PS5 Final Fantasy XVI

  • Autore discussione Autore discussione Jack 95
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Preferisco non toccare certi tasti...
Mi soffermo solo a dire che ha semplicemente senso.
 
È una scelta creativa (inerente alla coerenza del World Building) potentissima. Roba che nel settore non esiste quasi più...

Roba che costringe a fare l'alto Popolo di Elros (super razzista e eugenetista) cosmopolita for reasons.

Bisogna tornare a GoT prime stagioni per vedere scelte di creative di World Building assimilabili.
 
Viviamo nell'epoca dell'ipocrisia totale e quando ci sono persone che portano avanti la loro visione (non perchè sono razziste o altre cazzate) invece di supportarle/apprezzarle vengono seppellite vive, riconfermo per la quarta volta il mio D1.
 
È una scelta creativa (inerente alla coerenza del World Building) potentissima. Roba che nel settore non esiste quasi più...

Roba che costringe a fare l'alto Popolo di Elros (super razzista e eugenetista) cosmopolita for reasons.

Bisogna tornare a GoT prime stagioni per vedere scelte di creative di World Building assimilabili.
Non è la prima volta che succede questo incidente :asd:

Stessa cosa con Shadowbringers.
 
If Square wants to make more globally appealing games because they’re broke and busted, might need to reconsider that pov yoshi.
:segnormechico:
 
IGN: In regards to diversity in the game, can we expect to see Black characters in Final Fantasy XVI, or people of color (non-white characters) in general? To clarify a bit more, there’s been discussion around the trailers to date featuring mostly white characters, and I wanted to get clarity on whether we can expect the final game to be more diverse.
Naoki Yoshida, Producer:
This is a difficult question, but not one that was unexpected, seeing as diversity in entertainment media has become a much-discussed topic as of late. The answer I have, however, may end up being disappointing to some depending on individual expectations.
Our design concept from the earliest stages of development has always heavily featured medieval Europe, incorporating historical, cultural, political, and anthropological standards that were prevalent at the time. When deciding on a setting that was best suited to the story we wanted to tell—the story of a land beset by the Blight—we felt that rather than create something on a global scale, it was necessary to limit the scope it to a single landmass — one geographically and culturally isolated from the rest of the world in an age without airplanes, television, or telephones.
Due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as say a modern-day Earth...or even Final Fantasy XIV that has an entire planet (and moon) worth of nations, races, and cultures at its disposal. The isolated nature of this realm, however, does end up playing a large part in the story and is one of the reasons Valisthea’s fate is tied to the rest of the world.
Ultimately, we felt that while incorporating ethnic diversity into Valisthea was important, an over-incorporation into this single corner of a much larger world could end up causing a violation of those narrative boundaries we originally set for ourselves. The story we are telling is fantasy, yes, but it is also rooted in reality.
Conversely, the Final Fantasy series of games have always inherently dealt with conflict and struggle, especially between the empowered and those used and/or exploited by those privileged few—a prominent trend in human history. In a game that, by design, allows players to experience that conflict and struggle first- hand through dynamic, realistic battles, it can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy. The best part of pulling inspiration directly from history, however, is that it allows us to revisit and re-examine our own pasts, while also allowing us to create something new.
In the end, we simply want the focus to be less on the outward appearance of our characters and more on who they are as people—people who are complex and diverse in their natures, backgrounds, beliefs, personalities, and motivations. People whose stories we can resonate with. There is diversity in Valisthea. Diversity that, while not all-encompassing, is synergistic with the setting we’ve created and is true to the inspirations from which we are drawing.
Ha spiegato molto bene nell'ultimo punto, direi che sto Yoshi ha davvero fegato.
Avanti tutta.
 
Si sa qualcosa inerente agli accordi con Sony? Esclusiva temporale console sì, ma in partnership col PC o solo PS5?
 
Xenoblade came out with such a great diverse cast in a big world. FF13 still had the best poc character in the series history. This dude is here spewing bs.

Eh cazzo bastava il tizio afroamericano col pulcino in testa a renderlo un giocone FF13 :sisi:
 
Si sa qualcosa inerente agli accordi con Sony? Esclusiva temporale console sì, ma in partnership col PC o solo PS5?
Al lancio solo PS5.
Gira voce che dopo 6 mesi arrivi su PC, e dopo 1 anno arrivi ovunque. Ma questi sono rumor non confermati al 100%.
 
Confermato che Jill sarà protagonista del prossimo round di informazioni. Quindi Jill e Cid prossimi reveal, di nuovo come previsto :happybio:

Ci sono multiple interviste in giro :sisi:
Ah, e mannaggia mo cerco!
Sono reduce da un intervento di ieri e oggi sto leggendo solo voi del forum :asd:
 
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