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Si ma poi noi lo guardiamo sul nostro schermo da 24-7 ma su Switch sarà più che godibile.  :ahsisi:

 
Witcher 3 portatile comunque è tanta roba.


The Switcher 3. :asd:

 
Ultima modifica da un moderatore:
Ho visto solo adesso che hanno rifatto il primo Zelda. Ma che figata :gab:

Chissà se ci gioherò mai non avendo una switch

 
Ultima modifica da un moderatore:
Ultima modifica da un moderatore:
Giudicare guardando un frame preso da un video, per giunta in streaming, è sparare sulla croce rossa. Digital Foundry ha giusto teorizzato qualche giorno fa che un porting del genere è fattibile, con le giuste ottimizzazioni, e probabilmente soddisfacente su una portatile e per il suo target di riferimento (che ricordo non siamo noi pcisti facce di càzzo con la 2080ti).

Personalmente sono felicissimo che CDProjekt abbia completato il roster delle piattaforme con TW3 e che possa fare qualche altro soldo con un capolavoro del genere. Facile dire che sono gli dèi scesi in terra quando esce un gameplay di Cyberpunk e poi insultare l'altra metà del loro lavoro solo perché è un downgrade (che nessuno qui dentro giocherà, oltre tutto).
Più che sui CD Project, io facevo ironia sullo Switch stesso che ormai dalle terze parti riceve solo port downgradati (e molti pure pesantemente).  :asd:

Del resto non è colpa dei dev se l'hardware della console è scarso. 

 
Ultima modifica:
Che poi, se portano le terze parti su switch è perché la console vende come il pane e quindi tutti ne vogliono una fetta, Cd Project compresa. Con la wii u di terze parti non se ne vedevano molte e la differenza dell'hw con le altre console era la stessa di adesso, con una nintendo diverse spanne sotto rispetto a sony/ms. 

Inoltre ora arrivano anche più esclusive, non solo dai first party, ma anche dai third, come Astral Chain che sembra veramente meritevole.

Mi sa che sto Natale me la regalo  :ahsisi:

 
Age of Empires 4 is 'making good progress', and Microsoft will talk about it later this year

"We'll talk about it more this year," Spencer says. "Relic's great as a studio, we're making good progress with it. One of the things I loved about our show [on Sunday] is the things that we didn't show. We had 60 games, 14 first-party games, with 12 shipping in the next year. And then I know, like okay, what's The Initiative working on? Where is Age 4, how's that going? I think Playground has a second team, what's going on with that? Where's Turn 10, they didn't show up?

"So it was cool for us to be able to have a such a full show, and have some things like Age 4 that have been announced but haven't been shown in a while, other things that maybe aren't announced, to still be able to have those continue to drive excitement both through the year and potentially even next year's E3. But we'll talk more about Age 4, yeah."

I asked Spencer if there was anything more he could say about the game. "No, I want us to make sure we're doing that in the right context. The thing I would say is, we've been incredibly impressed by Relic's capability. Obviously they're somewhat local to us being in Vancouver, and we know the studio. They did the best job of, 'here's what we think Age should go to'. And the other thing I'll say is, we are learning a lot revisiting Age 1, and Age 2. As those communities grow again, as those communities continue to exist, they have large player bases, and there's a lot of feedback. So we're really getting good insight. even here as we're putting Age 2: DE, which is playable on the floor, from those communities about things they'd like to see in Age 4, and that's important for us."

 
Ma con tutte le schifese che sono girate all'E3 mi vogliono dire che questo non ha trovato posto manco nelle carrellate indie di una sola conferenza?





Zelda-like italiano ispirato a Studio Ghibli

 
Sega now considers Yakuza a multi-platform series



PC consideration is now part of the process.

 
Yakuza's arrival on PC has been a welcome one, and we've very much embraced Kiryu and his pals as they brawl, date and dance their way through Kamurocho. With three Yakuza games out on Steam, Sega now considers it a multi-platform series, though it's not ready to make any firm announcements about future games. 

"To make a quality PC port is the key," says Sega's executive vice president of publishing, John Clark. He explains that Sega has prioritised games like Yakuza that have a pre-existing audience. He adds that Yakuza has been a success on PC and resonated in Japan as well. Going forward, PC is going to continue to be in the mix. 


 



"It's in the mindset of [Sega] Japan and Europe now, and the US, to think of it as a multi-format offering," says Clark "That's not saying everything's going to be multi-format, but we're able now to consider that data."

What's not yet been determined is how future Yakuza installments will be released. All three PC ports have launched well after their PS4 counterparts, but that's not been the case with all of Sega's Japanese ports and multi-platform launches. Valkyria Chronicles 4 and Shining Resonance Refrain both had simultaneous launches, for instance. 

"With those two titles, we now have the ability to evaluate a multi-format simultaneous launch against more of a phased process that we see with Yakuza," says Clark. "That'll be evaluated and the best way to launch titles will result from that."

More Atlus games could be coming, too, but the ball is currently in Atlus's court. Catherine Classic saw the developer's surreal puzzle game come to PC for the first time in January, and it's performed well. Clark hopes it's just the first step. 

"Everyone's really pleased with it; we're pleased with it, it's performed well and the audience is happy," he says. "I think for us it was always step one. Let's launch Catherine, which then gives the IP owners and business owners at Atlus—who are in their first foray into the PC market—the ability to evaluate the success and how that can fit in for their future road map. I'm pleased to say they now have that information, so they're able to evaluate it. For us it was a positive experience, and hopefully they'll share that and consider it in their own road map."

Judgement, the Yakuza spin-off, might end up on PC, according to its producer, and Yakuza 6 was also meant to be making an appearance on Steam, though is was due in 2018.


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Interessante, quindi mi stanno dicendo che quando usciranno le remastered di 3/4/5 su ps4, usciranno in contemporanea su pc? Molto bene.

Mi pare di capire che il 6 sia già certo, ma sanno anche che giocarlo saltandone 3 forse ha poco senso e tanti aspetterebbero :hmm:

E per me a fine anno o comunque inizio 2020 ci becchiamo Judgement.

 
8 ore fa, Kal1m3r0 ha scritto:

Ma con tutte le schifese che sono girate all'E3 mi vogliono dire che questo non ha trovato posto manco nelle carrellate indie di una sola conferenza?


Sapevo già della sua esistenza, ma non sapevo fosse un progetto tutto italiano.

Se merita, lo si deve supportare

 
Interessante, quindi mi stanno dicendo che quando usciranno le remastered di 3/4/5 su ps4, usciranno in contemporanea su pc? Molto bene.

Mi pare di capire che il 6 sia già certo, ma sanno anche che giocarlo saltandone 3 forse ha poco senso e tanti aspetterebbero :hmm:

E per me a fine anno o comunque inizio 2020 ci becchiamo Judgement.
Voglio pure gli Yakuza mai usciti dal Giappone :gachigasm:

 
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