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creata ad hoc'sti Amazing Guardians è un team Marvel, o roba creata ad hoc?
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creata ad hoc'sti Amazing Guardians è un team Marvel, o roba creata ad hoc?

Stando a questa intervista, la campagna è composta da una sorta di comic da leggere senza alcun tipo di gameplay legato ad esso:
![]()
[インタビュー]「MARVEL Tōkon: Fighting Souls(マーベル闘魂)」はアークシステムワークスの新しい挑戦。異色ともいえるチームバトルが生まれた発想とは
2026年8月7日にSIEより発売が予定されている新作格闘ゲーム「MARVEL: Tōkon Fighting Souls」のインタビューをお届けする。開発を務めるアークシステムワークスの山中丈嗣氏…www.4gamer.net
4Gamer:
In episode mode, will there be any matches where the player controls the game in between?
Yamanaka:
No. Basically, once you start episode mode, the story will progress even if you leave it alone. You can fast-forward by pressing a button, or pause and enjoy the illustrations at your leisure, but it's designed to be enjoyed in the same way as reading a comic book.
As an aside, recording the voices for episode mode was a challenge. In previous Arc System Works titles, we usually recorded about three languages, but this time we needed to record ten languages.
However, I think being able to enjoy a fighting game in one's native language is a wonderful experience, so I would like to do my best to support it, with the help of SIE regarding localization.
quanti soldi buttati via per dei doppiaggi inutiliStando a questa intervista, la campagna è composta da una sorta di comic da leggere senza alcun tipo di gameplay legato ad esso:
![]()
[インタビュー]「MARVEL Tōkon: Fighting Souls(マーベル闘魂)」はアークシステムワークスの新しい挑戦。異色ともいえるチームバトルが生まれた発想とは
2026年8月7日にSIEより発売が予定されている新作格闘ゲーム「MARVEL: Tōkon Fighting Souls」のインタビューをお届けする。開発を務めるアークシステムワークスの山中丈嗣氏…www.4gamer.net
4Gamer:
In episode mode, will there be any matches where the player controls the game in between?
Yamanaka:
No. Basically, once you start episode mode, the story will progress even if you leave it alone. You can fast-forward by pressing a button, or pause and enjoy the illustrations at your leisure, but it's designed to be enjoyed in the same way as reading a comic book.
As an aside, recording the voices for episode mode was a challenge. In previous Arc System Works titles, we usually recorded about three languages, but this time we needed to record ten languages.
However, I think being able to enjoy a fighting game in one's native language is a wonderful experience, so I would like to do my best to support it, with the help of SIE regarding localization.
blog.playstation.com
