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https://www.gamesindustry.biz/articles/2018-08-20-shuhei-yoshidas-first-play-of-god-of-war-he-was-horrifiedOne tactic for doing so is to request a demo, which Barlog did ahead of the PlayStation Experience in December 2017. It would give the team cause to rally and focus on getting the job done, he reasoned, but it also meant inviting Shuhei Yoshida to visit the studio and play the game.
"Shuhei Yoshida kinda just shook his head and walked out the door. He never told me how he felt"
"He [Yoshida] comes in once in a while, but we don't let him play," Barlog said. "We don't let anybody play. If the game is ready to be played by somebody we give them the controller, but very rarely do we do that.
"I mean, the framerate was terrible, everything just felt bad... He's playing, he's got scrunched up shoulders, head shaking a little bit. I definitely get the feeling while he's playing that he's not having the greatest of times - which is great. I mean, it bums me out a little bit, but that's what I brought him in here for."
Barlog left the room to instruct the combat team that there was work to be done. Shortly after, Yoshida left had to leave the studio to catch a flight.
"He kinda just shook his head and walked out the door," Barlog said. "He never told me how he felt. In fact, he only told one of my friends, who he saw at a party. He [Yoshida] said, 'Oh, you're working on God of War? I just gotta say, I played the game the other day. I was horrified.'
Barlog paused at the recollection, and said in mock disbelief: "Horrified? Shuhei said he was horrified while he was playing the game."
This was, it should be noted, only six months before the game was eventually released to universal acclaim, and that disappointment was what Barlog needed to galvanise the team to finish the job; to "nail that core loop down, and get the framerate back up" in time for another visit from Yoshida.
"Everyone had to rally together; not just the combat team, but the engine team, the rendering team," Barlog said, showing a slide that compared photos of Yoshida on his first and second times playing the game. "In the end it worked. He played it again, and you can see the two different poses of Shu. Horrified is much more rigid. The second time, he was not horrified. It was super good. Very exciting.
"The lesson I had to keep learning was to put the difficult thing in front of us, and not get comfortable. We need to force ourselves sometimes to be very uncomfortable."
More at https://www.gamesindustry.biz/artic...das-first-play-of-god-of-war-he-was-horrifiedOne tactic for doing so is to request a demo, which Barlog did ahead of the PlayStation Experience in December 2017. It would give the team cause to rally and focus on getting the job done, he reasoned, but it also meant inviting Shuhei Yoshida to visit the studio and play the game.
"Shuhei Yoshida kinda just shook his head and walked out the door. He never told me how he felt"
"He [Yoshida] comes in once in a while, but we don't let him play," Barlog said. "We don't let anybody play. If the game is ready to be played by somebody we give them the controller, but very rarely do we do that.
"I mean, the framerate was terrible, everything just felt bad... He's playing, he's got scrunched up shoulders, head shaking a little bit. I definitely get the feeling while he's playing that he's not having the greatest of times - which is great. I mean, it bums me out a little bit, but that's what I brought him in here for."
Barlog left the room to instruct the combat team that there was work to be done. Shortly after, Yoshida left had to leave the studio to catch a flight.
"He kinda just shook his head and walked out the door," Barlog said. "He never told me how he felt. In fact, he only told one of my friends, who he saw at a party. He [Yoshida] said, 'Oh, you're working on God of War? I just gotta say, I played the game the other day. I was horrified.'
Barlog paused at the recollection, and said in mock disbelief: "Horrified? Shuhei said he was horrified while he was playing the game."
This was, it should be noted, only six months before the game was eventually released to universal acclaim, and that disappointment was what Barlog needed to galvanise the team to finish the job; to "nail that core loop down, and get the framerate back up" in time for another visit from Yoshida.
"Everyone had to rally together; not just the combat team, but the engine team, the rendering team," Barlog said, showing a slide that compared photos of Yoshida on his first and second times playing the game. "In the end it worked. He played it again, and you can see the two different poses of Shu. Horrified is much more rigid. The second time, he was not horrified. It was super good. Very exciting.
"The lesson I had to keep learning was to put the difficult thing in front of us, and not get comfortable. We need to force ourselves sometimes to be very uncomfortable."
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Tanta roba[h=2]Top Reasons to Play New Game Plus[/h]
- Relive the adventure of Kratos and Atreus, while keeping all of your earned equipment and abilities. Start a new game with all of your armors, talismans, enchantments, Runic Attacks, skills, and yes, even weapons. [NG+ ONLY]
- NG+ is for everyone! Upon starting a NG+ game, you will be able to select your desired difficulty – no matter which difficulty you picked for your previous playthrough. Enemies will be levelled up accordingly, so choose the amount of challenge which suits you best. [NG+ ONLY]
- Explore new customization options with more powerful versions of existing armors, talismans and enchantments. Collect Skap Slag, a new resource used by our blacksmithing duo to craft Perfect rarity-level gear. [NG+ ONLY]
- Forge a handful of new armor sets for both Kratos and Atreus, including some with exciting new gameplay abilities, such as a chest piece which creates massive explosions whenever Health or Rage stones are stomped on. [NG+ ONLY]
- Push the boundaries of combat by converting certain talismans and armor sets into enchantments, creating combinations which are not possible in a standard playthrough. [NG+ ONLY]
- Enemies can now turn elite even on “Give Me a Challenge+” difficulty. Add a new dimension to combat, even if you don’t want the ultimate challenge on “Give Me God of War+”. [NG+ ONLY]
- Some enemies have new behaviors and attack patterns. Maybe you should see how you hold up against the Valkyries this time around? [NG+ ONLY]
- Test your skills on timed Realm Tears. Running away won’t help you against Hel-Vikens and Revenants (once you open a rift) anymore. [NG+ ONLY]
- Receive a new shield skin when starting a game on NG+. Unlock an additional one by completing NG+ on “Give Me God of War+” difficulty. [NG+ ONLY]
- Repeat the New Game Plus experience as much as you’d like by starting another NG+ game from one you’ve just completed. [NG+ ONLY]
- Engage the story the way you want to. Skip cinematics as you please on both standard and NG+ playthroughs by completing the story at least once. Experience the scenes again to catch secrets you might have missed, or simply jump right back into the action.
- Switch out your armor pieces as much as you like without worrying. Easily transfer all enchantments from one piece of gear to another in the menu with the push of a button.
- Many bug fixes and quality-of-life improvements, such as ensuring that Parry Attacks keep Kratos safe at all times, improving the Wrath of the Frost Ancient Runic Attack, fixing inconsistencies with how enemy attacks can be parried, and much more

Perchè non c'è nulla ancora, lo rendono disponibile alle 23.59Accesa ora la play ma non mi ha scaricato nessuna nuova patch![]()
e ci trollano tuttiSi, basta leggere sopra di te.Ma quindi è uscita o ancora no? E sapete quanto pesa??
A che punto della storia sei? All'inizio si livella lentamente, soprattutto se non fai secondarieragazzi ma per finire il gioco è consigliabile portare kratos a un determinato livello oppure non è fondamentale per finire il gioco?perchè io sono a livello due ed ho potenziato quasi tutto ma faccio fatica a salire per ora.