PS4 Mafia III

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In che senso provi? Non esce venerdì?
Inviato dal mio SM-G800F utilizzando Tapatalk
Si esce venerdì ma si sa che ogni catena ha i suoi tempi di consegna, non l'ho prenotato quindi la sicurezza non c'è l'ho //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Just finished playing for a few hours. Haven't done too much yet.

- Probably the most story focused opening I've seen in an open world crime game of this type in a long time, most likely since Mafia 2. The first 90 minutes-2 hours are basically a montage of quick gameplay scenarios, traditional cutscenes, and documentary footage/interviews setting up the meat of the game. Very, very interesting storytelling style. Cutscenes are well done, easily a cut above any comparable open world games in cinematography and writing. Almost feels like the kind of flair that MachineGames gave Wolfenstein: The New Order. Performances are good, quickly establishing many characters and creating a nice energy right out of the gate.

- Combat mechanics are very snappy. Playing on medium with no aim assist, the few shootouts I've been in so far have been scrappy and physical. Guns have heavy recoil and hit feedback on mooks feels solid. The cover system is basic, but works how you'd expect, and cover swapping is very quick. No GTA awkwardness here. I haven't done nearly enough to judge the AI yet, so we'll see.

- Driving with the "simulation" option feels good. Cars shift their weight and can lose traction in a similar way to Mafia 2/GTAIV, but never to the point that it feels sloppy or loose. Damage modeling is weak though, which makes those big heavy crashes lose a little of their punch. I wish the cars had crumple zones similar to GTAIV, even if these 60s gas guzzlers were tough.

- I'm pretty sure some people are going to take issue with some of the daytime lighting, but I actually like what they're doing here visually. During the day the game has a baked, bleached look to it when you're facing the sun, almost like a "nostalgia" filter in a period film. I'm frequently reminded of the way sunlight works in Assassin's Creed Syndicate actually. At night it takes on a cooler hue with lots of lights and neon popping off the downtown areas. Very bloom heavy and hazy. Some ground/wall textures are a bit eeehhhh, but the overall art direction is strong. Great interiors, use of lighting, big chunky characters and vehicles, strong city design, etc.

- My only glaring negative right now is lack of HUD options. At the very least there should be a rearview mirror and speed gauge toggle, but I also want to turn off the mini-map sometimes. The screen is just needlessly surrounded by things when you're in a vehicle and have mission objectives.

- Whoops, I forgot to mention the soundtrack. All the videos we got in the last 2 weeks with gaming websites and youtubers allowed to record footage without the music (for copyright reasons) did a disservice to the game. The soundtrack is stellar and really anchors the entire experience firmly within the period. The opening few hours are just a barrage of classic tracks, and the radio keeps that going with a few in-universe ads/monologues and real world news updates filling the space in between. You can also hear music/radios blaring from houses which is cool, as well as live music from clubs/bars.

 
Just finished playing for a few hours. Haven't done too much yet.
- Probably the most story focused opening I've seen in an open world crime game of this type in a long time, most likely since Mafia 2. The first 90 minutes-2 hours are basically a montage of quick gameplay scenarios, traditional cutscenes, and documentary footage/interviews setting up the meat of the game. Very, very interesting storytelling style. Cutscenes are well done, easily a cut above any comparable open world games in cinematography and writing. Almost feels like the kind of flair that MachineGames gave Wolfenstein: The New Order. Performances are good, quickly establishing many characters and creating a nice energy right out of the gate.

- Combat mechanics are very snappy. Playing on medium with no aim assist, the few shootouts I've been in so far have been scrappy and physical. Guns have heavy recoil and hit feedback on mooks feels solid. The cover system is basic, but works how you'd expect, and cover swapping is very quick. No GTA awkwardness here. I haven't done nearly enough to judge the AI yet, so we'll see.

- Driving with the "simulation" option feels good. Cars shift their weight and can lose traction in a similar way to Mafia 2/GTAIV, but never to the point that it feels sloppy or loose. Damage modeling is weak though, which makes those big heavy crashes lose a little of their punch. I wish the cars had crumple zones similar to GTAIV, even if these 60s gas guzzlers were tough.

- I'm pretty sure some people are going to take issue with some of the daytime lighting, but I actually like what they're doing here visually. During the day the game has a baked, bleached look to it when you're facing the sun, almost like a "nostalgia" filter in a period film. I'm frequently reminded of the way sunlight works in Assassin's Creed Syndicate actually. At night it takes on a cooler hue with lots of lights and neon popping off the downtown areas. Very bloom heavy and hazy. Some ground/wall textures are a bit eeehhhh, but the overall art direction is strong. Great interiors, use of lighting, big chunky characters and vehicles, strong city design, etc.

