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  • Autore discussione Autore discussione Wolf Loz
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Aggiungi un affettuoso pezzo di carbone nel sacco di Babbo natale. A chi lo vuoi donare?


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  • 13 new enemies across 4 new battles
  • 20 new player cards
  • 13 new Companions and 1 new Pet
  • 12 new Charms
  • 12 new Challenges
  • 4 new Sun Bells
  • Zoomlins!
 
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Ambientato nelle acque spagnole del XVII secolo. Aspettati avventure selvagge con colpi di cannone, duelli di cappa e spada, appariscenti mosse finali e tanti espedienti pirateschi. Raccogli l'oro per migliorare le tue abilità di combattimento, acquistare nuove armi e diventare il bucaniere più temuto dei sette mari. Combatti per la ricchezza e per la gloria!



Sviluppatore: Seawolf Studio, General Arcade
Editore: SNEG
Genere: Azione
Prezzo: 25€
Lingue: Inglese, Italiano, Portoghese, Spagnolo, Francese, Tedesco, Russo, Giapponese, Coreano, Cinese



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Aggiornamento disponibile per Invasion


New Content (JUICY VARIETY!)
  • 1. Ricochet Pads: Ricochet pads bounce your shots off in different directions, which sometimes helps and sometimes doesn’t. If you hit their underside, they will explode!
  • 2. Shutters: Shooting one affects all the others, so plan accordingly!
  • 3. Pinball Bumper: Pinball bumpers can be used to your advantage, or maybe not – it really depends on how much chaos is on the screen at any given time.
  • 4. Mine Layers: Every single enemy drops explosive mines when they die.
  • 5. Grind Lines: Grind lines have appeared around city blocks for you to zip around on new slippery angles and slopes. Invade radically!

New Mutation
  • 1. Orbiter: With every use, the Orbiter mutation spawns a projectile that circles you, making you a close-range killer! Using it a second time will make a temporary platform.

New Mini Boss
  • MECHA F.R.O.G.: Invaders can now encounter the Mecha F.R.O.G. as a mini-boss at the end of city blocks! If you defeat the Mecha F.R.O.G, some say you can use it as a vehicle… MECH RAMPAGE?!

New Loot Modifiers
With most of these additions come new combinations of builds you can discover using previously existing modifiers!
  • 1. Roll/dive Bomb: Chance to leave a bomb upon any roll or dive. Higher quality loot for higher chances!
  • 2. Double Jump Reflect: Create a small deflection blast around you after a double jump.
  • 3. Chargeshot Juice Regen: Hold down your chargeshot to generate Mutation Juice for your alien friends! Higher quality loot for more juice per second!
  • 4. Metal Detector: Find lunch money while digging in the ground! Higher quality loot for more lunch money!

New Art and Areas
  • 1. Highway Underpass and Overpass
  • 2. Rubble of What Once Was
  • 3. A Lot of Parking Lot
  • 4. New Background Art Updates: Art for Meow Motors, Gas Pass, Cinema, Bookstore, and the ad for Horseass Grillery has been updated! Sidewalks are more destroyed, yay for destruction!

Adjustments
  • 1. Keybot and Chomper Wall Level Adjustments: The Keybot now spawns earlier in Chomper Wall levels! Chase it down and shoot it while running from the spike wall.
  • 2. Hazard Change: Bounder: The Bounder is now larger and in charger. He shall not be ignored!
  • 3. Mutation Change: Dispatch: Helper invader aliens will shoot more often and scale with player damage (both Dispatcher mutation aliens and those found in the wild).
  • 4. Objective Change: WOOSTER Arrives: The generic “Kill-Purple-Enemies” objective has been replaced with WOOSTER, the ultra-wide robot.
  • 5. Objective Change: Ice Cream: Agents now carry around ice cream they’ve stolen from the sewer children. You must defeat the agent and return the ice cream to the child!
  • 6. More Level Updates! There are now many more vehicles to jump around on and explode! Suburban areas have also been retooled with a sprinkle of new things to discover.

