PS4 SOMA

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Secondo me sbagliate a concentrarvi sui singoli oggetti,secondo me saranno tutte cose più o meno importanti che troveremo in giro per il gioco.

Ovviamente sarà tutto collegato alla trama principale,ma non sarà tutto incentrato sul televisore della volta scorsa o sull'IA mostrata oggi //content.invisioncic.com/a283374/emoticons/sisi.gif

 
https://twitter.com/frictionalgames

[sTART Intercepted Transmission] [thet-upsi, 67%, 001.9131/3/17/4.5] A: The walls started bleeding structure gel yesterday.
B: It's like an oily substance, right? A: Yeah, exactly. B: Don't worry about it. Stick with the plan, ok?

[...] B: You know that structure gel leakage? That’s going to be a problem. In fact, it is a problem. [END Intercepted Transmission]


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Pare che uno di Giantbomb abbia detto che venerdì (oggi o il prossimo?) ci saranno novità.

Quindi probabile che il reveal è imminente //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Pare che uno di Giantbomb abbia detto che venerdì (oggi o il prossimo?) ci saranno novità.Quindi probabile che il reveal è imminente //content.invisioncic.com/a283374/emoticons/sisi.gif
Ho visto che nel sito ufficiale la barra del caricamento è al 95%,penso che qualcosa arrivi di sicuro oggi.

 
Ho visto che nel sito ufficiale la barra del caricamento è al 95%,penso che qualcosa arrivi di sicuro oggi.
Oggi svelano finalmente questo titolo?

Resto in attesa. Speriamo in qualcosa di diverso.

 
E' sempre più interessante sto gioco, mi attizza un casino, spero che non sia troppo horror, altrimenti col cazz che lo compro //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Capisco pochissimo di quello che dicono, l'audio è molto disturbato, però mi pare di capire che il tizio resti scandalizzato nel vedere come l'intelligenza artificiale del robot sia fin troppo simile a quella di un essere umano.Per questo ho messo una pic di Shodan: probabilmente l'IA prende il controllo dell'astronave e bla bla bla //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Dal poco che ho capito(ho visto solo gli ultimi 50 secondi circa) parlano del padre(del tizio credo) morto(?) e il robot sa qualcosa sulla sua morte. Però non ne sarei tanto sicuro, anzi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Hi, I am Thomas Grip, creative director at Frictional Games, an indie studio based in Sweden. We have been crafting horror games since 2006 and are probably most famous for having created Amnesia: The Dark Descent. Previously, we have only developed for PC, but this time our new title will be released for PS4 as well!The last three years we have been working on a game called SOMA. All of that time, this project has remained a secret and it is a great relief to finally be able to talk about it. The game is by far the most ambitious and thrilling project we have ever undertaken.

So what exactly is SOMA? Briefly stated it is a sci-fi horror game played from a first person perspective. You are not a space marine though, but a normal, and very exposed, person trapped in a nightmarish world. SOMA is a game about exploration, survival and immersing you inside an interactive narrative.

That short description does not really do the game justice though. In order to properly explain why I am so excited we need to dig a little bit deeper.

In all of our previous games the setting and themes have been by-products. We started with the core gameplay and then created high level aspects that fit with that. While a lot of good can come from this approach, it makes it very hard to approach tougher subjects.

SOMA is meant to be a proper sci-fi game, and to get that right we couldn’t let the themes be an afterthought. My favorite works of sci-fi are the ones that use fantastic worlds to probe important issues in a way that down-to-earth settings just cannot. Great sci-fi authors like Asimov, Dick and Heinlein all do this. We want to give SOMA this quality as well.

he subject that SOMA will discuss is consciousness. Personally, I find it the most profound questions that it is possible to ask. “How can the feeling of subjective experience arise from a chunk of flesh?” Exploring this further takes us to questions such as “Can machines be conscious?” and “Do we have free will?” It quickly gets very disturbing and is ideal for a futuristic horror setting. It is the kind of sci-fi that we want to make.

From the start, we knew that this could not just come through background story or dialog. We want you to PLAY through this. It must be an integral part of the gameplay and not just fluff.