- My only glaring negative right now is lack of HUD options. At the very least there should be a rearview mirror and speed gauge toggle, but I also want to turn off the mini-map sometimes. The screen is just needlessly surrounded by things when you're in a vehicle and have mission objectives.

- Whoops, I forgot to mention the soundtrack. All the videos we got in the last 2 weeks with gaming websites and youtubers allowed to record footage without the music (for copyright reasons) did a disservice to the game. The soundtrack is stellar and really anchors the entire experience firmly within the period. The opening few hours are just a barrage of classic tracks, and the radio keeps that going with a few in-universe ads/monologues and real world news updates filling the space in between. You can also hear music/radios blaring from houses which is cool, as well as live music from clubs/bars.
Ottimo, in sostanza conferma tutte le cose che ho visto io nel video. HYPE.

 
Prendendolo il digital lo giocherò a mezzanotte, magari se "mantengo" e non annego nel sonno posterò qualche parere.

 
AGGIORNAMENTO DI UN ALTRO UTENTE CHE HA GIOCATO 6 ORE (Ecco era quello che temevo, a quanto pare dopo le prime ore che tutti ritengono bellissime e altamente cinematografiche il gioco sembrerebbe entrare in una struttura di incarichi ripetitivi e noiosi)

6 hour update

mission structure is insanely repetitive.

weapons are not very varied.

melee kill animations (while satisfying) are not varied enough to keep the satisfaction rolling.

story and writing continues to impress.

not much to explore in the city, basically driving from this "kill everyone" mission to another "kill everyone" mission.

I initially loved the collectibles, but now I'm realizing the only incentive for me to explore the boring buildings of the city is to see naked girls in the playboy magazines

3 hours = 'holy shit this is amazing', 6 hours = 'I wish there wasn't so much gameplay in between story beats'

After 3 hours I would have said somewhere around 86. after 6 hours I'm going to say 78. It's a shame that the great characters and setting are being brought down by rinse-and-repeat gameplay

Other than going into buildings to find playboy magazines, no, there's really nothing to explore. overall my opinions went from "holy shit this is awesome" in the first three hours to "please give me more story beats so I don't have to keep killing these people again and again and again in different buildings with the same 4 guns and 6 execution moves"

I'm just trying to give honest feedback so you can all make an informed decision. maybe the game will have a change of pace later on who knows

I'm a bit disappointed as well after my initial opinions of the game

the cons are starting to outweigh the pros... less story now and more mundane-ness

 
Ultima modifica da un moderatore:
AGGIORNAMENTO DI UN ALTRO UTENTE CHE HA GIOCATO 6 ORE (Ecco era quello che temevo, a quanto pare dopo le prime ore che tutti ritengono bellissime e altamente cinematografiche il gioco sembrerebbe entrare in una struttura di incarichi ripetitivi e noiosi)

6 hour update

mission structure is insanely repetitive.

weapons are not very varied.

melee kill animations (while satisfying) are not varied enough to keep the satisfaction rolling.

story and writing continues to impress.

not much to explore in the city, basically driving from this "kill everyone" mission to another "kill everyone" mission.

I initially loved the collectibles, but now I'm realizing the only incentive for me to explore the boring buildings of the city is to see naked girls in the playboy magazines

3 hours = 'holy shit this is amazing', 6 hours = 'I wish there wasn't so much gameplay in between story beats'

After 3 hours I would have said somewhere around 86. after 6 hours I'm going to say 78. It's a shame that the great characters and setting are being brought down by rinse-and-repeat gameplay

Other than going into buildings to find playboy magazines, no, there's really nothing to explore. overall my opinions went from "holy shit this is awesome" in the first three hours to "please give me more story beats so I don't have to keep killing these people again and again and again in different buildings with the same 4 guns and 6 execution moves"

I'm just trying to give honest feedback so you can all make an informed decision. maybe the game will have a change of pace later on who knows

I'm a bit disappointed as well after my initial opinions of the game

the cons are starting to outweigh the pros... less story now and more mundane-ness
Il più grande problema degli open world c'è anche qua quindi...

Inviato dal mio iPad utilizzando Tapatalk

 
AGGIORNAMENTO DI UN ALTRO UTENTE CHE HA GIOCATO 6 ORE (Ecco era quello che temevo, a quanto pare dopo le prime ore che tutti ritengono bellissime e altamente cinematografiche il gioco sembrerebbe entrare in una struttura di incarichi ripetitivi e noiosi)

6 hour update

mission structure is insanely repetitive.

weapons are not very varied.

melee kill animations (while satisfying) are not varied enough to keep the satisfaction rolling.

story and writing continues to impress.

not much to explore in the city, basically driving from this "kill everyone" mission to another "kill everyone" mission.

