Ufficiale PlayStation Studios | Rumor by Nate: "Show Sony prossima settimana!"

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:draper:
 
Questo è un comunicato di servizio visto che ci sono stati un paio di misunderstanding:

- In sezione da noi si può parlare della strategia PC di Sony, ma per una questione di "accentramento" vogliamo che si faccia in questo medesimo topic (che ci è utile per discutere Sony a 360° a livello di strategie [incluso quindi il PC]). Non c'è nulla di male nel postare la news nei singoli topic (nessuno verrà sanzionato per questo!) ma preferiamo non avere 3-4-5 discussioni uguali nei topic dei giochi (perché alla fine è sempre un "pro e contro" dell'uscita PC, i discorsi son quelli), per questo abbiamo optato per usare questo topic come megaraccoglitore. Sentitevi liberi di postare liberamente qui tali news.

- Ovviamente tali argomenti sono ugualmente trattabili e approfondibili anche nel topic di Sezione PC


Spero che questa cosa chiarisca la linea che stiamo seguendo per tenere un pizzico più ordinate discussioni e argomenti vari.
 
So tipo 6 mesi che cercano un Art Director per sta benedetta nuova IP e ancora niente...cioè bonanotte proprio.
 
So tipo 6 mesi che cercano un Art Director per sta benedetta nuova IP e ancora niente...cioè bonanotte proprio.

Può essere che il sito non sia aggiornato? A volte succede, infatti nel tweet non c'è l'annuncio...
 








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Sony Q2 FY2021 (July-Sept) Results - PS5: 3.3m (LTD: 13.4m), PS4: 0.2m (LTD: 116.6m) / Best Q2 Revenue in video game history / Hardware Rev +287% YoY​


Highlights :
  • Q2 FY21: Over $5.86B Revenue and $0.751B Profit between July-Sept 2021
    • Biggest Q2 Revenue everfor PlayStation (and for any platform holder)
      • Top 3 biggest Q2 Revenue ever:
        1. Sony Q2 FY21
        2. Sony Q2 FY18
        3. Sony Q2 FY20
    • 2nd biggest Revenue everfor PlayStation (and for any platform holder) during a non-Holiday quarter (non-Q3)
      • Top 6 biggest non-Q3 Revenue ever:
        1. Sony Q4 FY20 (Jan-Mar 2021)
        2. Sony Q2 FY21 (July-Sept 2021)
        3. Sony Q1 FY21 (April-June 2021)
        4. Sony Q1 FY20 (April-June 2020 - FF7R/TLOU Part II)
        5. Sony Q2 FY18 (July-Sept 2018 - Spider-Man)
        6. Sony Q2 FY20 (July-Sept 2020 - Ghost of Tsushima)
    • 6th biggest Revenue ever for any platform holder during any quarter
      • Top 7 biggest Quarterly Revenue ever :
        1. Sony Q3 FY20 (Oct-Dec 2020)
        2. Sony Q3 FY18 (Oct-Dec 2018)
        3. Sony Q3 FY17 (Oct-Dec 2017)
        4. Nintendo Q3 FY08 (Oct-Dec 2008)
        5. Sony Q4 FY20 (Jan-Mar 2021)
        6. Sony Q2 FY21 (July-Sept 2021)
        7. Sony Q1 FY21 (April-June 2021)
    • 3rd best Operating Profit ever for PlayStation during Q2
    • 7th best Operating Profit ever for PlayStation during any quarter
  • Hardware:
    • PS5 : 3.3m units / LTD: 13.4m
    • PS4 : 0.2m units / LTD: 116.6m
  • Software:
    • PS4/PS5 : 76.4m games sold
      • including 7.6m Sony-published games (vs 12.8m - Q2 FY20)
        • accounting for 9.9% of total games sold this Q2 FY21 (vs 15.6% - Q2 FY20)
    • Software digital ratio : 62%
  • PlayStation Store had its biggest Q2 Revenue everwith more than $2.86B (+6.0% YoY)
    • including Digital Software & Add-on content
  • PlayStation Software & Services saw their biggest Q2 Revenue everwith more than $4.03B (+3.8% YoY)
    • including Physical / Digital Software & Add-on content / Services
  • 104m MAU (monthly active users)
    • 104m active users each spent about $36.27 on average on PSN during Q2 FY21 (+5.9% YoY)
      • It includes Digital Software, Add-on and Services revenues
  • Updated FY2021 Forecast:
    • No change : $27.10B Revenue & $3.04B Profit... it would be:
      • Biggest Revenue for PlayStation (and for any platform holder) in video game history
      • 2nd best Operating Profit ever for PlayStation


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Sony Group Corporation - Q2 FY2021 Results (July 2021 - Sept 2021) :

