direi di no?SQEX non ha rifatto da zero FFXIV per buon cuore o perché si sentiva in colpa, ma solo perché era economicamente l'unica scelta viabile.
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direi di no?SQEX non ha rifatto da zero FFXIV per buon cuore o perché si sentiva in colpa, ma solo perché era economicamente l'unica scelta viabile.
Ma stai scherzando?! E' stata una scelta folle ed unica nell'intero panorama videoludico, hanno rischiato di chiudere tutto con quella mossa, ma proprio 50 e 50. E' andata bene grazie a Yoshida ed al coraggio della dirigenza, e quindi a posteriori è facile parlare. Ma 99 manager su 100 avrebbero chiuso il gioco e salvato il salvabile.Ryuuku, Yoshida ha fatto un buon lavoro (e indubbiamente non era affatto facile viste le premesse), ma una compagnia che rilascia un gioco pessimo a tal punto da essere costretta a ritirarlo dal mercato e rifarlo da zero non è certo una compagnia degna di alcun tipo di lode. Tutto l'opposto. Una buona compagnia dovrebbe saper capire se il gioco è una cagata oppure no ben prima di farlo uscire. E nel momento in cui il gioco si rivela una cagata, dovrebbe cercare di risolvere i problemi e migliorarlo ritardandone l'uscita sul mercato, e non cercare di vendertelo lo stesso sfruttando il nome FF...SQEX non ha rifatto da zero FFXIV per buon cuore o perché si sentiva in colpa, ma solo perché era economicamente l'unica scelta viabile.
Today Square Enix released a new batch of screenshots of Final Fantasy XIV’s update 4.3 dubbed “Under the Moonlight.”
We get to see part of the main story quest, that will continue where we left in Doma, with Hien dealing with the Garlean envoy and Yotsuyu’s situation.
We also take a look at the new dungeon, The Swallow’s Compass located in the royal mausoleum of Ganen, sculpted in the great wall of Yanxia, between two of the Dairyu Moon Gates. Ganen is the legendary king who united Doma, and the founder of Geomancy.
Speaking of dungeons we also get a better look at the armor set that we’ll find there as a reward, which is the finished winning entry of the gear design contest.
https://twinfinite.net/2019/04/final-fantasy-xiv-shadowbringers-viera-hrothgar/Today Square Enix updated the official website of Final Fantasy XIV’s expansion Shadowbringers, including new images and info for the upcoming new races.
As you may already know, the two races are Viera and Hrothgar, which will be respectively female and male-only. While the Viera come straight from Final Fantasy XII, the Hrothgar are explicitly inspired by Final Fantasy X’s Rhonso.
Interestingly, we get detailed information on the background and clans for both races. We start with the Viera.
“Of tall stature and slender frame, the Viera’s physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears. Adhering to a strict code known as the Green Word, they are prohibited from contact with the outside world under threat of exile. Their society is purely matriarchal, and males of age are seldom, if ever, found within the bounds of any village. They instead serve as protectors of the wood from the shadows, that no evil may ever encroach on their sacred lands.”
In the image below you can read the official description of their two clans, Rava and Veena.
We then move on to the Hrothgar.![]()
“Hailing from the distant shores of Ilsabard, the Hrothgar are a burly people of lionlike appearance—or the males are, at least. Females number staggeringly few among their population, and thus are rarely so much as glimpsed by the other races.
The Hrothgar’s imposing countenance─mitigated not at all by their sharp claws and still sharper fangs—incited panic amongst Eorzeans upon their arrival. As they were also unable to communicate, initial interactions with the commonfolk often escalated into conflict. It was not until the Hrothgar gained mastery of the common tongue that fears were allayed, and in time they would be as neighbors, welcome in all corners of the realm.”
Their clans are Helions and The Lost.
At the bottom of the post, you can find two character images for the Veena and the Lost.![]()
More interesting information on the website includes official descriptions for the new beast tribes:
Pixies
Though they boast a command of magic unrivaled in Norvrandt, pixies generally limit their sphere of activity to Il Mheg, dancing amongst the winds on colorful wings. Do not be fooled, however─they are often as cruel as they are carefree.
Nu Mou
Though somewhat canine in appearance, the Nu Mou are indeed members of the fae, and make their homes in Il Mheg. They are more fairly disposed toward man than their pixie cousins, however, and maintained close ties with the people of Voeburt in its day.