I initially loved the collectibles, but now I'm realizing the only incentive for me to explore the boring buildings of the city is to see naked girls in the playboy magazines

3 hours = 'holy shit this is amazing', 6 hours = 'I wish there wasn't so much gameplay in between story beats'

After 3 hours I would have said somewhere around 86. after 6 hours I'm going to say 78. It's a shame that the great characters and setting are being brought down by rinse-and-repeat gameplay

Other than going into buildings to find playboy magazines, no, there's really nothing to explore. overall my opinions went from "holy shit this is awesome" in the first three hours to "please give me more story beats so I don't have to keep killing these people again and again and again in different buildings with the same 4 guns and 6 execution moves"

I'm just trying to give honest feedback so you can all make an informed decision. maybe the game will have a change of pace later on who knows

I'm a bit disappointed as well after my initial opinions of the game

the cons are starting to outweigh the pros... less story now and more mundane-ness
La speranza l'avevo ma in fondo in fondo non credo esisterà mai un open world senza missioni ripetitive (anche horizon in cui riponevo gran fiducia con le ultime news me la sta facendo crollare). Curioso oramai di vedere con mano quanto la ridondanza potrà annoiarmi.

Inviato dal mio SM-G800F utilizzando Tapatalk

 
tutti però sono concordi nel dire che la storia è ottima anche dopo diverse ore di gioco..e questo è quello che conta di più per me in un gioco come mafia //content.invisioncic.com/a283374/emoticons/smile.png

 
Beh se dicono che la storia è ottima, posso pure passarci sopra alla ripetitività delle missioni //content.invisioncic.com/a283374/emoticons/sisi.gif

 
guardando il video, ma perchè mettono quel cavolo di visore dellaquila che vedi i nemici oltre i muri :bah!: spero si possa disattivare, comunque mi son deciso lo prendo, ma aspetto console planet, non voglio pagarlo più di 50 euruzzi

 
io sto sempre indeciso, non so se prenderlo adesso o rimandare a chissàquando...

 
guardando il video, ma perchè mettono quel cavolo di visore dellaquila che vedi i nemici oltre i muri :bah!: spero si possa disattivare, comunque mi son deciso lo prendo, ma aspetto console planet, non voglio pagarlo più di 50 euruzzi

io sto sempre indeciso' date=' non so se prenderlo adesso o rimandare a chissàquando...[/quote']In alternativa a console planet c'è pure Amazon Francia, viene circa 51 euro spedito.

Inviato dal mio Nexus 6P utilizzando Tapatalk
 
In alternativa a console planet c'è pure Amazon Francia, viene circa 51 euro spedito.
Inviato dal mio Nexus 6P utilizzando Tapatalk
Io lo prenderei a 32 euro da store online su PC, più che altro ho già parecchia arretrati da giocare e spenderò altri 120 euro circa per la limited di Yakuza 6 (già preordinato).

Però questo Mafia 3 mi intriga parecchio e non so se resisterò a non prenderlo :morristend:

 
Boh, eppure le missioni del primo Mafia non erano per niente ripetitive. Anzi, ognuna era diversa dall'altra, immersiva e ricca di dettsgli (per esempio quella della nave quella della villa). Mi auguro che certi picchi (tra le più gravi mancanze del secondo) li si raggiungeranno anche in questo.

 
si ma 50 è ancora troppo, considerando che finita la storia cos'ha altro da offrire?

 
preso da console planet, vediamo gli sto dando fiducia, speriamo bene

 
Io lo prenderei a 32 euro da store online su PC, più che altro ho già parecchia arretrati da giocare e spenderò altri 120 euro circa per la limited di Yakuza 6 (già preordinato).Però questo Mafia 3 mi intriga parecchio e non so se resisterò a non prenderlo :morristend:
Pensavo lo volessi anche tu per console.. Anche io ne ho alcuni da iniziare e finire.. Mi sa che attendo qualche miracolo per il Black Friday.

Inviato dal mio Nexus 6P utilizzando Tapatalk

 
Pensavo lo volessi anche tu per console.. Anche io ne ho alcuni da iniziare e finire.. Mi sa che attendo qualche miracolo per il Black Friday.

Inviato dal mio Nexus 6P utilizzando Tapatalk
Non ho nemmeno la PS4 in questo momento (venduta per prendere la Pro) //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Io ho davvero parecchia roba...sto rimandando già Gravity Daze 2 (che non ho prenotato)...magari ci farò un pensierino visto che l'hanno spostato a Gennaio...ma va a finire che se rimando anche Mafia III finchè non gioco gli arretrati lo recupero in estate //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
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