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- Piattaforme: Xbox One, PlayStation 4, Switch, PC
- Lista Obiettivi: 20 (1000G)
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Pubblicità
Come tutti gli indie sarà temporale //content.invisioncic.com/a283374/emoticons/sisi.gifesclusiva xbox/pc temporale o assoluta? è troppo bello //content.invisioncic.com/a283374/emoticons/bzv7yXY.png
http://www.ghostofatale.com/Hello everyone. Just a quick update to let you guys know that I’ve recently integrated a Day/Night cycle into the game (thank you LuckyMouse!). Initially I had thought it would be too difficult and time-consuming to implement but as I started working on the look of the landscape and the sky itself I felt it would be a worthy addition (and Paul agreed).
Those last few weeks have been rather intense in terms of workload but they’re definitely bearing fruits. It’s fantastic watching everything come together. I feel a bit like Tilo, catching a tantalizing glimpse of the outside world! //content.invisioncic.com/a283374/emoticons/smile.png
Which brings me to the crux of this update: if everything goes well (and it’s a big “if” of course) we should go to beta within the next couple of weeks. The beta version will contain all of the pre-release’s features but some will be incomplete (as they’re still being worked on). Place-holder asides though it should give us a good idea of the game’s actual state.
The goal for us is to get feedback from people who never played the game before. And hopefully we won’t have any bad surprises! On that topic, we already have a short list of potential testers so I think we’re all set on that side…