Segui il video qui sotto per vedere come installare il nostro sito come web app sulla tua schermata principale.
Nota: Questa funzionalità potrebbe non essere disponibile in alcuni browser.
Pubblicità
Rune Factory, producer Yashimoto Hirofumi states, was originally created as a celebration of the tenth anniversary of Harvest moon.
His initial concept, he reveals to Nintendo president, Satoru Iwata, was to use a more western-based idea—placing the concepts of Harvest Moon in an open fantasy world. The original inspiration came from his experiences with Dragon Quest, in which his favorite moment was wandering around the world after having beat the final boss and talking with all the NPCs (who would constantly sing praises of the hero). He felt that this openness and exploration is the best part of an RPG, and so he strived to include it in Rune Factory as well.
Because of this, Rune Factory doesn’t just concentrate on the adventure aspect or the farming aspect. Sure there’s an evil villain and dungeons to explore, but you don’t technically have to go after them. You could just enjoy farm life if you want. Or you could pursue your favorite girl (or boy) in a romantic relationship.
Hashimoto focused just as much effort into the communication with other town inhabitants as he did with the farming and other events. He didn’t want any nameless NPC girl standing behind the store counter, saying the same line all the time, so instead he introduced a character, complete with name, who would react to recent events and change her lines accordingly.
As he described to his staff, “I want to create a small but rich microcosm in the DS, where every single person’s lives shine like jewels in a treasure box.” To Iwata, he compares both series to living in the Hobbit village in The Lord of the Rings.
One way this is achieved, he says, is through the movement of time, seasons, and weather over the course of the game. These influence character actions, so you would not only find yourself planning your “life” differently, but you would want to see how other characters are spending their time in different situations. To create characters players would love, Hashimoto almost always had a hand in design. According to him, he loved designing—it was part of why he wanted to create movies at first.
This is especially prominent in Rune Factory 4, where the main theme is “passionate love, sweet marriage”. There are more dating events, the events are more dramatic, and you can go on adventures with your child and wife. The story still exists, but in the end you could ignore the evil king and just farm, or you could defeat the evil king and go back to farming. (Here, Iwata laughs. “So you have to return to farming in the end?!”)
This may have worked so well that Hashimoto has received letters from fans saying, “I was supposed to make lunch for my husband, but instead I made it for XYZ [in the game] today!”
Letters like these, he says, move him more than anything could. Seeing and hearing the voices of the players—whether it’s in letters (“My toddler smiled when (s)he touched the game!”) or in ASCII graffiti—is one of the main reasons he loves creating games. It’s this love of watching his joy become other’s joy and his plain old passion in the interest that gives him the energy and motivation to create both Rune Factory and Harvest Moon series at the same time.
(A bit too much energy, perhaps, as he states that he would love to work weekends, too, but if he stayed at the company for too long, then he’d get chased out.)
Also, the audience of Harvest Moon and Rune Factory differ, increasing the range of people playing his games. Harvest Moon attracts primarily elementary school children and 20+ year-old mothers, while Rune Factory usually attracts high school students and males in their mid-20s. Because of this, there’ve also been people who’ve gone from Harvest Moon to Rune Factory and then back to Harvest Moon.
Image of Hashimoto courtesy Nintendo. Rune Factory 4 will be released on July 19th in Japan for the Nintendo 3DS.
Belle...//content.invisioncic.com/a283374/emoticons/bzv7yXY.pngNuove immagini di Rune Factory 4 per 3DS, tra cui gli artwork di Barrett e Raven di cui sopra.
http://www.famitsu.com/news/201207/12017793.html
Nella versione portatile e su wii puoi aumentare il livello degli oggetti per venderli a prezzo sempre maggiore usando vari tipi di integratori per potenziare i raccolti...comunque la maggior parte si usano per fare cassa.//content.invisioncic.com/a283374/emoticons/sisi.gifCiao a tutti!Sto giocando a Rune Factory: Oceans (è il mio primo Rune Factory, perchè odio le portatili)... sono abbastanza avanti credo.
Solo una domanda: tutti gli oggetti che mi vengono dai campi che faccio coltivare... son da vendere? Perchè ne ho già parecchi da parte... in futuro più ne ho e meglio è o posso far cassa tranquillamente?
Confermato un nuovo capitolo di Rune Factory,dopo aver considerato soddisfacente il risultato ottenuto dalle vendite.//content.invisioncic.com/a283374/emoticons/Gab3.gifMarvelous Entertainment's Yoshifumi Hashimoto, non massive breast producer of the Harvest Moon games, says that Rune Factory 4 was well received, and they've already decided to make the next installment. He also says that he wants to make a totally original title and is making preparations for this.
Compatibile con il move,ma puoi giocarci senza problemi con il pad.//content.invisioncic.com/a283374/emoticons/sisi.gifqualcuno lo ha mai visto l'oceans per ps3 com'è? bisogna usare il move per forza?
Da quanto ho capito rising star si rivolge ai rivenditori dei vari paesi per distribuire i propri titoli, nel nostro caso è solitamente shardan che purtroppo non ha mai importato un solo capitolo della serie. //content.invisioncic.com/a283374/emoticons/rana.pngSperando sia distribuito decentemente il 4. Il 3 non l'ho MAI trovato in negozio. Tanto che ho dovuto prenderlo Uk.
Inoltre spero siano più veloci a portarlo, il 3 arrivò con un anno circa di ritardo dopo l'uscita USA, senza alcun motivo logico apparente, visto che era sempre e solo in inglese.
Il primo si, pure in italiano, gli altri mai arrivati. Persino quello per ps3 non è arrivato. O_OMa Rune Factory 1 l'ho sempre trovato. FORSE (FORSE EH) pure il 2. Il 3 non è proprio mai arrivato. Oh well, andrò di Uk pure per RF4.
In ogni caso mi irrita perchè so già che in Europa uscirà molti mesi dopo gli USA senza motivo. Region lock demmerda again.