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Sembra che lo sviluppo di The Witcher Sirius sia ripartito da zero, iniziamo bene :asd: https://wccftech.com/the-witcher-pr...-flood-rebooted-new-framework-cd-project-red/

Well, it seems like something pretty major has changed regarding the development of Molasses Flood’s game, as CD Projekt Red has issued a fresh memo to investors, saying they’ve re-evaluated the “scope and commercial potential of the original concept of Project Sirius” and that “they’re formulating a new framework for this project.”

“The decision is based on results of evaluation of the scope and commercial potential of the original concept of Project Sirius, and ongoing work on formulating a new framework for this project.”

It seems CD Projekt Red is intentionally taking a hit on what they’ve spent thus far on Project Sirius (around $7.5 million in 2022 and $2.2 million thus far in 2023) rather than amortizing the expenses over the course of years as most companies do with development costs. This would seem to indicate that they’re largely throwing out the work they’ve done as they don’t expect to profit off of any of it.
 
Ultima modifica:
Sembra che lo sviluppo di The Witcher Sirius sia ripartito da zero, iniziamo bene :asd: https://wccftech.com/the-witcher-pr...-flood-rebooted-new-framework-cd-project-red/

Well, it seems like something pretty major has changed regarding the development of Molasses Flood’s game, as CD Projekt Red has issued a fresh memo to investors, saying they’ve re-evaluated the “scope and commercial potential of the original concept of Project Sirius” and that “they’re formulating a new framework for this project.”

“The decision is based on results of evaluation of the scope and commercial potential of the original concept of Project Sirius, and ongoing work on formulating a new framework for this project.”

It seems CD Projekt Red is intentionally taking a hit on what they’ve spent thus far on Project Sirius (around $7.5 million in 2022 and $2.2 million thus far in 2023) rather than amortizing the expenses over the course of years as most companies do with development costs. This would seem to indicate that they’re largely throwing out the work they’ve done as they don’t expect to profit off of any of it.
dagli annunci era il progetto che lasciava più perplessi ed evidentemente non avrà convinto nemmeno loro quanto fatto finora :asd:
spero switchino su un full single, anche piccolino come portata, ma gradevole come thronebreaker o rogue mage:sisi:
 
così imparate a pigliarmi per il culo nel topic di TLOU part 1 :rickds: (vendetta)

Aggiornamento settimanale di tutti i giochi gratis che trovo...
vi faccio un favore e vi lamentate pure?

Vedo che il tuo post ha ottenuto 8 like...credo sia solo per il meme non per i lconcetto dai! ahahahha
Si scherza, non preoccuparti :asd:
 
XCOM’s Jake Solomon is forming a new studio and ‘likely won’t make a turn-based game’

While Solomon hasn’t formally announced his new studio, the designer told Parkin he was in the process of seeking funding and registering an official name for the company, which will be based in Baltimore.

Asked about what kind of game he’d like to make, the XCOM director said he would likely make a simulation title, rather than another turn-based strategy game.

“My intention, if anybody gives me the funding for it, is to open my own studio locally and make a new kind of game,” he said. “I can’t move too far away from what my experience is. I’m a creative director, but the truth is I’m actually a very in-the-weeds system designer.

“I make games as a creative director but I actually end up designing a lot of the systems for the games. Even on Midnight Suns, I had some amazing designers but I ended up designing individual heroes, enemies and their abilities…

“System design is important to me, so I want to make a systems-based game. I think it won’t be turn-based strategy… I want to make something that’s more of a life simulator or a simulation-style game. That’s the plan.”





Battlefield 1943, Bad Company 1 & 2 e Mirror’s Edge verranno rimossi dagli stores il 28 aprile:

As we close in on 15 years since the release of Battlefield 1943, and Bad Company™ 1 & 2 and Mirror’s Edge, we are announcing that their journey is coming to an end.

Starting April 28 2023, Battlefield 1943, Battlefield: Bad Company 1 & 2 and Mirror’s Edge will be removed from digital storefronts and you will no longer be able to purchase them. This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 & 2 and Mirror’s Edge, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

https://www.ea.com/en-gb/games/battlefield/legacy-sunset
 
Ultima modifica:
XCOM’s Jake Solomon is forming a new studio and ‘likely won’t make a turn-based game’

While Solomon hasn’t formally announced his new studio, the designer told Parkin he was in the process of seeking funding and registering an official name for the company, which will be based in Baltimore.

Asked about what kind of game he’d like to make, the XCOM director said he would likely make a simulation title, rather than another turn-based strategy game.

“My intention, if anybody gives me the funding for it, is to open my own studio locally and make a new kind of game,” he said. “I can’t move too far away from what my experience is. I’m a creative director, but the truth is I’m actually a very in-the-weeds system designer.

“I make games as a creative director but I actually end up designing a lot of the systems for the games. Even on Midnight Suns, I had some amazing designers but I ended up designing individual heroes, enemies and their abilities…

“System design is important to me, so I want to make a systems-based game. I think it won’t be turn-based strategy… I want to make something that’s more of a life simulator or a simulation-style game. That’s the plan.”





Battlefield 1943, Bad Company 1 & 2 e Mirror’s Edge verranno rimossi dagli stores il 28 aprile:

As we close in on 15 years since the release of Battlefield 1943, and Bad Company™ 1 & 2 and Mirror’s Edge, we are announcing that their journey is coming to an end.

Starting April 28 2023, Battlefield 1943, Battlefield: Bad Company 1 & 2 and Mirror’s Edge will be removed from digital storefronts and you will no longer be able to purchase them. This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 & 2 and Mirror’s Edge, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

https://www.ea.com/en-gb/games/battlefield/legacy-sunset


EA fa ridere ai porci. Buttate al cesso 2042 e rifate un remake 1a1 di Bad Company 2, mettete il crossplay tra console col gamepad e fine.

Visto che hanno ammesso mille volte che "non sanno cosa ha reso BC2 popolare", non vi sforzate manco di capirlo: rifatelo uguale e fine.
 
Io vorrei una 'Campaign Remastered' tipo MW2 di BC1, che ha una delle campagne più memorabili per me all'interno del genere. Oltre al fatto che non sarebbe male renderlo accessibile su PC non essendo mai uscito su questa piattaforma.

Ma da EA non mi aspetto niente :asd:

Perlomeno hanno corretto specificando che l'inclusione di Mirror's Edge è stato uno sbaglio loro e quel gioco non verrà rimosso dai negozi.
 
Ultima modifica:
quel fumo volumetrico è porno
 


:allegri:
 
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