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Sony Revenue : ¥2369.4bn / $21.52B (+12.1% YoY from ¥2113.5bn / $19.90B - Q2 FY20)
Sony Operating Profit : ¥318.5bn / $2.89B (+0.2% YoY from ¥317.8bn / $2.99B - Q2 FY20)
Sony Net Profit : ¥213.1bn / $1.94B (-53.6% YoY from ¥459.6bn / $4.33B - Q2 FY20)
  • Biggest Revenue ever for Sony during Q2
  • Biggest Operating Profit ever for Sony during Q2
    • 4th biggest Operating Profit ever for Sony during any quarter
  • 2nd best Net Profit ever for Sony during Q2
    • 7th best Net Profit ever for Sony during any quarter

Revenue & Profit Breakdown by Segment
Some milestones reached, per segment :
  • Music : Best Revenue and 2nd Best Op. Profit ever during Q2
  • Pictures : Best Revenue and 3rd best Op. Profit ever during Q2
  • Electronics Products & Solutions : Biggest Revenue since Q2 FY17 / Best Op. Profit since at least Q2 FY13 (no data before)
  • Imaging & Sensing Solutions : 3rd best Revenue & 3rd best Op. Profit ever during Q2
  • Financial Services : 3rd best Revenue & 3rd best Op. Profit ever during Q2

Top Biggest Revenue Drivers for Q2 FY21 :
  1. PlayStation
  2. Electronic Products & Solutions
  3. Financial Services
  4. Imaging & Sensing Solutions
  5. Music
  6. Pictures
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Top Biggest Profit Drivers for Q2 FY21 :
  1. PlayStation
  2. Electronic Products & Solutions
  3. Music
  4. Imaging & Sensing Solutions
  5. Financial Services
  6. Pictures
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Gaming Division - Q2 FY2021 Results (July 2021 - Sept 2021) :

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Gaming Revenue : ¥645.4bn / $5.86B (+27.4% YoY from ¥506.6bn / $4.77B - Q2 FY20)
Gaming Operating Profit : ¥82.7bn / $0.751B (-21.2% YoY from ¥104.9bn / $0.988B - Q2 FY20)
  • Biggest Q2 Revenue ever for PlayStation (and for any platform holder)
  • 2nd biggest Revenue ever for PlayStation (and for any platform holder) during a non-Holiday quarter (non-Q3)
  • 6th biggest Revenue ever for any platform holder during any quarter
  • 3th best Operating Profit ever for PlayStation during Q2
  • 6th best Operating Profit ever for PlayStation during any quarter


This quarter, the Gaming Division accounts for :
  • 27.2% of Sony total Sales/Revenue (vs 24.0% - Q2 FY20)
  • 26.0% of Sony total Operating Profit (vs 31.1% - Q2 FY20)

Hardware
PS4 : 0.2m units / LTD: 116.6m
PS5 : 3.3m units / LTD: 13.4m


Software
PS4/PS5 : 76.4m (down from 81.8m - Q2 FY20)
including 7.6m Sony-published games (down from 12.8m - Q2 FY20)
accounting for 9.9% of total games sold (down from 15.6% - Q2 FY20)
Digital ratio : 62% (up from 59% - Q2 FY20)
  • During this quarter, more than 9.61 PS4/PS5 games have been sold each second in the world (= 830k games sold each day)
  • More than 514 000 digital PS4/PS5 games have been sold-through each day on average on the PlayStation Store during Q2 FY21 (= 5.96 digital games sold each second)

Latest first-party games sales information
Sold-through (= sold to consumers), as of Aug 2021 :
  • God of War : 19.5m

PlayStation Plus
Subscribers : 47.2m (up from 45.9m - Q2 FY20)


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Revenue Breakdown (Q2 FY21) & Closer Look

PS5 momentum leads to record levels for Hardware & Others Revenues
Digital Software & Add-on Revenue are still very high, way higher than pre-pandemic level
  • Hardware Revenue reached ¥160.6bn / $1.46B (+287.4% YoY)
    • Biggest Q2 Hardware Revenue ever for PlayStation since at least Q2 FY08
  • Physical Software Revenue reached ¥28.1bn / $0.256B (-17.6% YoY)
    • Lowest Q2 Phyiscal Revenue since at least Q2 FY16 (no data before)
  • Digital Software + Add-on Revenue (PS Store) reached ¥314.9bn / $2.86B (+6.0% YoY)
    • Biggest Q2 PS Store Revenue ever
    • 6th biggest PS Store Revenue ever during any quarter
  • Services Revenue reached an all-time high of ¥100.4bn / $0.912B (+4.7% YoY)
    • 2nd biggest quarterly revenue ever generated by Services
  • Others Revenue (PSVR, Controllers, PC/Xbox...) increased to ¥41.4bn / $0.376B (+8.7% YoY)
    • Biggest Q2 Others Revenue since at least Q1 FY15 (no data before)
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Here is the Top 6 Biggest Revenue during a non-Holiday Quarter (non-Q3)
  • This Q2 FY21 achieved the 2nd biggest non-Q3 Revenue in video game history
  • Thanks to PS5 record sales (Hardware) & PS Store (Digital, Add-on)
  • Note : In JPY (original results), Q1 FY21 is ahead Q1 FY20 (It's below in dollars because of exchange rates)
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Now this is PlayStation Revenue, Trailing 12 Months
  • PlayStation recorded the biggest Revenue in video game industryduring the last 12 months period (Oct 2020 - Sept 2021)
    • With more than $26.09B generated
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Hardware - Follow Up

