Saga Fire Emblem

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ti basta tornare indietro di tipo una pagina o due
lette //content.invisioncic.com/a283374/emoticons/smile.png

alcune domande:

1) quindi ancora non è chiaro se da noi arriverà una unica versione, o due come in giappone?

2) caspita è SMTXFE?

 
lette //content.invisioncic.com/a283374/emoticons/smile.pngalcune domande:

1) quindi ancora non è chiaro se da noi arriverà una unica versione, o due come in giappone?

2) caspita è SMTXFE?


 
lette //content.invisioncic.com/a283374/emoticons/smile.pngalcune domande:

1) quindi ancora non è chiaro se da noi arriverà una unica versione, o due come in giappone?

2) caspita è SMTXFE?
1) no, non si sa ancora nulla

2) un crossover tra la serie Shin Megami Tensei e Fire Emblem

 
Molte nuove info su Fire Embelm If per il 3DS.

Altro cambiamento in vista in questa nuova iterazione del gioco, questa volta al Weapon Triangle.

Inoltre, annunciati alcuni nuovi personaggi.

The Weapon Triangle, which has been a mainstay in the Fire Emblem series since 1996, will see a reform in the upcoming Fire Emblem If for 3DS, the latest issue of Famitsu reveals. Instead of the standard swords over axes over lances, it’s been changed to swords and magic, over axes and bows, over lances and dark weapons.

 


In brief, swords and magic are stronger than axes and bows, while axes and bows are stronger than lances and dark weapons, and lances and dark weapons are stronger than swords and magic.


 


As previously reported, weapon durability is no longer present in Fire Emblem If. But the disadvantages of this are that the stronger the weapon, the larger the unit’s disadvantage in terms of abilities. For example, the Bronze Sword has no chance of landing a Critical hit, but has +10 Critical evasion, while the stronger Steel Sword has -5 evasion and makes it hard to use a Pursuit attack. Only staffs restrict the amount of times they can be used.


 


Famitsu this week also introduces a new group of characters:



Felicia (voiced by Nozomi Sasaki) – A maid.



Joker (voiced by Junichi Suwabe) – A butler.



Gunther (voiced by Rokuro Naya) – A great butler.



Suzukaze (voiced by Daisuke Ono)



Saizou (voiced by Tarusuke Shingaki)



Kagerou (voiced by Rie Murakawa) – A shinobi.


 


Felicia, Joker, Gunther, and Suzukaze appear as allies in both the White Night Kingdom and Dark Night Kingdom versions of the game. Saizou and Kagerou are allies in the White Night Kingdom version.


 


Maids, butlers, and shinobi use dark weapons, which have weakening effects on enemy abilities when attacked.


 


There will be different weapons that can be used in each version of the game.


 


Fire Emblem If is due out for 3DS on June 25 in Japan and next year in North America and Europe.


Fonte: http://gematsu.com/2015/05/fire-emblem-if-changes-up-the-weapon-triangle

 
Pure il triangolo sono andati a ritoccare...

 
For example, the Bronze Sword has no chance of landing a Critical hit, but has +10 Critical evasion, while the stronger Steel Sword has -5 evasion and makes it hard to use a Pursuit attack.
THE FE4 IS REAL

OMMADO HYPE :phraengo:

 
vabbè, Magic > all //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Due nuovi scan Famitsu di Fire Emblem If per 3DS.

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Il nuovo sistema delle armi va pure bene, ma trovo che non abbia un vero collegamento con la mancanza della durability. Cioè per me potevano pure cambiarlo come è ora, ma con la durability comunque, visto che il problema persiste. Ci sarà sempre un arma più utile di un'altra contro un tipo di nemico ed una determinata missione, e puoi spammarla come vuoi senza rischiare alcunché.

Cioè lo han reso meno "un problema" ma rimane comunque tale.

Il triangolo delle armi boh, cioè so già che mi rincoglionirò dopo aver giocato tutti i FE localizzati col triangolo solito. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Il gioco di carte ... lol //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

Suzukaze mi sembra la versione femminile di Tiki anche se ovviamente non c'azzeccherà un cazz0

Che senso ha lasciare le bacchette consumabili? :morristend:

 
Versione femminile di Tiki? Lo scan non l'ho visto e non lo vedrò, visto che manco l'aspetto dei PG del party voglio spoilerarmi, ma non ha senso la frase. O_O

 
Un macello di scan da Dengeki Nintendo di Fire Emblem if per 3DS. //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

(E altre robe Fire Emblemesche).

Cover di Dengeki Nintendo

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Fire Emblem If

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Fire Emblem 0 (gioco di carte collezionabili)

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Retrospettiva su Fire Emblem

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Ultima modifica da un moderatore:
Molte nuove informazioni su Fire Emblem If, per 3DS.

Ve le riporto di seguito.

