PS5 Star Wars: Zero Company | Tattico a turni di Respawn+BitReactor | 2026

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2026
 
Ma sembra proprio figo, questo mi era totalmente sfuggito.
 
Moderatamente curioso.

Setting Clone Wars mi garba, almeno non siamo nuovamente nel periodo Imperiale (3-4).
 
Sono interessato, mi piace il genere del tattico a turni, anche se non ne gioco uno da tempo. :sisi:

Questo dovrebbe essere l'ultimo gioco di Star Wars made in EA, giusto? :hmm:
 
Tattico a turni? Seguo interessato.

Inviato dal mio ROG Phone 7 Ultimate utilizzando Tapatalk
 
Sono interessato, mi piace il genere del tattico a turni, anche se non ne gioco uno da tempo. :sisi:

Questo dovrebbe essere l'ultimo gioco di Star Wars made in EA, giusto? :hmm:
No!
L'esclusiva sull'ip è scaduta, ma ora tutti possono far giochi su SW, basta ottenere la licenza per il singolo gioco, infatti abbiamo in arrivo o arrivati giochi da Ubisoft, ea, quantic ( e sono solo quelli noti e sicuri, altri potrebbero aggiungersi).
 
Domani alle 9:30AM.
 
Greg Foertsch, Game Director at Bit Reactor - he was part of the original team that pitched this title to Lucasfilm
Aaron Contreras, Narrative and Cinematic Director at BitReactor, this is the third STAR WARS story he’s written, following STAR WARS Jedi: Fallen Order and STAR WARS Jedi: Survivor.
Jim Vessella, Senior Producer at Respawn Entertainment - A long-time STAR WARS fan and an experienced developer within the strategy genre.
Orion Kellogg, Executive Producer with the Lucasfilm Games team, who provides guidance over many of the STAR WARS games in development.
Kelsey Sharpe, Creative Executive at Lucasfilm, who helps to maintain the lore and continuity of franchise storytelling.
And the panel will be moderated by Gamespot’s Lucy James!

Game is set during the "twilight of the Clone Wars".
 
Confermato PS5, Series e PC. Ufficializzo.
 
Dài, sembra ben fatto.
 
Mi sembra bello promettente.
 
Lo volevo quest'anno ma forse è meglio cosi. Ma penso anche il prossimo anno sia bello impegnativo come uscite :rickds:
 
"There's a war you don't see. The one fought in the shadows. The war beneath the war." Command an elite squad through a gritty and authentic story set during the twilight of the Clone Wars in STAR WARS Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games.
Step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy. Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds. STAR WARS Zero Company™ launches on PC, PlayStation®5, and Xbox Series X|S in 2026.
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Interview With Game Director Greg Foertsch and Lucasfilm Games' Executive Producer Orion Kellogg:
https://www.starwars.com/news/star-wars-zero-company
Star Wars Zero Company features a gritty and authentic original story set during the twilight of The Clone Wars that puts players in control of Hawks, a former Republic officer who's in charge of an elite squad of cunning operatives. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to take on an emerging threat that will consume the galaxy if left unchecked.
"We're offering a character we haven't seen before, a role we haven't seen before," Kellogg says of the game's protagonist. "I don't think I can point at another character in the Star Wars franchise and say, oh, that's Hawks. And I think that's because of this unique story that we're telling and this unique timeframe digging beneath the surface of the Clone Wars. It gets really complex. It's complicated, and Hawks is, then, also complicated."
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While fans have seen larger-than-life Jedi Masters and galactic politicians in The Clone Wars animated series, Zero Company promises a boots on the ground perspective of the conflict that's never been seen before as the story takes players and their crew across the galaxy to places both strange and recognizable.
"This isn't just a Clone Wars game," Kellogg adds. "This is a game in the Clone Wars, but from a new angle. This is really Bit Reactor's vision. It's their Star Wars story and we're here to help them tell it. So you're also going to see influence from the political intrigue of Andor; you're going to see the gritty battles of Rogue One. You're going to see the wit and wisdom of A New Hope. It's a Star Wars game through and through."
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"This a Star Wars game where you can really have a found family. You're playing with multiple characters, leveling them up, building their relationships and their bonds. For me, ever since being a 4 year old seeing the original Star Wars in the theaters, it's always been about found family. This is such a perfect combination for me as a developer and as a fan. I can't wait for people to see and experience that."
Kellogg agrees. "I hope players walk away feeling like these characters are part of their Star Wars stories they want to tell," he says. "But I also think that, as a genre that we haven't played in a lot, I can't wait for players to say, 'Wow, I can't believe they did that. I can't believe that we got to go to all these places.' I think that story will then evolve to, 'I can't believe I did that. I can't believe I was able to overcome that challenge.' I think there are going to be lots of surprises with the genre as it interacts with the storytelling."
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