PS5 Fairgames | Prime immagini del gioco e video playtest! (Slurp!) |

  • Autore discussione Autore discussione Giamast
  • Data d'inizio Data d'inizio
Ma perché seguo questo topic?

Confused High Quality GIF
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.


Raga, staccare...
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

Quindi hanno rivoluzionato lo stile grafico? :asd:
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

Feedback ottimi, direi che è opportuno investirci qualche altro milione per sicurezza.
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

Per trovare il fun suggerisco una pippata di palloncini gonfi, come si fa a milano da tempo ormai
 
quindi le scimmie rosa non sono cosi ilari e goliardiche?:eucube:
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

Sembra essere proprio questo quello che Jim Ryan cercava
 
A quanti milioni buttati stiamo? E poi fanno i pignoli su altre cose! Che rabbia
 
L' unico hype che ho è capire se batterà Concord.
 


Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer's overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

Screenshots of the game's playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC's, the class system, and more.


Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

Io chiuderei Housemarque
 
Non finirà benissimo tutta sta storia.
 
A quanti milioni buttati stiamo? E poi fanno i pignoli su altre cose! Che rabbia
Già. Hanno delle IP che con un budget da doppia A è molto probabile diventino un "astrobot". Cioè qualcosa che non gli da certo introiti enormi ma che via via riportando l'IP in vita possono andare sempre oltre. Invece no, facciamo sti giochi del piffero :facepalm2:
 




 
Pubblicità
Pubblicità
Indietro
Top