The_Train
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- Iscritto dal
- 18 Mar 2009
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Pubblicità
Scheda del gioco
Genere: Azione, Accesso anticipato
Sviluppatore: Road to Vostok Ltd.
Editore: Road to Vostok Ltd.
Data di rilascio: 7 apr 2026
Caratteristiche (Steam): Giocatore singolo, Condivisione familiare
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Hardcore Survival
A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.Core Features
- Realistic FPS mechanics
- Physics-based loot
- Hostile AI's & factions
- Map-to-Map travel
- Permadeath zone
- Shelter customization
- Trading & Tasks
- Day & Night cycle
- Dynamic weather
- Dynamic events
- Summer & Winter
Game Concept
Area 05Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Dynamic World
Time of DayThe game uses a 24-hour day & night simulation where lighting conditions change dynamically with sun and moon cycles. You can manipulate game time by sleeping, but most of the time, you will need to prepare for darkness when roaming through the game world.
Weather
The game has randomized weather states that vary from sunny to dark skies with thunder and everything in between. If you are lucky, you may even see northern lights on a clear night sky.
Seasons
If you survive long enough, the game world will shift from summer to winter, and you will start facing issues related to snow and cold. You can also choose constant summer or winter modes for your playthrough.
Events
On top of the changing lighting conditions and weather, dynamic events occur every now and then in the game world. These events vary from small ambient sounds to aerial events, like airdrops and crash sites, to faction-based special events.
Looting
ScavengeEvery playthrough is a different experience where loot and luck are core components of game progression. Scavenge, trade, and craft hundreds of unique items based on real-world parameters and progressive loot tiers.
Loot Systems
The game uses physically-based loot and loot containers, where loot never spawns in the same places. You can find hundreds of loot items in each map, and anything that logically looks like storage for loot is an interactable loot container. You can find consumables, clothing, medical items, tools, electronics, weapons, attachments, and much more.
UI & Inventories
Handling loot and items is done through tetris-style inventories with dynamic icons, item combining, item stacking, and quick actions to make the looting experience seamless part of the game.
Traders & Tasks
In-game TradersYou can trade items with in-game trader characters using an intuitive bartering system. Each trader is specialized in certain themes, like tools, medical supplies, weapons, and furniture.
Bartering
The trading system doesn’t use money and is purely based on bartering. All items are valued based on their post-apocalyptic usage value, where items like medical supplies, food, and even toilet paper might hold high value.
Tasks & Services
Traders can be used for tasks and services like medical care or weapon maintenance. The task system is based on trader levels, and through tasks, you can obtain rare items, unlock new shelters, and get clues to lore-based questions.
Shelters & Customization
Safe Place to SaveShelters are safe zones and places to store loot. Shelters are the only way to save your game, and you often need to utilize multiple shelters when traveling toward the east.
Multiple Homes
All shelters are different from each other in terms of size and customization possibilities. One shelter may be a small cabin, while another might be a large concrete bunker. Certain shelters are unlocked by default, but some are only available through keys that you need to earn through trader tasks.
Shelter Customization
All shelters have a default template in terms of furniture, but everything is customizable through a decoration mode. This mode can be activated inside the shelter and gives you the ability to modify all furniture-related elements. You can catalog, move, and rotate all existing furniture however you want, and you can acquire new furniture through crafting or trading.
Item Placement
Once you have your preferred shelter layout ready, you are ready to start placing items for storage. You can use furniture containers for storage, but you also have the ability to place individual items wherever you want. All items are physics-based, and once you place them, their positions save automatically when you exit the shelter.
Sandbox Experience
Your Road, Your CharacterRoad to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore, and your character isn’t tied to any specific role or theme.
In some playthroughs, you can be a combat-oriented character with military gear, and in the next, you can be a lonely fisherman playing the harmonica on a remote island.
You create the story, the game provides you the tools.
Requisiti di sistema
WINDOWS
Minimi
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10 (64bit)
Processore: Intel Core i5
Memoria: 8 GB di RAM
Scheda video: NVIDIA GeForce GTX 1060
DirectX: Versione 12
Memoria: 10 GB di spazio disponibile
Note aggiuntive: Requirements might change in the future
Raccomandati
Richiede un processore e un sistema operativo a 64 bit
Sistema operativo: Windows 10 (64bit)
Processore: Intel Core i7
Memoria: 8 GB di RAM
Scheda video: NVIDIA GeForce GTX 1080Ti
DirectX: Versione 12
Memoria: 10 GB di spazio disponibile
Note aggiuntive: Requirements might change in the future
Screenshots
Video
Link utili
Sito Ufficiale
Pagina Steam
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Il gioco sta prendendo trazione, per essere un early access è già ottimizzato divinamente visto che gira BENE anche sui PC portatili. Solo dev quindi aspettiamoci un early access abbastanza lungo, il tipo ha già le idee chiare su come e cosa deve fare quindi è solo questione di mettere già tutte le idee. Contenutisticamente è già ora notevole, il viaggio si può compiere dall'inizio alla fine già con la build attuale quindi si tratta, da ora in poi, di dover aggiungere qualche strato in più alle meccaniche di gioco già presenti.
Cos'è Road To Vostok? Un FPS sandbox, military-sim, ambientato in una finlandia/russia post apocalittica. Si parte nudi e bisogna costruirsi un personaggio in grado di compiere questo viaggio dall'Area 05 sino a Vostok. Se vogliamo tracciare dei paralleli direi che siamo nelle zone di Kenshi o di Project Zomboid però con una prospettiva in prima ed un gameplay loop che ricorda quello degli exctraction shooter. Quì non si estrae, non ci son componenti multiplayer e si può salvare il gioco (Anche se solo all'interno degli shelter e non in tutte le zone). Gameplay punitivo e votato al realismo quindi se siete deboli di cuore provate la demo.
Per essere un early access è già in uno stato di pulizia e d'ottimizzazione che molti giochi sul mercato gli possono invidiare. I dati sono già ottimi, il futuro del progetto è roseo sotto questo aspetto:
Launch Stats (ATM)
For a game with a zero-marketing budget, this launch has been extremely successful and secured the entire development roadmap for Road to Vostok.
- Copies / units sold: ~140,000
- Review score: Very Positive (~3k)
- Daily active users (avg): 25,421
- Twitch peak viewers: 31,891
Thank you for all who have purchased the game and trusted me as a developer. I will do very best to make sure that these resources from the launch are being utilized in a responsible and smart way to take this project to its next phase.
Solo-dev Dilemma
Being a solo-developer has many perks and benefits, but also a lot of limitations when it comes to things like launching your game to a semi-large audience.
One of these limitations is your capacity to handle upcoming information. For example, I currently have ~11k unread emails and most of my communication channels are pretty much "running away from me".
In practice, this means that when I answer one contact form email, by the time I have replied to that, there's 4 more and while your a sleep and you wake up, you're +500 messages behind and so on.
The most logical solution to this problem is that I start hiring some additional help, but unfortunately that option becomes available only next month when I can start utilizing these funds from the launch.
This being said, if you have sent a bug report or tried to contact, there's a high change that I haven't managed to answer yet (sorry for that), but hopefully you understand the one-human limitation here.
Disclaimer: Some of this information flood is linked to key-request bots, but they are really difficult to filter out completely and since this was my first time launching a game I had no prior knowledge how to prepare for those.
Notizie di Steam - Road to Vostok - Launch Stats & Hotfixes
How things are going?
Per prenderlo lo prendo sicuramente, devo solo capire quando, anche perché ora come ora non so quanto riuscirei a giocarci tra Crimson Desert e altro in corso.