Balance

  • 1. Danger Level: Danger Level now caps out at 15 minutes instead of 7.5, but the max values (damage, projectile speed, etc.) are now twice as high.
  • 2. Fax Machine and Intel: Fax Machines will now spawn closer, meaning the Mothership has less reason to get mad at you, right? Less intel is required per objective, too!
  • 3. Eradicators: Eradicators now have less health and hog less of the area.
  • 4. Spark Bot: The bot that breathes flames won’t be knocking you away anymore, so remember to stop, drop, n’ roll!
  • 5. Juiceman: Juiceman’s health has been raised, and his dig attack is now buffed.
  • 6. Grunt Agents: Grunt agents spawned in swarm levels are no longer weaker than normal grunts.
  • 7. Lightning Gun: Lightning Gun’s charge shot has been buffed and is now better at triggering the chain lightning effect, but the regular shot is slightly worse at applying the status.
  • 8. Alien Blaster: Alien Blaster now deals slightly more damage, is twice as accurate, and has slightly more range. For those who love the classics – we see you!
  • 9. Medic Mutation: The Medic mutation can be used more often, but now heals slightly less. Apologies if you haven’t gotten that achievement yet.
  • 10. Newborn Hominid Stats: Newborn hominids run and dig slightly slower, but jump slightly faster. Jumping around and dodging bullets should now be a bit easier, but riding enemies, movement modifiers, and the Speed Demon mutation are more key than ever when cross-country invading!

Quality of Alien Lifeform Updates
  • 1. Turret Hazard: Turret hazards that shoot weighted orbs can now be destroyed because they are annoying when you can’t!
  • 2. Flinch Recovery: Aliens now recover from flinching more quickly! You’ll find yourself recovering faster, so you can survive a little more.
  • 3. Bigger Boost Numbers: Numbers found on your boost slots are universally stronger than before! BIGGER NUMBERS, BIGGER POWER!
  • 4. Agent Blaster Projectile: The agent blaster projectile’s flinch and stun effect has been shortened.
  • 5. Indicator on Riding Enemies: Don’t lose sight of yourself when riding on enemies with this new handy dandy graphic!
  • 6. Mothership Memory UI: The Mothership’s memory UI has been updated to be organized a bit better.

Bug Fixes
  • Gameplay – Fixed a bug where advanced objectives were not available in railroad levels
  • Gameplay – Fixed a bug with Armored Flametroopers moving slowly in C.H.O.M.P.E.R. lockdown zones
  • Gameplay – Fixed a bug where location indicator icons displayed the pigment of the AI alien rather than the players’
  • Gameplay – players are now able to ride
  • Online – Fixed a bug with online camera movement when players are in arena wall objectives
  • Online – Fixed a bug where visual indicators for crits were not visible to all players
  • Online – Fixed various bugs with joining an online game that is at the final in-game cutscene
  • Level – Fixed a bug where there would be an inaccurate amount of agents in the observation room prior to a boss level
  • Level – Fixed a bug where the General would appear crying again after a sequence had ended. Poor General 🙁
  • Localization – adjusted some translations based on feedback
  • General – Various Local and Online QOL bug fixes
 
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Sviluppatore: Red Hook Studio
Genere: Rpg, Rogue
Prezzo: 39€
Lingue: Inglese, Italiano, Francese, Portoghese, Spagnolo, Tedesco, Russo, Giapponese,Coreano, Cinese
Sito Ufficiale: Clicca




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Sviluppatore: Skeleton Crew
Editore: Kadokawa
Genere: Azione

Lingue: Inglese, Italiano, Portoghese, Francese, Spagnolo, Tedesco, Giapponese, Cinese, Coreano


Immagini
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Un po' Tombi, un po' Klonoa. Stile lo-poli.
A me piace :unsisi:
 
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Sviluppatore: Tatsujin Games
Editore: Clear River Games
Genere: Piattaforme
Prezzo: 30€
Lingue: Inglese, Italiano, Spagnolo, Francese, Tedesco, Giapponese, Coreano, Cinese



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Questo gli passo la news ad un amico che è un amante del franchise. E stuzzica un pó anche me. :)
 
70% di sconto per entrambi i capitoli


2,92€ per il remaster del primo

5,85€ per il secondo capitolo



 
Ultima modifica:
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Sviluppatore: Kamotachi
Editore: Mameshima
Genere: Piattaforme

Prezzo: 18€
Lingue: Inglese, Italiano, Portoghese, Spagnolo, Francese, Tedesco,Russo, Giapponese,Cinese



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Sviluppatore: Hakama
Editore: Red Art Games
Genere: Rpg
Prezzo: 40€
Peso: 1,6 GB
Lingue: Inglese



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