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NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness
Additionally, increase DLSS Multi Frame Generation to 6X, enhance select games with a new DLSS Frame Generation model, create custom resolutions in the NVIDIA app, and rebuild DirectX 12 shaders following a driver update, accelerating load times.
www.nvidia.com
Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times.
We've all experienced it: you power your PC on, sit down to play and encounter the dreaded "Compiling Shaders" progress bar. Other times, you get right into the game but your shaders compile in the background, introducing annoying stutters.
To combat these issues, we're introducing a beta version of NVIDIA Auto Shader Compilation (ASC), which rebuilds DirectX 12 shaders while your system is idle, reducing the frequency of game runtime compilation after driver updates.
Shaders define every pixel on screen. Because this code is written in developer-friendly languages, it must be translated into compatible machine code. This process, known as compilation, begins at game install. During this time, your CPU converts the generic shader code into an optimized format that your GPU can execute. Modern titles require tens of thousands of shader translations, a process that must be repeated after game patches or GPU driver updates. This beta is the first step into optimizing shader compilation for GeForce gamers.
By default, Auto Shader Compilation will be off, but by going to the NVIDIA app's Graphics tab, you can activate it in Global Settings > Shader Cache. If you want to immediately recompile shaders, rather than waiting for them to be recompiled while your system is idle, you can select the "Compile Now" option located under the 3 dots on the Shader Cache screen.




