xbox One Narita Boy | Disponibile | Team17/Studio Koba | D1 su Game Pass |

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INFORMAZIONI:
  • Piattaforme: Xbox One, PC, PlayStation 4, Switch
  • Data di uscita: 2021
  • Genere: Avventura, Platform
  • Sviluppatore: Studio Koba
  • Produttore: Team17
  • Lista/Guida Obiettivi: 34 (1000G)

NEWS:

VIDEO:
Teaser Trailer ufficiale di annuncio


Trailer ufficiale della Storia


Trailer finale 2017


Trailer ufficiale "Team17 Presents"


Trailer ufficiale di annuncio data uscita


ID@Xbox Twitchgaming Showcase: Trailer ufficiale di lancio


IMMAGINI:
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ARTICOLI:
 
Ultima modifica:

The retro-futuristic pixel game​

Explore and fight in a retro-futuristic world. Swim deep into a oneiric, poetic and unique experience across dimensional planes.
The aesthetic of the game was inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch.
And an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.

Story​

Flash back to the 80s. The Creator, a genius of his time, creates a video game console called Narita One with its flagship title being a game called Narita Boy.
Narita Boy becomes a tremendous hit! Copies of cartridges are flying off physical shelves worldwide. Within weeks Narita Boy is the best-selling video game of all time, critically acclaimed for its homage to 80s culture and exceptionally kickin’ soundtrack.
Meanwhile, inside the binaural code the digital realm connects with reality. Him has returned and deleted The Creator’s memories. Supervisor program, Motherboard, and her agents have activated the Narita Boy protocol.
The Stallions are coming, and the Digital Kingdom need a hero.

Success is a journey, not a destination.

Explore The Digital Kingdom, an eclectic Neo-retro dimension populated by original NPCs. Traverse the three Houses of the Trichroma, unexpected locations inspired in ancient cosmovisions mixed with fever dreams. Feel the Trichroma and follow the code lines of the Creator.
“Find Floppy keys, interact with your environment, resolve puzzles, upgrade your skills to keep progressing.”

“But it ain’t how hard you hit; it’s about how hard you can get hit, and keep moving forward “​

A tightly tuned combat system that is challenging, intense and rewarding. Master the Technosword, practice and release all her potential. Use her powerups and learn new movements to learn new combat strategies.

The Trichroma is strong in you​

The Trichroma is a very ancient energy that emanates from the Core of the Digital Kingdom. Use it wisely to heal and empower yourself.
Call your brother in arms, the Legendary Trichroma Dudes, powerful programs ready to sustain your fights.

The Stallions, foes from the Horror Dimensions​

A great variety of enemies are emerging in The Digital Kingdom. All with different specs and abilities. Learn their attack pattern and take benefits of their weakness. Above them a bunch of final bosses, an extensive gallery of dangerous and challenging foes.

A handcrafted, evocative and immersive pixel art universe​

Narita Boy is a poetic, subtle and beautiful handcrafted experience. Every asset of the game is individually designed and painted. There is no tile system which means that every assets (over one thousand) and every stage (over three hundred) are painted one by one.
The animation is traditional 2D full animation, which means that every frame is drawn again and again to make a smooth and fluid motion. Narita Boy has more than twenty thousand animation sprites.
We don’t use particle system, which means that all visual FX are also animated frame by frame.
NaritaBoy-Game.com

Alcune tracce della Soundtrack:



 
Ho provato un po' la demo su PC, carino ma credevo mi sarebbe piaciuto di più. Mi sono trovato presto a skippare i dialoghi, non li ho trovati molto interessanti:azz:
 
Parlo per i miei gusti, ma secondo me abbiamo già un potenziale candidato per Colonna Sonora dell'Anno:



In attesa di provare il gioco.
 
25 euro al lancio?

Se non esistesse il GamePass credo lo avrebbero piazzato a 19.99. E' una precisa scelta per far risaltare il valore intrinseco dell'XGP.

In ogni caso vista la musica anni '80 penso che lo prenderò.:nev::nev:
 
25 euro al lancio?

Se non esistesse il GamePass credo lo avrebbero piazzato a 19.99. E' una precisa scelta per far risaltare il valore intrinseco dell'XGP.

In ogni caso vista la musica anni '80 penso che lo prenderò.:nev::nev:
Ma sta a 25 su ogni console, il prezzo sarebbe quello a prescindere credo.
E si, merita di essere giocato già solo per l'ost. A cosa serve la next gen quando hai gli anni '80? :asd:
 
Prime recensioni abbastanza positive, a quanto pare ci saranno sezioni aperta ma il gioco sarà per lo piu' lineare.
 
L'ho ripreso questo Weekend: è un continuo crescendo.
Mi sono gasato a bestia quando:

Il cavallo si è trasformato in Mecha ed ho iniziato a spaccare culi a destra e a manca
 
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