2022, the company touted the creation of six brand new, internal game studios. Atomic Arcade was working on a GI Joe game. Skeleton Key, which we later learned was working on "something spooky," still hasn't announced its project. There was an unnamed studio in Washington state, Archtype Entertainment with a new sci-fi RPG franchise called Exodus, and Tuque Games in Montreal (renamed to Invoke Studios) working on a Dungeons & Dragons project we now know as Warlock. And of course, the MTG Arena team.

Today, however, the strategy seems to have hit another snag. Hasbro just shared its second quarter earnings results, which included a $56 million impairment charge "related to the Company's refocused Digital Games portfolio for 2028 and beyond."

Impairment charges are effectively a company writing off an asset it possesses when it's found it to be worth significantly less than what the company previously valued it at. In this case, the impairment charge was taken because Hasbro "cancel[ed] several games scheduled for release in 2028 and beyond," indicating that Hasbro's investment in those games (and studios) is no longer worth what it thought it was originally.

Today, however, the strategy seems to have hit another snag. Hasbro just shared its second quarter earnings results, which included a $56 million impairment charge "related to the Company's refocused Digital Games portfolio for 2028 and beyond."

Impairment charges are effectively a company writing off an asset it possesses when it's found it to be worth significantly less than what the company previously valued it at. In this case, the impairment charge was taken because Hasbro "cancel[ed] several games scheduled for release in 2028 and beyond," indicating that Hasbro's investment in those games (and studios) is no longer worth what it thought it was originally.
 
In teoria è Early 2027 da quanto dissero. Quindi boh avrebbe senso la data ora, se non slitta.
 
Data finalmente.
 
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