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https://gematsu.com/2019/03/inazuma-eleven-ares-development-blog-launched#1. The Development Blog Begins.
Hello, everyone. Akihiro Hino here.
We will begin posting blogs starting today to give everyone a real sense of what’s going on with the Inazuma Eleven Ares game.
First of all, I would like to apologize to have kept everyone waiting since we announced the development blog on the March 1 episode of Inazuma Walker. From now on, we will provide updates at fixed intervals.
With that out of the way, let’s get started.
The other day, the development staff held a meeting.
We discussed the scenario and game systems in order to make the game more enjoyable.
Truthfully, there have been many issues surrounding the game systems…
Today, I will introduce one.
■ In-Match Confrontation Mode
In the demo you may have played at events, if you don’t use a special move when you confront an opponent during a match, you could “select either left or right,” or something like that.
While this keeps operation simple, we felt it could the game uninteresting.
So now we’re thinking of a new game system to improve upon it.
For example, rather than left or right, we have a system where you decide the course of action on your own and think for yourself by choosing where to go based on the opponent’s status.
As shown in the image below, it is a process of trial-and-error in terms of things like how to visually communicate the opponent’s status to be able to determine which course of action is better or worse.
Here, Dio on the left has a large aura (and a buff icon), while Hades on the right has a smaller aura. Since you can see that Hades is panicked, it would be easier to move to the right rather than the left.
Since there is more than one piece of information to consider when determining a course of action, you may be able to proceed the match more strategically. Whether this new system we’re currently considering will turn out well is something we will work out as we actually play-test the game.
Some people might be wondering if we are making system adjustments all around, but things are generally complete, so please rest assured. In order to make the game more enjoyable for everyone, we sometimes re-consider game systems like this and brush up the content, so please wait a little longer.
Until next time!
Non l'hanno mai messa nemmeno sui capitoli per 3ds, figurati se lo fanno ora. Di questo passo, di grazia se esce, è basato sulla prima serie di Ares e ormai siamo quasi alla fine della serie Orionma secondo voi mettereno un online mode?magari con la possibilità di usare anche le altre squadre?
pure io seguo ares che è gia a metà serie XDNon l'hanno mai messa nemmeno sui capitoli per 3ds, figurati se lo fanno ora. Di questo passo, di grazia se esce, è basato sulla prima serie di Ares e ormai siamo quasi alla fine della serie Orion![]()
Level-5 has changed the title of the Inazuma Eleven Ares game to Inazuma Eleven: Great Road of Heroes and announced a spring 2020 release window for Japan.
In a blog post, Level-5 apologized for the miscalculations that have occurred in development thus far, which resulted in the Inazuma Eleven Ares anime series and its sequel Inazuma Eleven: Orion no Kokuin to conclude before the release of the game. However, development of the game has since moved from an outsourced to a fully in-house development system, which has allowed further system revisions to create a game with more exciting battles.
Inazuma Eleven: Great Road of Heroes is based on the drama of Inazuma Eleven Ares and features additional episodes in which past characters also appear.
Like previous Inazuma Eleven titles, the game system will offer a high level of freedom in which player positions are indicated by the controller (or mouse). It promises to be a completely new type of RPG that incorporates eSports developments, as well as enhanced hack-and-slash elements such as battles and player gatherings. Level-5 also hopes to make a deep online system with a wide range of tactics in whch national tournaments can be held.
ma magari...io ho adorato solo quelliSento puzza di Inazuma Eleven strikers, ma spero di sbagliarmi perché gli strikers sono scarsini, a differenza degli inazuma eleven normali
ma scherzi? Erano pessimi gli strikers, soprattutto il sistema di controllo e animazioni legnosissimema magari...io ho adorato solo quelli
Sono serio..adoravo le tecniche, il sistema di gioco e tutto..quelli per 3ds non riesco proprio a giocarlima scherzi? Erano pessimi gli strikers, soprattutto il sistema di controllo e animazioni legnosissime
Heh, ti piacerebbe saperlo.Sì ok ma... il gioco per ps4/switch invece?![]()
Sì, giuroHeh, ti piacerebbe saperlo.![]()