Saga Summon Night

Pubblicità
Summon Night 6: Lost Borders launches May 23 in the west

Summon-Night-6-May-23-West.jpg

Summon Night 6: Lost Borders will launch physically and digitally for PlayStation 4 and PS Vita in North America on May 23, publisher Gaijinworks confirmed to Gematsu. The game is aiming for a simultaneous digital-only release in South America and Europe, but notes that if it doesn’t appear on the PlayStation Store on May 23, then it will appear “very soon after.”

The PlayStation 4 physical version will ship in Raj, Amu, and Ist Editions. Each edition has a different character artwork on the disc and on the back of the box. The PS Vita physical version will not ship in multiple editions.

Here’s an overview of the game:

About

Summon Night 6: Lost Borders weaves an emotional tale of friendship and discovery that begins in the sparsely populated “cocoon world” of Fillujah, where the three main characters (Raj, Amu and Ist) live in virtual isolation. Each has a single companion, a flying sidekick with an amazing special power, and they are all surprised when dozens of strangers begin to suddenly appear-literally falling out of the clear, blue sky.

Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games. Originally released in Japan as a celebration of the award-winning series’ 15th anniversary, Summon Night 6: Lost Borders offers gorgeous widescreen graphics presented in high definition, a first for the series.

The fully 3-D battle system allows Chain Attacks that happen automatically when an enemy is surrounded by two or more allies; in these situations, each ally can hit the enemy without risk of counterattack. In addition to the Summons that are a hallmark of the series, two allies can team up for a breathtaking “Summon Burst” attack that invokes a devastating magical strike from one of many giant fantastical creatures. Combat is only one part of the Summon Night 6 experience.

The series is well known for its “night conversations”-one-on-one encounters where various characters confide in one another, leading to a web of elaborate, emotional storytelling with many different branching paths. Lost Borders also includes several charming mini-games: One has you fishing for different types of aquatic creatures, while another involves cooking power-up meals using the bounty you’ve caught with your fishing pole.

Key Features

A gorgeous strategy role-playing game

Cross-save support between PlayStation 4 and PS Vita versions

Three difficulty levels, from Casual to Veteran

A huge cast of 50-plus characters

Scenario and Free Battle modes
http://gematsu.com/2017/03/summon-night-6-lost-borders-launches-may-23-west

Nel link ci sono anche nuove immagini. Maggio anche questo, assieme a FE, lo fanno apposta :sard:, mia la Amu Edition :icebad:

 
...il?

Quest'ansia mi uccide. :rickds:

 
Purtroppo Summon Night 6 tarderà un po'. :sad:

In un post sul forum di Gaijinworks, Vic ha scritto:

The ROM we received that was supposedly final was missing content when we tested it, so we have to have that fixed. Even if we get it back, tested and into Sony by the end of next week (which is herculean, and assumes the replacement ROM is right), I doubt the end of May will hold. I just don't have a better idea until we receive the fixed ROM and test it. We've told retailers and distributors, who may put up new placeholder dates, but know that we have NOT set a new date, and can't until we test the replacement ROM. Once it gets past us, it's very likely to get through Sony, so we're on the manufacture train at that point, and manufacture is a few weeks.
Sucks, I know. We're disappointed, too, because it means ANOTHER playthrough to test the fixed ROM, and a delay for fans, but trust me, you did NOT want the version we got, and I prefer to release as clean a disc as possible instead of a mess that is day-one patched, because someday those patch servers will not be there and the mess on the disc is all people will have to judge the game by.
http://www.gaijinworks.com/interact/showthread.php?1342-Summon-Night-6-Production-Bits&p=105610&viewfull=1#post105610

 
Sì, è stato postato appositamente per mostrare il dub :ahsisi:Come dice qualcuno fra i commenti, fa tanto di dub dell'era ps2 :rickds: still lo preferisco ai dub eng più recenti lol
lol, e che sarebbe un doppiaggio da PS2? Cioé, abbiamo tutta la scala di grigi che va da un Castle Shikigami 2 a un FFXII. :asd:

Direi che è parecchio scarso, cmq, ma potrebbe regalare gemme inattese. :asd:

 
A me non sembra così brutto, direi sufficiente.. La voce del biondo è l'unica che mi infastidisce un po' :morris82:

 
lol, e che sarebbe un doppiaggio da PS2? Cioé, abbiamo tutta la scala di grigi che va da un Castle Shikigami 2 a un FFXII. :asd:
Direi che è parecchio scarso, cmq, ma potrebbe regalare gemme inattese. :asd:
Sa tanto di doppiaggio "fatto in casa" e poi soprattutto le voci sembrano cupe probabilmente per la compressione audio. Per questi due motivi mi ricorda troppo le old gen.

btw a quanto ho capito ci sta qualche doppiatore di Persona 5 ma non so chi since ci sto giocando in giapponese.

Dico solo che spero si possa scegliere il dub jap :asd:
nothappening.jpeg


 
Sa tanto di doppiaggio "fatto in casa" e poi soprattutto le voci sembrano cupe probabilmente per la compressione audio. Per questi due motivi mi ricorda troppo le old gen.
Quello può anche essere un problema dell'audio del video caricato su youtube che l'han registrato malamente, ed è la cosa che meno mi preoccupa sinceramente. :asd:

 
Pubblicità
Pubblicità
Indietro
Top