Charlie
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Coming from a GamesIndustry interview with Art in Heart founder and developer Matius Dittrich...
"Why would we port it to the Nintendo Switch?. First of all, it's an opportunity, and it's Nintendo. I don't know about you, but why would you say 'no' to that? It's like a childhood dream coming true. Finally that's about to happen. Also, it's super-cool to be this early on the process. We get to see a lot behind the curtains of what's going on within all these companies, and how the console works, and that's been a really cool ride. It's kind of amazing to be trusted with that - both the technology and the behind the scenes stuff. It's been a really fun challenge.
The couple of days to get GoNNER running on the Switch were because of all the things GoNNER does that are PC specific. I made a bunch of super-small multiplayer games for the Switch during this time, just for fun, and that is literally just clicking the 'play' button in Unity. The plug-in made that very easy for us."
"Why would we port it to the Nintendo Switch?. First of all, it's an opportunity, and it's Nintendo. I don't know about you, but why would you say 'no' to that? It's like a childhood dream coming true. Finally that's about to happen. Also, it's super-cool to be this early on the process. We get to see a lot behind the curtains of what's going on within all these companies, and how the console works, and that's been a really cool ride. It's kind of amazing to be trusted with that - both the technology and the behind the scenes stuff. It's been a really fun challenge.
The couple of days to get GoNNER running on the Switch were because of all the things GoNNER does that are PC specific. I made a bunch of super-small multiplayer games for the Switch during this time, just for fun, and that is literally just clicking the 'play' button in Unity. The plug-in made that very easy for us."