Dwarves
This insular tribe dwells upon Mt. Gulg in Kholusia, its diminutive people rarely leaving the community of their birth. Dwarves are known for their skill at mining, metallurgy, and crafting mechanical marvels, but they themselves consider the true marks of dwarfhood to be respect for tradition and adherence to strict ancestral laws.
We also learn more about the new trials:
Titania
A being of great power, Titania holds sway over the pixies and other fae folk of Il Mheg─folk who, despite their notoriously temperamental natures, bow before their ruler one and all.
Innocence
Innocence sits at the top of the heirarchy of sin eaters─the beings that emerged from the Flood to plague what remains of mankind. Beyond that, its nature and purpose remain shrouded in mystery.
The new cities and areas get an official description as well:
The Crystarium
A bustling city that developed around the Crystal Tower in the years following its sudden appearance in Lakeland. It serves as a safe haven for people of all races and creeds as they join hands in the struggle against the merciless sin eaters.
Eulmore
With its influence extending across the majority of the isle of Kholusia, this powerful military nation once stood firm against the onslaught of the sin eaters. Recent years have seen a drastic shift in Eulmore’s position, with the wealthy upper classes turning their backs on the plight of the world, indulging in an endless parade of decadence and debauchery.
Rak’tika
Once, long before its towering trees were seeds, in this millennia-old forest stood the royal capital of an advanced magical civilization─the Ronkan Empire. The stony remnants of its lost grandeur can still be spied beneath the shadowy boughs.
Amh Araeng
It was on the edges of this vast desert, occupying the southern expanse of Norvrandt, that the Flood of Light was halted. Inhospitable from the beginning, it now lies on the threshold of life and all-consuming radiance.
Il Mehg
Tucked away in the mountains, this enchanted land was once home to the Kingdom of Voeburt. When men abandoned it following the Flood of Light, it instead became home to the fae folk, the playful and childlike pixies chief among them.
Kholusia
The largest island in Norvrandt, the greater part of Kholusia lies under the dominion of Eulmore, the city of final pleasures. Compared to other lands, it is known for experiencing few sin eater attacks, a reputation which draws throngs of refugees to its shores.
Lakeland
A verdant region centered around the Source, the great lake whence it derives its name. Rich in aether, this land has long been held sacred by the elves, its original inhabitants. Nowadays, it falls under the aegis of the Crystarium, mankind’s final bastion in the war against sin eaters.
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Incidentally, Players are currently enjoying the Hatching Tide seasonal event as the game’s traditional Easter treat. A Final Fantasy XV crossover event will also launch in a few days.
If you want to know more about Final Fantasy XIV and its upcoming expansion Shadowbringers, you can check out the latest reveals from Tokyo FanFest including the Dancer job and the Hrothgar race, an official batch of screenshots, and a look on how the new city of Crystarium has been created.
If you’d like to get ready before the expansion’s release, Final Fantasy XIV: Stormblood is currently available for PS4 and PC, and a few more updates are coming. A free login campaign is currently in effect.
Shadowbringers will officially release on July 2 for PS4 and PC.
- Introduction of Shadowbringers’ Key Characters – Familiar allies such as Thancred and Y’shtola will join the Warrior of Light as they encounter new characters such as Ran’jit and Vauthry. Additional details on the key characters of Shadowbringers can be found here.
- Updates to Crafting Classes – New actions and adjustments to current actions, major updates to the crafting user interface, and easing requirements to unlock existing recipes.
- Updates to Gathering Classes – New actions and traits for all classes, updates to the gathering log—including spawn time information and the ability to quickly add an alarm to remind players of spawning nodes, as well as easing requirements to unlock existing gathering points.
- System-related Updates – Increase to the glamour dresser storage capacity, updates to the retainer and achievement UI, the addition of new tomestones and gatherer / crafter scrips, and much more.
- Addition of New Worlds – The addition of the Spriggan World to the Chaos data center, and the addition of the Twintania World to the Light data center.
- Post-Release Patch Schedule
July 16, 2019: Patch 5.01 – Launch of the normal difficulty high-level raid, Eden.
- July 30, 2019: Patch 5.05 – Launch of the savage difficulty Eden raid and the new treasure hunt dungeon, Lyhe Ghiahl; release of the Allagan tomestone of Phantasmagoria currency.