Ufficiale PlayStation Studios | Grubb: State of Play o Showcase entro fine Settembre!

  • Autore discussione Autore discussione zaza50
  • Data d'inizio Data d'inizio
ufficiale
Pubblicità
Al 99,9% ci sarà qualcosa il 9 Giugno, perché l’ha rivelato in maniera goliardica un redattore della concorrenza.
Considerando che 2-3 cosine che ha spifferato qualche giorno fa si sono poi rivelate vere, mi pare evidente che di recente avrà chiacchierato con qualcuno del settore poco incline a mantenere i segreti :asd:
Se si rivelasse vero (e molto probabilmente lo è) resta ora da capire se sarà uno State of Play o uno Showcase.
 
Al 99,9% ci sarà qualcosa il 9 Giugno, perché l’ha rivelato in maniera goliardica un redattore della concorrenza.
Considerando che 2-3 cosine che ha spifferato qualche giorno fa si sono poi rivelate vere, mi pare evidente che di recente avrà chiacchierato con qualcuno del settore poco incline a mantenere i segreti :asd:
Se si rivelasse vero (e molto probabilmente lo è) resta ora da capire se sarà uno State of Play o uno Showcase.
Il 9 Giugno c'è la Summer Game Fest.
 
Allora ci buttano dentro qualcosa di molto atteso.
Può essere la data di GoWR. Come diedero quella di Horizon all'ONL di Geoff.

Considerando che la SGF dura un paio di ore ed inizia alle 20:00, si può escludere uno Showcase o uno SoP in quella data. Sony non andrebbe mai in coda ad un evento di terzi. Anzi direi proprio che tutta quella settimana è off limits per un evento proprietario (SoP o Showcase), c'è di mezzo troppa roba (tra cui MS) e dubito vogliano condividere la stessa settimana. Una presenza da Geoff invece la darei per scontata (ormai ci vanno sempre da 3 anni a sta parte).
 
Può essere la data di GoWR. Come diedero quella di Horizon all'ONL di Geoff.

Considerando che la SGF dura un paio di ore ed inizia alle 20:00, si può escludere uno Showcase o uno SoP in quella data. Sony non andrebbe mai in coda ad un evento di terzi. Anzi direi proprio che tutta quella settimana è off limits per un evento proprietario (SoP o Showcase), c'è di mezzo troppa roba (tra cui MS) e dubito vogliano condividere la stessa settimana. Una presenza da Geoff invece la darei per scontata (ormai ci vanno sempre da 3 anni a sta parte).
Vero, potrebbe essere! Avevo rimosso il reveal della data di Horizon.
Speriamo che a ‘sto giro buttano fuori almeno un trailer :dsax:

Tu che te ne intendi di pesce, c’è possibilità che magari vogliano fare pesca a strascico, dirottando l’utenza dalla fine di un evento all’altro?
 
Vero, potrebbe essere! Avevo rimosso il reveal della data di Horizon.
Speriamo che a ‘sto giro buttano fuori almeno un trailer :dsax:

Tu che te ne intendi di pesce, c’è possibilità che magari vogliano fare pesca a strascico, dirottando l’utenza dalla fine di un evento all’altro?
Ci stavo giusto pensando in sto momento... Di sicuro (?) da Geoff non portano TANTI contenuti... Di norma è un titolo (a volte 2)... Ma è sempre roba molto asciutta, e ha il solo scopo di "far presenza" (e probabilmente per buoni rapporti con Geoff stesso)... Non sarebbe una novità da parte loro portare qualcosa da Geoff e al contempo scorporarlo dal Main Show... Basti pensare ad Horizon portato da Geoff e poi assente allo Show 2 settimane dopo...

E' possibile che Sony questo Giugno faccia solo la capatina da Geoff e stop? Tecnicamente sì... Ma sarebbe un unicum finora, visto che di norma ha sempre fatto qualcosa di proprietario in sto periodo (per avere l'attenzione solo su di lei, cosa che in uno Show da 2 ore di Geoff non può avere).
 
Ci stavo giusto pensando in sto momento... Di sicuro (?) da Geoff non portano TANTI contenuti... Di norma è un titolo (a volte 2)... Ma è sempre roba molto asciutta, e ha il solo scopo di "far presenza" (e probabilmente per buoni rapporti con Geoff stesso)... Non sarebbe una novità da parte loro portare qualcosa da Geoff e al contempo scorporarlo dal Main Show... Basti pensare ad Horizon portato da Geoff e poi assente allo Show 2 settimane dopo...