Part of this comes through the game’s monsters. You will encounter a number of strange creatures, each an embodiment of an aspect of our themes. In order to survive the journey, you need to understand how they work and in the process take on extremely unsettling subjects.
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TBA 2015 e uscirà anche su PC //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series.
Coming to PC and PS4 in 2015.

The radio has gone silent on PATHOS-2. As isolation bears down on the staff of the remote research facility, strange things are happening.

Machines are taking on human traits and alien constructions have started to interfere with routine. The world around them is turning into a nightmare.

The only way out is to do something unimaginable.
 
Ultima modifica da un moderatore:
So what exactly is SOMA? Briefly stated it is a sci-fi horror game played from a first person perspective. You are not a space marine though, but a normal, and very exposed, person trapped in a nightmarish world. SOMA is a game about exploration, survival and immersing you inside an interactive narrative.
That short description does not really do the game justice though. In order to properly explain why I am so excited we need to dig a little bit deeper.

In all of our previous games the setting and themes have been by-products. We started with the core gameplay and then created high level aspects that fit with that. While a lot of good can come from this approach, it makes it very hard to approach tougher subjects.

SOMA is meant to be a proper sci-fi game, and to get that right we couldn’t let the themes be an afterthought. My favorite works of sci-fi are the ones that use fantastic worlds to probe important issues in a way that down-to-earth settings just cannot. Great sci-fi authors like Asimov, Dick and Heinlein all do this. We want to give SOMA this quality as well.

The subject that SOMA will discuss is consciousness. Personally, I find it the most profound questions that it is possible to ask. “How can the feeling of subjective experience arise from a chunk of flesh?” Exploring this further takes us to questions such as “Can machines be conscious?” and “Do we have free will?” It quickly gets very disturbing and is ideal for a futuristic horror setting. It is the kind of sci-fi that we want to make.

From the start, we knew that this could not just come through background story or dialog. We want you to PLAY through this. It must be an integral part of the gameplay and not just fluff.

Part of this comes through the game’s monsters. You will encounter a number of strange creatures, each an embodiment of an aspect of our themes. In order to survive the journey, you need to understand how they work and in the process take on extremely unsettling subjects.
http://blog.eu.playstation.com/2013/10/11/sci-fi-horror-soma-coming-to-ps4-from-the-creators-of-amnesia-the-dark-descent/

 
Se supporta il mote, hanno trovato il modo per farmelo comprare //content.invisioncic.com/a283374/emoticons/sisi.gif

 
spero che non sia troppo horror cit. //content.invisioncic.com/a283374/emoticons/rJjoqET.gif:sard://content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
Stupendo //content.invisioncic.com/a283374/emoticons/Predicatore.gif ma soprattutto niente X1
rJjoqET.gif


 
Ultima modifica:
No vabbeh ragazzi chi mi consoce un minimo lo sa.. mi avete perso, io vado ad ibernarmi un po, ci si vede nel 2015.

Troppissima roba. :tragic:

E cmq concordo con chi ci vede delle ombre di Shodan .

Se questo fosse uscito a novembre al lancio, altr che D1, me la prendevo direttamente dalle fabbriche in giappone la pS4

 
Tecnicamente finora niente di eccelso non vi pare?
Bhe i Frictional sono 4 gatti (letteralmente) e parlarne ad un anno e passa dall'uscita...

Comunque sembra già malatissimo e fra rimandi ad Alien e 2001 e già un epic win... ovviamente non lo giocherò, troppa caga //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Bhe i Frictional sono 4 gatti (letteralmente) e parlarne ad un anno e passa dall'uscita...
Comunque sembra già malatissimo e fra rimandi ad Alien e 2001 e già un epic win... ovviamente non lo giocherò, troppa caga //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Bhè effettivamente..speriamo bene,visto che sono stati ambiziosi a svilupparlo per next -gen devono mantenere alto il livello della produzione altrimenti potevano farlo per ps3 e via :morristend:

 
Ultima modifica da un moderatore:
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