Un Comodo Sunto delle Info

"The Zone" is a huge open world consisting of 20 regions, each with their own residents, architecture, nature and anomalies

There are almost no barriers in the game, free to explore any location

Built to give the feeling of freedom, loneliness and anxiety

Nearly 3 hours worth of cutscenes in the game

No leveling system, the team wanted players to feel progress by gaining better knowledge of the environment, improving reactions, etc

35 weapons that can be modified with upgrades/attachments

You play as Skif, a "common person with a very complex destiny", he is not a superherp

You have to watch Skif's status, as he may get hungry or need to sleep. Ignoring them reduces your efficiency

You can become overloaded if you try and carry too much equipment

One quest in a swamp has you turning off 'psi-beacons'

"Bayun the Cat" is a powerful mutant that hides in an abandoned church in the swamp, mimicking other Stalkers that cry out for help

Players will get different stories depending on the choices they make, encouraging multiple playthroughs with different quests and characters

Player progression is rewarded through off-the-path exploration and finding new weapons, weapon attachments, items, upgrades, etc

One enemy is a 'pseudodog' that creates a pack of other phantom dogs. Killing the pseudodog gets rid of the phantoms

Another is the zombie like "Controller", who raises level of radiation around the area with each attack

Not all anomalies are harmful (some can provide soft landings to avoid getting hurt while falling)

Lightning strikes can hurt you as well as enemies

Variety of factions: "Loners" prefer to remain alone or in small groups, "The Duty" are committed to military discipline and order, etc

Factions in the game can sometimes change their leaders or break up