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Aggiornamento #54
March 2025 Update
![]()
Double KickstarterCreatore
14 marzo 2025
Campaign Updates
We regret to announce that both projects, originally scheduled to launch in March 2025, have been delayed. As a result, we will be reducing the number of Kickstarter updates from once a month to once every two to three months.
The time spent on updates will be used to focus on the development of both titles, finding more partners, and providing our supporters with more substantial and exciting updates. Thank you for your understanding.
Developer Updates
To all the supporters of ARMED FANTASIA:
Hello. This is Kaneko, the person in charge of total game design and scenario writer of ARMEDFANTASIA.
Today, I have an important announcement to make. When we held the Kickstarter campaign for ARMED FANTASIA, we announced the game was scheduled to be released in March 2025, but after much discussion among the team and the developers, and as a result of the current progress of the project, it has been decided to review and postpone the launch date of ARMED FANTASIA.
We are truly sorry for the delay. We will continue to discuss the changed release date and other matters. I am unable to disclose any further specifics of the situation at this time, but since I was able to report this decision to you now, it should be clear that we are still moving things forward little by little. We are working to bring ARMED FANTASIA closer to its ideal form and to go beyond the realistic limitations of the project. The campaign team and the developers are putting their blood, sweat and tears into the wasteland of Londenium, so we appreciate your continued support and encouragement. We will do our best.
ARMED FANTASIA March 2025 Project News
Director Sekiya here.
Now, this month, I would like to share with you some information related to the game's UI.
Main Menu Screen Design
This is a screen shot of the main menu for review, although it is still under development. We plan to make adjustments from here and further optimize it as necessary, so in a sense, this may be a rare image that can only be seen at this time. The naming conventions for “ARMs” and “modules” have not yet been determined, so the temporary names used in the development process have been blurred.
As you can see, it’s a hierarchy menu where you can switch between different categories and perform detailed actions.
The pop-esque coloring is orange to represent energy and the wasteland. The UI was designed by the designers at bee tribe.They tried to balance things between comfort and catchiness, and we’re aiming for screens that are fun to control with interesting graphical transitions.
Regarding Message Size
Everything we’re showing you here is also under development.
As for the font type and whether or not the message window has a background, please note that these are only tentative and will change in the future. We’ll design how it should look based on the overall atmosphere, so please look forward to it. Also, since we are still in the verification stage, we will only be releasing Japanese messages at this time.
We apologize to our overseas fans.
This is what the dialog says:
Ingram
“If I have anything to apologize about, it’s breaking the promise I made to my grandpa and using my own savings and selling family heirlooms to buy an ARM.”
The message size was the subject of much debate among the development staff in terms of readability and screen layout. In the end, it seems like we’re going to allow users to change the font size on their end. By the way, Kaneko-san recommends the “Standard” option, but he says the “Large” option isn’t bad either.
The reason for this is: the message size is also a part of the atmosphere since it’s also visual information.
Considering the passion and momentum of the story that Kaneko-san wants to depict in ARMED FANTASIA, along with a certain level of silliness, it does seem like it would be better to keep the message size on the larger side, since smaller text has a tendency to look stylish and cool. That’s what he’s always said since the beginning of development.
Which size do you prefer?
Small Font Size
Standard Font Size
Large Font Size
______
That concludes this month’s update. The next update will be coming several months later, so we hope you’re looking forward to it.
◆2025.03.14
Penny Blood Project Diary
Good evening, everyone. Today is White Day. Westerners may be thinking, what the heck is that? In Japan, females give males chocolate on Valentine's Day, and males are supposed to return the favor on White Day.
This holiday is probably just a strategy enacted by some sweets manufacturer, but I am just another citizen who has become accustomed to it.
Thus, for this month we had Hanya-san draw a White Day illustration for you all. Last time was Emilia, but this time we have a cool shot of Matthew.
This month I'll be once again talking about the production of Penny Blood Inheritors Story Vol. 2. The authors and designers are all writing and drawing daily. Last month I read some first drafts based on the outlines, and some of the frequent meetings have lasted nearly three hours.
The writers are attempting to write easy-to-follow sentences that will help you imagine each scene, and subplots will be wrapped up alongside surprising developments, while each climax will pack a punch. Everyone is working hard to connect all these elements across a natural flow.
