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Un po' di roba in uscita nella prima metà di giugno.
Artisticamente hanno fatto un lavorone, mi piacciono molto i colori e lo stile. Ed è vero, la meccanica del tempo è una gran bell'idea e mi piace come l'abbiano resa ingame. Gran bella perla Cris Tales.Provata la demo di Cris Tale ed è veramente un gioiellino. Stilisticamente mi piace parecchio e nei toni da favola ricorda un po' Child Of Light. La meccanica del tempo è veramente un'ottima idea. Se ben implementata come nella demo, nei combattimenti si potranno provare una marea di combo.
Visualizza allegato 1998
Secondo voi vedrà mai la luce? Sono passati 6 anni dall'annuncio. Ora lo hanno anche tolto dall'elenco
So I haven't posted here in a while as many of you know, but like Tobi said - there's an underlying reason why.
There has been a feeling of dread in the air for quite some time. We've worked on this game for what sometimes feels like forever. When we lost funding months ago, as you can imagine, our spirits were crushed. I didn't know what to do. I didn't know what was going to happen, we've poured everything into this game - and it felt like all of a sudden everything came crashing down.
I don't know how many of you know this, but Eitr began as a tiny little project on an indie forum, and suddenly grew into something bigger than we had ever anticipated. It went from a single post on a forum with a gameplay-test video - to tens of thousands of views, news articles, emails and meetings from publishers including Devolver, 505 Games, Sony Europe, in literally DAYS.
Back then, we didn't know what we were doing, like, at all. We were completely in over our heads, but Eitr is our baby and there is no way we were ever going to quit. So the years went on, the game got delayed repeatedly not really because of anything in particular, mostly because we gave dates and deadlines that were always completely unrealistic.
As the years went on, we learned. We learned a lot, we genuinely feel like... we're not n00bs anymore. However, it took a long time to reach this point, too long and you can't expect investors to wait forever, so really there is no one else to blame but ourselves.
I know many of you have suggested Kickstarter and other forms of crowd funding, maybe it's just a thing of pride, but it is something we've always felt iffy about, it's difficult for us to accept money from the general public, we just feel like we haven't earned it.
I do want to say, as someone who's lurked this forum since the beginning, thank you to so many of you for your passion and support towards this project, you are truly a huge part of what drives this ongoing battle.
- David
Eitr's Steam listing has been made private as it is under heavy development and not ready to be advertised, you can still find the listing here: It won't appear in your steam wishlist until public, but is still wishlistable and will record the date accurately. They are still working on the game, have a look in #devupdates The Devs talk regularly with us and even let us get in on giving feedback and suggestions for the games direction. They are currently funding out of their own pocket, but don't feel ready to accept money. The devs have talked about eventually opening up to a donation funding option like patreon or KS later down the line. The game is alive, they want to take this slow and do it right, we all are in support of that decision. Upon seeing some of the changes most people can understand why they are going this route over releasing an ultimately unfinished game. If you have any other questions, myself or one of the other regulars or even Eadous should be able to help.
A me sta piacendo abbastanza, anche se ho 1 ora e mezza di gioco quindi non ho visto ancora moltoQualcuno ha avuto modo di provare/giocare Death's Door? Non sembra affatto male
Provato la demo, perlina in arrivo
Mai sentito, ma credo basti il titolo per capire il tipo di giocoEsce anche Eldest Souls oggi![]()