PS4/PS5 Melty Blood Twi-Lumina

  • Autore discussione Autore discussione Geddoe
  • Data d'inizio Data d'inizio

Geddoe

Capomoderatore
retrogames
jrpg world
Iscritto dal
27 Dic 2012
Messaggi
49,737
Reazioni
31,176
Offline
Pubblicità
eLLhkHr.jpeg



Annunciato a tradimento qualche ora fa.
La Key visual è un'ovvia citazione ad un certa art del 2003

ZNnPjq1.jpeg


Chiudiamo con il primo PV che mostra Len

 
Gameplay per Twi Lumina.
Avrà una modalità storia stile vn, scritta da Nasu.

LC7kbsf.jpeg



  • Moon gauge removed
  • Meter cap changed from 3 to 2
  • Losing a round no longer increase meter cap instead gains Max mode from MBAACC 1:38
  • Max mode is on a timer shown on the little bar under the meter (Max mode only activate at full meter) 2:19 9:09
  • Max mode's timer stops during a combo 1:58
  • During max mode, ex moves and super have no cost (ends Max mode) 5:40
  • EX shield added and work presumably like MBAACC 9:32
  • New sparkle gauge under health bar (max is 9 sparkles)
  • Losing a round increases sparkle gauge cap by 2 1:38
  • The sparkles seems to be a punishment for using too many of the new mechanic or getting hit by super (MORE SPARKLES BAD)
  • The new mechanic seems to be the guard break mechanic from granblue (can be both combo extender and guard break); it can also be an combo ender (also cost 10% meter) 1:59 8:12 2:27
  • The new mechanic have armor and a clash system like sf6 drive impact 4:19 4:35
  • The new mechanic increase your sparkle gauge by 3 0:36
  • Blocking the new mechanic increase your sparkle by 1; getting hit does not increase 8:12 6:29
  • All the old moon skills seems be present and increases your sparkle gauge by 3; opponent's by 1 7:00
  • Exceeding the max limit of sparkles put you in danger mode 4:45
  • Danger mode seems to increase damage taken 4:54
  • You can decrease your sparkles by hitting specific moves (both super and ex move decrease 1) 2:44 0:44 2:06
  • Rapid beat decrease your sparkle by 1 2:04 6:43
  • You can increase your opponent's sparkles by hitting specific moves (super increase 1 on block, 2 on hit; ex move increase 1) 0:44 6:08 2:06
  • Blocking moves (mostly special moves) increases your sparkles (the chip damage is shown through the highlight on the sparkles) 7:41 7:47 6:00
  • Charging slowly decreases your sparkles 2:03 9:04
  • Heat slowly decreases your sparkles 8:28
  • Successful shields decreases your sparkles by a small amount (EX shield by 1) 9:07 9:32
  • BC shield increase opponent's sparkles 'by 1 9:20
  • Counter hit does not increase sparkles 5:15 9:28
 
Tutto pur di non lavorare a Mahoyo vero funghetto?
Daje però, spero in qualche sorpresa nel roster!
 
Pubblicità
Pubblicità
Indietro
Top