xbox One Sunset Overdrive

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ricorda tony hawk :phraengo: e crazy taxi :phraengo:
ahhhhhh, aippe a manetta per domani, esigo il gameplay.

 


---------- Post added at 16:59:23 ---------- Previous post was at 16:58:09 ----------

 




azz m'ero scordato della cover di edge, ma sbaglio o il protagonista è diverso rispetto a prima?
C'è l'editor, il protagonista lo crei a piacimento.

 
Da EDGE
We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.
win
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Aspettate, ma quindi non è sicuro che il gameplay lo svelano domani? Che due palle...

Comunque non sò voi, ma il fatto che ricordi in qualche modo i giochi di tony hawk, mi ha hyppato più di prima.

spero naturalmente si riferiscano ai tony hawk coi contro, come underground 1-2, ma credo proprio di si.

 
Aspettate, ma quindi non è sicuro che il gameplay lo svelano domani? Che due palle...
Comunque non sò voi, ma il fatto che ricordi in qualche modo i giochi di tony hawk, mi ha hyppato più di prima.

spero naturalmente si riferiscano ai tony hawk coi contro, come underground 1-2, ma credo proprio di si.
Non si sa quando si avrà un gameplay :morris82:

Comunque ricorda anche Jet Set radio //content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore://content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Non si sa quando si avrà un gameplay :morris82:Comunque ricorda anche Jet Set radio //content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore://content.invisioncic.com/a283374/emoticons/Predicatore.gif
Lo voglio cazzone al massimo sto gioco //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Beh se lo dice Edge che tutto è tranne di manica larga, la curiosità per il gioco non può che crescere.

Inviato dal mio LG G2

 
Oggi probabilmente non ci saranno video gameplay, ma un tipo che lavora in insomniac ha confermato che massimo entro una settimana saranno resi pubblici

 
""Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills"

"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"

And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun."

"The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails” in the sense that the rails are coild wrapped around the tower you can grind on.

The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire."

 
Su NeoGaf c'è tutto, ma non riesco a postare che sono fuori. Conunque:

- Oggi articolo

- Domani screenshot e sito web

- Very soon gameplay e boxart

 
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According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills

Insomniac has never made guns this powerful. You can take out five enemies with one shot.

The guns in the game play completely different from each other.

You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.

Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”

The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.

The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.

Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.

The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.

In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.

Attack is the new defense and wall running is the new cover.

Insomniac wants to create a different experience from the usual shooter that plays like Call of Duty.

Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.

Insomniac wants to bring elements from games like Jet Set Radio and Tony Hawk to a more modern experience, adding depth, story and a campaign with a lot of unique ideas.

They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.

For Insomniac the next generation is about “pop.” They want to see more “popping off the screen:” more colors, more effects, more things to see in the city.

Xbox One owners will be involved with the decisions that will shape the game post-release.

While you play you’ll see big screens broadcasting “Sunset TV,” an in-game TV channel discussing the current and future state of the game and offering players a way to vote on how it’ll change and evolve.

Insomniac feels that the first year or two of a new generation are when most risks are taken.

The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”

Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.
Edge

 
Oggi alle 15 su un sito concorrente italiano che inizia con m uscirà un articolo con il provato esclusivo

 
Visivamente sembra uno spettacolo. Cosi pieno di colori //content.invisioncic.com/a283374/emoticons/bzv7yXY.png

 
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