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Non so come postare sto video //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif ma merita lo linko dato che è su twittahhh
ne hai mai provato uno? Perchè non è detto che ti trovi meglio, la scelta del controller/stick è molto soggettiva //content.invisioncic.com/a283374/emoticons/sisi.gif Io personalmente con tutti i controller ho il problema che mi vengono minivisciche sul pollice se gioco 1-2 ore quindi mi son preso uno stick e fine .Buonasera, chiedo ai più esperti, se è il posto sbagliato sentitevi liberi di reindirizzarmi:
Ho giocato sempre tramite pad su console, ora stavo pensando di prendere sfv su pc ma provando i vari controller che ho (ps3, xbox one e steam controller) mi è venuto da pensare a qualche controller con 6 tasti frontali. Ora so che con tutti i soldi che ho speso in controller di ogni foggia e colore potevo prendermi uno stick e buonanotte, ma un po' per motivi logistici (spazio e costo) un po' per motivi di tempo (non gioco più come un tempo) sono più orientato verso un controller 'da picchaduro'. Consigli su cosa prendere o se continuare a battere il ferro con ciò che ho già? (sullo steam controller non mi ci sono incaponito troppo, il pad direzionale mi è sembrato poco pratico)
Specifico che non lo faccio strettamente per migliorare, il controller ps3 è quello che ho usato di più e che uso tuttora, la croce direzionale per i miei gusti è ok ma i tasti dorsali li trovo abbastanza penosi. Lo stick mi attira per poter usare la mano destra in modo più rilassato, ma non è una prerogativa.ne hai mai provato uno? Perchè non è detto che ti trovi meglio, la scelta del controller/stick è molto soggettiva //content.invisioncic.com/a283374/emoticons/sisi.gif Io personalmente con tutti i controller ho il problema che mi vengono minivisciche sul pollice se gioco 1-2 ore quindi mi son preso uno stick e fine .Quello che posso dirti con certezza però è che non è che se passi da pad a fightpad avrai un miglioramento immediato, anzi, probabilmente ci vorrà del tempo per abituarti alla nuova disposizione dei tasti (per me è stato lo stesso con lo stick all'inizio, adesso non so più giocare col pad però).
Dei controller che hai comunque il migliore secondo me è quello ps3, quello della one contrariamente a quanto si diceva inizialmente ha ancora la croce direziona che fa pena, lo steam controller non l'ho provato però.
:morristend:il nuovo costume non è che mi piaccia molto, sembra un compromesso perchè non c'è sakura in sto gioco //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Nei trailer mi pare abbiano sempre usato i costumi base, o sbaglio?:morristend:
Ma non sono i costumi alternativi questi ?
Ed è sicuro che non ci sarà Sakura ?
Capcom has detailed the cinematic story expansion, dubbed “A Shadow Falls,” and other content coming to Street Fighter V in late June.
Get the information below.
Cinematic Story: “A Shadow Falls”
The Street Fighter V Story Expansion is a 3~4 hour experience titled “A Shadow Falls” and will be released at the end of this month as free DLC to all Street Fighter V players. The 5 chapter story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic experience in a Street Fighter game.
The Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?
The next related piece of awesome news: all six DLC characters are fully playable in the story mode. That’s right, in addition to Alex, Guile, and Ibuki, that means that Balrog, Urien, and Juri are also playable! The official release of these characters will not be until later in the year, which means everyone will get to play them in advance through this mode. For the DLC characters that haven’t been released at the time the story comes out, those characters shouldn’t be considered final or tournament ready, as they still need to be properly polished and balanced. So, think of this as a free preview of the characters and enjoy playing with them before they get officially released in the other competitive game modes.
Finally, you’ll be able to earn Fight Money from completing the story mode as well! A higher difficulty becomes unlocked after clearing the normal mode, which you can also earn extra Fight Money from:
Normal Mode = 30,000 Fight Money
Extra Mode* = 50,000 Fight Money
Total = 80,000 Fight Money
*Extra Mode (higher difficulty) unlocks after you complete Normal mode
In-Game Currency System Changes
We have an important announcement regarding the in-game currency system. We will no longer be introducing Zenny to Street Fighter V as a real money currency option. After extensive testing and development, we came to the conclusion that it was not necessary in order to carry out our original vision for the product. Instead, we will be utilizing the PlayStation Store and Steam stores to carry out real money transactions.
Our plan for the in-game economy of Street Fighter V was always to provide players with choice. Fight Money remains as the basic currency that players can earn for FREE through gameplay and utilize to purchase characters and other awesome downloadable content like stages and costumes. For players who want to just purchase the content outright, instead of introducing Zenny, the process will be much more familiar with purchases happening through the established first party infrastructures.
The in-game store will be upgraded with the PlayStation Store and Steam real money purchase options as part of the update in late June. At the same time, the free trial period for Alex and Guile will come to an end as we previously had stated. Players will need to either obtain the characters through Fight Money, real money, or the season pass to continue using them after the update. We hope that everyone has enjoyed throwing down with these fearsome fighters and feels inclined to pick them up after testing them out during the free trial period!
We know fans have also been wondering about how content will be priced, so we created this handy chart which breaks down the content in Fight Money and real money pricing:
Fight Money Real Currency
New Characters 100,000 $5.99 / €5.99
New Stages 70,000 $3.99 / €3.99
Alternate Stages 40,000 $1.99 / €1.99
Story Costumes 40,000 $1.99 / €1.99
Premium Costumes $3.99 / €3.99
Additional Content in June Update
The premium Battle Costumes for every character released so far will go on sale this month, and will be available for purchase with real currency only. Now everyone will have access to this hunk of a man:
Story Mode costumes will also be available for purchase this month, meaning you will no longer need to complete the Character Stories to gain access to the content. Story mode costumes can be purchased with either Fight Money or real currency. We’ll be breaking down all of the costumes coming with the June update in another blog this month. There may be even more surprises in store, so stayed tuned!
Future Content
Daily Challenges are currently being re-tooled and optimized for the game, and we will share the new timing of this feature as soon as we more details. The feature will now be called “Targets,” and they will still be daily goals for players to complete and generate Fight Money, which can be used to purchase in-game content like new characters and costumes. New single player modes including Extra Battle and Versus CPU are also in the works. We’ll share more details on these modes and features as soon as we can.