Every time I see a newly-completed illustration, I can imagine the scene, landscape and characters' movements as if it was all part of a cutscene from a game or anime, which helps add new detail to the sentences. This is how the second volume is gradually coming together, so I hope you're excited.
See you all next update. I can't wait for the arrival of spring and blooming cherry blossoms.
Matsuzo Machida
Message from Hirota-san:
Hello everyone. It's been a while since my last message. Have you all been doing well?
In December, I finished my work on Penny Blood: Hellbound, and enjoyed my first relaxation period in a while during January and February. Still, I mainly focused on switching my work environment over to my new Mac, so I had to activate and install an insane amount of music and plug-ins...and I'm still not finished yet. It made me realize how a lot of modern composers probably have to spend a lot of time doing maintenance on their PC environments.
Speaking of maintenance, I counted the dozens of instruments I regularly used in my studio and found out that I've amassed 70 in total! I also have to change out the strings on these instruments regularly, so I became a bit delirious when I thought about how much time I've spent in my life changing out strings, doing maintenance on my instruments, and installing things on my PC. Unlike composition, however, I can do all of this while listening to music, so it's fun in its own way.
I also took some time to meet up with people I haven't seen for a while. I got to meet up with the composer Kenji Ito and share old stories while also talking about the future. Today, I plan to go meet Yamaguchi-san, a sound effects artist. I communicated with Yamaguchi-san a lot while working on Penny Blood: Hellbound, but wasn't able to schedule a real-life meeting, so we'll finally be able to do our wrap-up meeting today.
I've also been enjoying my research into the evolution of 1920s music, particularly jazz and blues, including boogie woogie, along with Irish music, which all comes from the time period in which Penny Blood is set. I can't wait to finish shifting everything over to my Mac so I can start having fun and composing more demo tracks.
It looks like it'll be a while until I can release the Penny Blood: Hellbound soundtrack, for various reasons, but I aim to make sure it's a release that you can all enjoy. Until then, please enjoy the music using the in-game jukebox!
Japan is still in the middle of winter, with cold days coming right after another, so please take care that you don't catch colds.
See you next time!
Aggiornamento #54
March 2025 Update
![]()
Double KickstarterCreatore
14 marzo 2025
Campaign Updates
We regret to announce that both projects, originally scheduled to launch in March 2025, have been delayed. As a result, we will be reducing the number of Kickstarter updates from once a month to once every two to three months.
The time spent on updates will be used to focus on the development of both titles, finding more partners, and providing our supporters with more substantial and exciting updates. Thank you for your understanding.
Developer Updates
To all the supporters of ARMED FANTASIA:
Hello. This is Kaneko, the person in charge of total game design and scenario writer of ARMEDFANTASIA.
Today, I have an important announcement to make. When we held the Kickstarter campaign for ARMED FANTASIA, we announced the game was scheduled to be released in March 2025, but after much discussion among the team and the developers, and as a result of the current progress of the project, it has been decided to review and postpone the launch date of ARMED FANTASIA.
We are truly sorry for the delay. We will continue to discuss the changed release date and other matters. I am unable to disclose any further specifics of the situation at this time, but since I was able to report this decision to you now, it should be clear that we are still moving things forward little by little. We are working to bring ARMED FANTASIA closer to its ideal form and to go beyond the realistic limitations of the project. The campaign team and the developers are putting their blood, sweat and tears into the wasteland of Londenium, so we appreciate your continued support and encouragement. We will do our best.
ARMED FANTASIA March 2025 Project News
Director Sekiya here.
Now, this month, I would like to share with you some information related to the game's UI.
Main Menu Screen Design
This is a screen shot of the main menu for review, although it is still under development. We plan to make adjustments from here and further optimize it as necessary, so in a sense, this may be a rare image that can only be seen at this time. The naming conventions for “ARMs” and “modules” have not yet been determined, so the temporary names used in the development process have been blurred.
As you can see, it’s a hierarchy menu where you can switch between different categories and perform detailed actions.
The pop-esque coloring is orange to represent energy and the wasteland. The UI was designed by the designers at bee tribe.They tried to balance things between comfort and catchiness, and we’re aiming for screens that are fun to control with interesting graphical transitions.
Regarding Message Size
Everything we’re showing you here is also under development.
