Sony Q2 FY3/2027 Financial Results
- Hardware: 2.6M (vs 4.0M Last Year, down by 35% YoY)
- Software: 88.2M (vs 80.3M Last Year, up by 10% YoY)
- First Party Software: 8.2M (vs 6.3M Last Year, up by 30% YoY)
- Physical : Digital Ratio: 22:78 (vs 28:72 Last Year)
- MAU: 127M (vs 119M YoY)
- G&NS Revenue: ¥1,208.5bn, up by 9% YoY (vs ¥1,113.2bn)
- Operating Income: ¥220.1bn, up by 83% YoY (vs ¥120.4bn)
PS5 Cumulative Sell In: 97.9M as of 30 September 2026 (95.3M as of 30 June 2026)
G&NS Sales Breakdown (in Bn Yen):
- Game Software: 708.5 (vs 629.3, up by 13% YoY)
- Digital Software: 330.8 (vs 268.3, up by 23% YoY)
- Add-on Content: 313.1 (vs 299.8, up by 4% YoY)
- Physical Software: 43.1 (vs 35.4, up by 22% YoY)
- Other Software: 21.5 (vs 25.8, down by 17% YoY)
- Network Services: 218.3 (vs 182.7, up by 19% YoY)
- Hardware: 219.7 (vs 230.9, down by 5% YoY)
- Others: 61.9 (vs 70.2, down by 12% YoY)
Forecasts for the G&NS segment (in Bn Yen):
Sales: ¥4,830bn (previous forecast ¥4,540bn)
Operating Income: ¥700bn (previous forecast ¥660bn)
Marvel's Wolverine: 2.4M global sell-through as of 4 November 2026 (50 days, Sony estimate, excludes add-on content)