– Interview starts off with the concept behind the game


– Again, it was built around the main character (Avatar) and how his/her choice impacts the story, splitting it into 2 distinct “what if” stories



– Movie scenes are generally from a first-person perspective since the Avatar is the main character



– Phoenix Mode is designed for newcomers; not existing Fire Emblem fans



– Although it sounds like you cannot lose on this mode, there are times when you still have to play somewhat carefully



– Ex: there may be complicated victory conditions, such as reaching a destination within a certain number of turns in the Nohr campaign; failing these conditions means Game Over



– When development began, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful



– One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission)



– It was perceived that this form of intense micro-management was too much for newcomers to properly enjoy



– Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point it’s as if the weapon doesn’t exist



– By removing the durability of weapons and giving them more interesting properties, it allows for more enjoyable play, without detracting from the fun of picking weapons



– Weapon weight isn’t in, but there are “strong weapons that are harder to double attack with”, which functions a bit like it



– Javelins and similar ranged weapons can no longer double attack



– The staff unanimously agreed on bringing back Yusuke Kozaki for character designs



– Since the new game has more characters than even Awakening, there was some concern about who to call if Yusuke Kozaki didn’t accept the offer, so the team were very glad when he agreed to reprise the role again



– This game takes place in a “completely new world”



– Some familiar elements that those who played Awakening will appreciate



– Hoshido is based on ancient Japanese culture, while Nohr is built on the series’s traditional Western fantasy setting



– Nohr is western-themed, but also carries a dark atmosphere



– Nohr’s castle even stands in the middle of a giant hole in the ground



– Hoshido is a pacifist kingdom with exceptional peace and order



– In contrast, Nohr is subject to terrible weather conditions, leading to poor crop yields and a lack of law and order



– In order to expand Nohr’s influence, King Garon orders his children to invade Hoshido



– Thus the royal siblings fight for Nohr, although they each harbour their own hidden thoughts



– Meanwhile the Hoshidan royals take up arms to repel the Nohrian invasion



– As this happens, the hero–the Avatar–is stuck in between and forced to make a difficult choice



– Classes available largely depend on the campaign chosen



– In Nohr, you will typically see more characters in familiar classes, like Cavaliers



– In Hoshido, most of the characters are in Japanese-themed classes, like Samurais



– The campaign also determines the weapons you can obtain



– In Nohr, you will commonly obtain “swords”



– In Hoshido you are more likely to find “katanas”, which have slightly different properties



– Although Pegasus Knights have been in the series so far, they technically do not exist in this game.



– If instead features Hoshido’s very similar “Pegasus Warrior” class



– Pegasus Warriors can be male or female


Fonte: http://nintendoeverything.com/more-fire-emblem-if-details-from-famitsus-full-interview-with-the-dev-team/

 
Quattro nuovi scan dal Famitsu di questa settimana di Fire Emblem If per 3DS, nonché un sacco di nuove info che vi riporto subito sotto.

Ma partiamo con gli scan...

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New Fire Emblem If scans have leaked out of Famitsu a bit earlier than expected. That means we have new images from the game, as well as a bunch of new details. The latest scans are posted above, while the information (covering characters and more) can be found below.

 


New character details


– Cyrus (Cavalier): A fledgling Nohrian knight. Has known the Avatar since childhood; an ally in both campaigns.



– Elfie (Knight): A knight who serves Nohr’s princess Elise. Contrary to her appearance, she possesses amazing strength. Never misses training.



– Harold (Brave Hero): Elise’s subordinate. He fights with the belief that he’s a hero of justice; his drawback is that he’s plagued with exceptionally bad luck.



– Hinata (Samurai): Hails from a family of samurais who have served Hoshido for generations. Hinata himself serves under Takumi. Quick to quarrel, but thinks often of his friends.



– Oboro (Lancer): Takumi’s subordinate, who harbours a small crush for her liege (Takumi). Because of her past experience, she possesses a stronger hatred for Nohr than most people.



– Rinka (Oni): A fighter born into the “Fire Clan”. Following her father–the chieftain’s orders, she aids the people of Hoshido in their battle against Nohr.



– Tsukuyomi (Spellcaster): Unlike Rinka, he was born into the “Wind Clan”. Despite his young age, a talented spellcaster. Hates dark places.


 


Skills


– Avatar – Mysterious Charisma – When acting as the support (back unit), if the front unit has a C or higher support, the front unit’s Accuracy is boosted by 10, damage by 2 and damage received reduced by 2



– Hinata: When at half HP or lower, damage received by swords, lances and axes is halved



– Elfie: Light-weight – When the enemy’s Strength is 5 points higher than this unit, this unit’s damage increases by 3



– Oboro: Nohr-hater – When engaging a Nohr-related enemy, damage increases by 3



– Harold: Unlucky Soul – Enemies within a 2 tile radius have their Critical Evade reduced by 15, while the user’s Critical Evade is reduced by 5



– Tsukuyomi: Arrogance – When unit’s Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4



– Lancer Class: Defence Seal – After damaging an enemy, the enemy’s Defence is reduced by 6.



– Lancer Class: Substitute – On the map, the user can select an adjacent target to “substitute”. This probably allows the user to take damage instead of their target and useful for protecting weak/wounded allies.



– Kazahana’s inactive skill increases Damage by 10, but also increases Damage received from enemies by 10. She also has “Flowing Strike”, Vantage and Strength Seal.


Fonte: http://nintendoeverything.com/new-fire-emblem-if-scans-and-details-new-characters-and-more/

EDIT: aggiunto uno scan e sostituiti gli altri tre con immagini in risoluzione più alta.

 
Ultima modifica da un moderatore:
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