PS5 surpassed 13.4m units sold-in

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For its 32nd quarter on the market, PS4 reached 116.7m units sold-in LTD

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Software - In Depth Analysis

Here is below the PS4/PS5 Software Sales since FY15 (Q1-Q2 comparison ; physical/digital split)
  • Q1-Q2 FY21 Software sales are still very strong, higher than pre-pandemic level
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This is the Quarterly Software Sales on PS4/PS5 since FY16 (including the physical/digital split)
  • This is the 7th quarter in a row that digital games have sold more than physical games (since Jan-Mar 2020)
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Now, here is the PS4/PS5 Software Sales since FY18 (Q1-Q2 comparison ; 1st/3rd party split)

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This is the Quarterly Software Sales on PS4/PS5 since FY19 (including the 1st/3rd party split)

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You can take a look at the evolution of PS Plus subscribers and Software digital ratio over years

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Here is now the Quarterly Physical Software Sales on PS4/PS5 since FY16 (from April 2016 onward)
Including : Sony's average gross profit per physical copy sold
For a $60 retail game, publishers have to pay about $7-10 to Sony as a license fee (publisher's gross profit ~ $33)
For its own first-party games, Sony's gross profit will be as high as ~ $40
When Sony's average gross profit is higher than $7-10, that's because it's inflated by the performance of its exclusives
  • Q1 FY16 (Apr-June 2016) : Ratchet & Clank and Uncharted 4
  • Q4 FY16 (Jan-Mar 2017) : Horizon Zero Dawn
  • Q1 FY18 (Apr-June 2018) : God of War & Detroit
  • Q1 FY19 (Apr-June 2019) : Days Gone
  • Q1 FY20 (Apr-June 2020) : The Last of Us Part II
  • Q2 FY20 (July-Sept 2020) : Ghost of Tsushima
  • Q3 FY20 (Oct-Dec 2020) : Miles Morales, Demon's Souls
  • Q1 FY21 (Apr-June 2021) : Returnal, Ratchet & Clank
Q2 FY18 (July-Sept 2018) with Spider-Man didn't go higher (despite good performance), probably because of huge sales of annual sport titles (Madden/NBA 2K/FIFA) which lowered Sony's average gross profit
Click to shrink...
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This is the Quarterly Digital Software Sales on PS4/PS5 since FY19 (from April 2019 onward)
Including : Average Price of a Game bought on PS Store

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Next is the Quarterly Average Player Spending on PlayStation Network

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And finally, here is the Quarterly Average Player Spending on PSN per Category

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Gaming Division - Updated FY2021 Forecast (April 2021 - March 2022) :

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Gaming Revenue : ¥2900bn / $26.32B (flat from ¥2900bn / $27.10B - August 2021 FCT)
Gaming Operating Profit : ¥325bn / $2.95B (flat from ¥325bn / $3.04B - August 2021 FCT)

Forecasts remain unchanged !
Note: However forecasts in USD fluctuate due to exchange rates

If forecasts are reached, it would be :
  • Best Revenue for PlayStation (and for any platform holder) in video game history
  • 2nd Best Operating Profit ever for PlayStation


Summary since PS4 release

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Ultima modifica:
Le vendite di ps4 son proprio bassine e si ok è finito il ciclo ed è normale, ma almeno un taglio di prezzo lo potrebbero fare no?
 
13 milioni di unità vendute nonostante la carenza di unità disponibili. Me cojoni :allegri:
 
Le vendite di ps4 son proprio bassine e si ok è finito il ciclo ed è normale, ma almeno un taglio di prezzo lo potrebbero fare no?
Preferiscono massimizzare :sard:
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13 milioni di unità vendute nonostante la carenza di unità disponibili. Me cojoni :allegri:
Penso che chiuderà l'anno intorno ai 16 milioni, risultato della madonna comunque vista la situazione.
 
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