As for the font type and whether or not the message window has a background, please note that these are only tentative and will change in the future. We’ll design how it should look based on the overall atmosphere, so please look forward to it. Also, since we are still in the verification stage, we will only be releasing Japanese messages at this time.
We apologize to our overseas fans.
This is what the dialog says:
Ingram
“If I have anything to apologize about, it’s breaking the promise I made to my grandpa and using my own savings and selling family heirlooms to buy an ARM.”
The message size was the subject of much debate among the development staff in terms of readability and screen layout. In the end, it seems like we’re going to allow users to change the font size on their end. By the way, Kaneko-san recommends the “Standard” option, but he says the “Large” option isn’t bad either.
The reason for this is: the message size is also a part of the atmosphere since it’s also visual information.
Considering the passion and momentum of the story that Kaneko-san wants to depict in ARMED FANTASIA, along with a certain level of silliness, it does seem like it would be better to keep the message size on the larger side, since smaller text has a tendency to look stylish and cool. That’s what he’s always said since the beginning of development.
Which size do you prefer?
Small Font Size
Standard Font Size
Large Font Size
______
That concludes this month’s update. The next update will be coming several months later, so we hope you’re looking forward to it.
◆2025.03.14
Penny Blood Project Diary
Good evening, everyone. Today is White Day. Westerners may be thinking, what the heck is that? In Japan, females give males chocolate on Valentine's Day, and males are supposed to return the favor on White Day.
This holiday is probably just a strategy enacted by some sweets manufacturer, but I am just another citizen who has become accustomed to it.
Thus, for this month we had Hanya-san draw a White Day illustration for you all. Last time was Emilia, but this time we have a cool shot of Matthew.
This month I'll be once again talking about the production of Penny Blood Inheritors Story Vol. 2. The authors and designers are all writing and drawing daily. Last month I read some first drafts based on the outlines, and some of the frequent meetings have lasted nearly three hours.
The writers are attempting to write easy-to-follow sentences that will help you imagine each scene, and subplots will be wrapped up alongside surprising developments, while each climax will pack a punch. Everyone is working hard to connect all these elements across a natural flow.
Every time I see a newly-completed illustration, I can imagine the scene, landscape and characters' movements as if it was all part of a cutscene from a game or anime, which helps add new detail to the sentences. This is how the second volume is gradually coming together, so I hope you're excited.
See you all next update. I can't wait for the arrival of spring and blooming cherry blossoms.
Matsuzo Machida
Message from Hirota-san:
Hello everyone. It's been a while since my last message. Have you all been doing well?
In December, I finished my work on Penny Blood: Hellbound, and enjoyed my first relaxation period in a while during January and February. Still, I mainly focused on switching my work environment over to my new Mac, so I had to activate and install an insane amount of music and plug-ins...and I'm still not finished yet. It made me realize how a lot of modern composers probably have to spend a lot of time doing maintenance on their PC environments.
Speaking of maintenance, I counted the dozens of instruments I regularly used in my studio and found out that I've amassed 70 in total! I also have to change out the strings on these instruments regularly, so I became a bit delirious when I thought about how much time I've spent in my life changing out strings, doing maintenance on my instruments, and installing things on my PC. Unlike composition, however, I can do all of this while listening to music, so it's fun in its own way.
I also took some time to meet up with people I haven't seen for a while. I got to meet up with the composer Kenji Ito and share old stories while also talking about the future. Today, I plan to go meet Yamaguchi-san, a sound effects artist. I communicated with Yamaguchi-san a lot while working on Penny Blood: Hellbound, but wasn't able to schedule a real-life meeting, so we'll finally be able to do our wrap-up meeting today.
I've also been enjoying my research into the evolution of 1920s music, particularly jazz and blues, including boogie woogie, along with Irish music, which all comes from the time period in which Penny Blood is set. I can't wait to finish shifting everything over to my Mac so I can start having fun and composing more demo tracks.
It looks like it'll be a while until I can release the Penny Blood: Hellbound soundtrack, for various reasons, but I aim to make sure it's a release that you can all enjoy. Until then, please enjoy the music using the in-game jukebox!
Japan is still in the middle of winter, with cold days coming right after another, so please take care that you don't catch colds.
See you next time!