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Intervista da incgamers:
http://www.incgamers.com/2015/02/homeworld-remastered-interview-with-brian-martel-and-chris-faylorIncGamers: Combining the multiplayer for both games was quite a bold move. What influenced that decision?
Chris Faylor: First, we knew that they both used Gamespy, and that was no longer operational so we had to replace the net code. Second, we knew that when we released them, we wanted to release them together as part of the collection. We didn’t want separate multiplayer clients for each game because we didn’t want to fragment the community. As we started investigating what that entailed we ended up having this new multiplayer client with all new net code that gives you all the races, all the maps, all the modes and both games in one central client.
It’s been a lot of work play testing and balancing that to make that these different fleets that were never meant to face off against each other are balanced. That’s why when we’re launching we’re calling it (the multiplayer) a beta, because there’s going to be a lot of balance things that we’re going to keep working on. We want to make sure that people understand this is going to be a living breathing thing that is being actively shaped by fans and their feedback to the point where when you boot up multiplayer for the first time you’ll get a little popup which tells you how to submit your feedback before anything else.