E' possibile che Sony questo Giugno faccia solo la capatina da Geoff e stop? Tecnicamente sì... Ma sarebbe un unicum finora, visto che di norma ha sempre fatto qualcosa di proprietario in sto periodo (per avere l'attenzione solo su di lei, cosa che in uno Show da 2 ore di Geoff non può avere).
Esattamente.
Al di là di una pianificazione degli annunci da parte loro che è ormai diventata quasi imprevedibile, sarebbe molto ma molto strano che se ne stiano per tutta l’estate in silenzio, o facendosi bastare un solo trailer da Geoff. Per l’ennesima volta lascerebbero il palco libero alla concorrenza, cosa che l’anno scorso si è dimostrata tutt’altro che intelligente visto che il loro evento estivo ha calamitato quasi tutta l’attenzione di un pubblico orfano dell’E3 e con una disperata voglia di saziare la sua fame di novità.
Boh, vedremo :dsax:
 
 


Fino all'8 Giugno, bene :azz:
 
 
La Storia di Come è nato il Rapporto Sony-Marvel sul Fronte Games e la nascita di Spidey
An interesting segment on Marvel Game's early history and how they reached out to both Microsoft and Sony to explore potential first-party deals, how they had to negotiate with Activision to terminate the Spider-Man deal earlier than deadline, and some extra details on Sony/Insomniac/Marvel relationship and how it happened.

This is from the Ultimate History of Video Games book, volume 2, published last year.

It had quotes from Jay Ong & Ted Price:

“Hired as Marvel's vice president of games in May 2014, Jay Ong's first challenge was to discover why Marvel's box office success hadn't translated to games.

On the Marvel side, there had been games that were beloved well before I got there. Marvel vs. Capcom had its fan base. Ultimate Alliance had its fan base. They both were really high-quality games that were made for the fans.”

—Jay Ong

Marvel Games reaching out to Xbox & PlayStation & why MS passed over a Marvel deal.

What he needed was a publishing partner who hadn't adopted the "crappy licensed games" mentality. He needed a company with an eye for long-term investments, one with a vested interest that would benefit from building a franchise. That partner would need to have a deep pool of talent, commitment to quality, and inexhaustibly deep pockets. There were three companies that fit that description. One of them, Nintendo, mostly developed games based on its own intellectual properties.

Being from console first-party in my past, I pinged both sides, both Xbox and PlayStation, and said, "We don't have any big console deals with anyone right now. What would you like to do?" Microsoft's strategy was to focus on their own IP. They passed.

I sat down with these two execs from PlayStation third-party, Adam Boyes and John Drake, in August 2014, in a conference room in Burbank. I said, "We have a dream that this is possible, that we could beat Arkham and have one game at least and maybe multiple games that could drive adoption of your platform."

—Jay Ong

Boyes, Drake, Connie Booth, vice president of product development, Sony Interactive Entertainment, and Scott Rohde, senior vice president of product development, Sony Interactive Entertainment, offered to make a triple-A PlayStation-exclusive Spider-Man game.

With the exception of 2003, Activision had released at least one Spider-Man game per year from 2000 through 2008, sometimes more. Having controlled the license for nearly a decade, Activision was so immersed in how well Spider-Man games were currently selling that they could no longer imagine how well a Spider-Man game could sell.

You’ve got Spider-Man. You've got Sony. You've got people willing to throw $40 or $50 million into a game…conservatively. That's very different. In those days [before Arkham Asylum], the publisher was paying you, not the licensor, and the publisher wanted to spend as little as possible.

—Vince Desi

Marvel Games & a mutually agreed early-termination deal on Spider-Man gaming license with Activision.

Marvel decided to approach Activision about terminating the contract early. As they negotiated the request, Ong explained that Spider-Man needed new talent, a bigger budget, and fresh eyes. We finally negotiated a deal for them to walk away. It was a mutually beneficial deal. When we shook hands on it, they asked, "So what are you going to do with this IP after you get it back?"

I said, "I'm going to find a better home for it."

They replied, "Good luck finding your unicorn."

—Jay Ong

PlayStation, Marvel Games & Insomniac - Marvel's Spider-Man and a worthy rival to Arkham

Sony turned the project over to Insomniac Games,*18 an independent studio at the time, but one of Sony's most important partners. Insomniac had a long list of hits that were published under the Sony label—Spyro the Dragon, Ratchet & Clank, Resistance: Fall of Man, and most recently Sunset Overdrive.*19

Insomniac was an obvious choice for the project. As a studio, Insomniac had an impeccable record as both a designer of hit games and a reliable partner for Sony. Another plus, one of the studio's most recent games, Sunset Overdrive, incorporated a fast-paced, highly acrobatic style of combat that was equal parts parkour, Tony Hawk's Pro Skater, and Call of Duty, a very Spider-Man style of fighting that involved swinging and grinding over cities while facing multiple enemies.

