Update 3:20 a.m.: More details have come in.
- The three protagonists are the people featured in the key visual. All three are isolated in the city where the game is set, and each act independently in order to survive.
- Keyword: “The One Day Incident” – The setting is a city in Russia. The game depicts a one day incident that occurs there. A war is happening in the city, and the protagonist will inevitably get caught up in the conflict.
- Wanzer – Since Left Alive is set in the same world as the Front Mission series, the walking-type mobile weapons known as “Wanzers” will appear. Although you will mainly confront Wanzers as enemies, you can also steal a Wanzer away from the enemy.
- Survival Action – The primary objective is survival. The game will have a varied setup, including traps laid out to stir up the battlefield. There is also a crafting element, which allows you to use the materials you obtain to craft items.
- The Route You Take is Up to You – For example, if you head straight to your destination, you may be in danger of having to fight enemies, but you can also take hidden paths and stay out of the enemy’s line of sight, or take a big detour far away from that area. How you progress is up to you.
And here are some more quotes:
- Director Toshifumi Nabeshima: “Since I always place emphasis on things that might give me a sense of accomplishment, it probably is not going to be very easy. (Laughs.)”
- On downloadable content: “We have ideas, so maybe we can do it if the main game does well.”
The rest of the quotes are mixed from producer Shinji Hashimoto, director Toshifumo Nabeshima, and character designer Yoji Shinkawa:
- “I wanted to create a new Front Mission world with a new lineup.”
- “We didn’t do a sequel because we wanted Front Mission to be seen in a different perspective, rather than the so-called ‘robot thing.'”
- “It inherits the world and setup [of Front Mission] without any changes.”
- “The genre is stylistcally a third-person shooter. There are shooting elements, but it’s difficult to clear if you’re only shooting. Wanzer-riding actions and stealth elements are also being put in.”
- “You won’t always be fighting in Wanzers.”
- “The maps are built with limited space, but they’re laid out so that the route to your destination is wide.”
- “The setting is the year 2127. Chronologically, that is between Front Mission 5 and Front Mission Evolved.”
- (Regarding character designs) “When we initially started the Left Alive project, we consulted with Hideo Kojima, Kenichiro Imaizumi, and Yoji Shinkawa, and got their consent.”
- “There are also replayability elements. There aren’t multiple endings, but depending on how you proceed, the outcome the characters meet will change. Depending on your choices, they may be happy or unhappy, may find a solution to a mystery or may not…”
- “There are changes depending on choices that appear in conversation, or whether you abandon or rescue an NPC in need of help.”
- “The game uses a stage-based structure.”
- “There is no Wanzer customization.”
- “We’re not saying there aren’t any online elements, but they’ll be a bonus if we have them.”
- (Regarding Nabeshima joining Square Enix) “I heard when he left From Software three years ago, so I used that opportunity to invite him to make something together.”
Development on Left Alive is currently 50 percent complete.