Insomniac's ability to create games based on already existing intellectual property may have caused some concern. Historically, the studio created IP rather than building off of other companies' ideas. In truth, other companies adapted Insomniac's IP.*20When we heard of the opportunity, thanks to Connie [Sony Interactive Entertainment vice president of product development Connie Booth] at Sony, it was a real surprise for me because up until that point we had been working on our own IP and hadn't really contemplated working on existing franchises.

—Ted Price,

founder and CEO, Insomniac Games

Sony's participation in this project would be anything but passive. Including marketing, the budget for franchise-building games like Marvel's Spider-Man routinely exceeded $100 million. With so much money and prestige on the line, Sony Interactive Entertainment assigned senior director Grady Hunt and PS4 designer Mark Cerny to consult on the project. Both men had worked as Sony consultants with Insomniac on early projects as well.

The three-way collaboration between Insomniac, Marvel, and Sony was a success. Having partnered with Insomniac many times throughout the PlayStation and PS2 eras, Sony executives had confidence in the studio's technical and game design savvy. For their part, studio founder Ted Price and his fellow "Insomniacs" understood how to work with Sony as well. Having worked in different industries serving a mostly similar audience, Price's Insomniacs had a natural affinity with their Marvel counterparts as well.Very early on, we knew that there was a great chemistry between us and our compatriots at Marvel. A lot of that came from being able to learn more about the Marvel universe from those who were really experts in it…guys like Bill Rosemann [executive creative director, Marvel Games]. At the same time, the Marvel team was fantastic in trusting us to come up with a new story…to come up with a new take on Peter Parker, and to explore the mechanics of what Spider-Man could be in a modern game.

—Ted Price

Along with its proven track record, Insomniac brought technical expertise to the project. Like so many games of the PS3/Xbox 360 era, Arkham Asylum was built using Unreal Engine 3, a versatile and powerful engine created by Epic. Insomniac used its proprietary Insomniac Engine.

The Insomniac Engine enabled us to create a very large city. The New York we created for Marvel's Spider-Man was ten times the size of the city we created for Sunset Overdrive and more detailed. More importantly, in Spider-Man you can go anywhere because you're Spider-Man.From the very beginning, we had to figure out how to make that work and make the views from the tallest buildings feel believable when we have limited horsepower to use. The goal is to be clever about how you display things and keep the game in frame while giving players a lot of freedom to do whatever they feel like at any time. Spider-Man is kind of the ultimate expression of that.

—Ted Price

Marvel's Spider-Man was indeed a worthy rival for the Arkham games. Breaking Spider-Man into the top tier of games wasn't only a question of money and technology; it was a question of finding a team with a grand vision. Insomniac wanted to create an iconic game for an iconic superhero. Marvel's active participation ensured a new level of authenticity. Wanting to create a PlayStation-exclusive franchise, Sony not only lent Marvel's Spider-Man a gigantic marketing budget, the console giant also offered technical support from start to finish.

When it came to Spider-Man, Activision wasn't prepared to compete against games like Batman: Arkham Asylum. Sony was. To date, the Arkham games and Marvel's Spider-Man are unrivaled among superhero games for sales, with a steep drop to the next tier down. In 2020, as Sony prepared to release PlayStation 5, the exclusive game headlining that release was Marvel's Spider-Man: Miles Morales.

Marvel's Spider-Man was the first time that Marvel proper realized that games as a medium could drive the brand…could drive "brand affinity," as we call it.

—Jay Ongù
Fonte:
Template public:_media_site_embed_amazon not found. Try rebuilding or reinstalling the s9e/MediaSites add-on.
 
Ma come io pensavo che fosse uscito su PS4 perchè Sony detiene l'IP :hmm:
 
Ma come io pensavo che fosse uscito su PS4 perchè Sony detiene l'IP :hmm:
RIP a quella teoria (again) :sard:

Che poi Sony abbia ambo le licenze al momento credo sia una delle cose che più le fa piacere :asd:
 
So what are you going to do with this IP after you get it back?"

I said, "I'm going to find a better home for it."

They replied, "Good luck finding your unicorn."

Bene bene Activision, eh :azz:
 
Pubblicità
Pubblicità
Indietro
Top