UFFICIALE PC Survarium | MMO f2p dagli sviluppatori di S.T.A.L.K.E.R.

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Tra una settimana arriva il PC e mi unirò a voi ragazzi //content.invisioncic.com/a283374/emoticons/Gab3.gif

Ho voglia di rivivere un po' l'atmosfera stalkeriana //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ultima modifica da un moderatore:
Ma quindi allo stato attuale è un normale fps online con una caratteristica solo abbozzata di rts?

 
In Download //content.invisioncic.com/a283374/emoticons/Gab3.gif

Disponibile per qualche partita con voi //content.invisioncic.com/a283374/emoticons/sisi.gif

 


Nuovo corposo update rilasciato! :mah:

 
Nuovo corposo update rilasciato! :mah:
L'update è online nel public test server, qui il link alla pagina dell'aggiornamento con patch notes e link al download //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif io aspetto la relase sui server normali...

Patch Notes

Gameplay
- Introduced "Knowledge of the Forest" – the third skill tree. These skills are focused on the interaction with artifacts and anomalies

- New game mode "The Last Stand": players are eliminated during the match

- Added spectator mode

-Added an option to choose appearance. Four faces are currently available

- Changed tutorial before the first match. Now it’s easier for newcomers to get by in the world of Survarium

- Survivor’s Notes updated to be more informative

- Added faction selection screen

- New and improved animations of moving and shooting

- Changed the mechanics of horizontal recoil when firing automatic weapons

- Updated and fixed footstep sounds. The sound now depends on the premises. Increased distance at which you hear enemy footsteps

Equipment and weapons

- PMN-3 now occupies the entire slot for supplies (you can take only one mine)

- Onyx: now active bonus decreases damage and armor-piercing of bullets fired into the character by 75%

The Renaissance Army

- A-545: armor-piercing reduced to 40

- Added OZK-UV equipment set (vest, pants, boots, gloves) to level 3

- Added Sniper equipment set (vest, pants, boots, gloves, helmet and "Spectre-M" thermal vision) to level 7

The Fringe Settlers

- ASH-12: damage increased to 38

- Keeper Helmet Keeper: weight reduced to 2 kg

- Added Veles equipment set to level 7

Scavengers

- KRISS Vector: armor-piercing reduced to 40, now uses .45 ACP +P ammo

- Added assault rifle OTs-14 "Groza" to level 9, armor-piercing 45, damage 35, rate of fire 700

- Added assault rifle VHS-2 to level 10, armor-piercing 50, damage 35, rate of fire 850

Black market

- Added assault rifle FN SCAR-H to level 10, armor-piercing 60, damage 40, rate of fire 625

- Added a set of armored equipment (body armor, armored pants, boots, gloves, helmet, armored mask, backpack for ammo) to level 10

User Interface

- Changed login screen

- Added "Remind password" button to the login screen

- Changed the logic for selecting the number of items for sale. When you double click on the input field, value is increased to the maximum, but no more than 100. When pressed again, the value returns to 1

- The Name of the seventh rank of The Fringe Settlers changed to "Sorcerer", the name of the eighth – to "Master"

Bug fixes

- Fixed several critical bugs that caused the game client to crash

- Fixed lighting for evening and rainy weather

- Fixed some sound errors

- Fixed small localization bugs in all languages

- Changed shot particles for assault rifles Valmet Rk. 62 and M4A1

- Changed explosion particles of MON-50 mine.
 
Ultima modifica da un moderatore:
Ma l'open world non arriva più?

 
Ultima modifica da un moderatore:
Azz è un bel pò che non ci gioco, installo subito l'update //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
 
Online la 0.40, ecco il patch notes completo, hanno aggiunto le mod delle armi //content.invisioncic.com/a283374/emoticons/Predicatore.gif:predicatore:

Survarium 0.40 Change List

New User Interface

In Survarium 0.40 we have reworked the lobby interface to increase its usability and make it more user-friendly, visually attractive and up-to-date. We understand that you will need some time to get used to the changes. Hopefully you’ll appreciate the usability and interactivity of the new UI. In our nearest plans is also updating the battle interface and adding new functionality.

Weapon Modules

Now you can modify the weapons by installing different modules! The number of available modules for each weapon depends on its type and tier. To unlock the module you have to perform a certain number of kills from the weapon.

Modules change both the characteristics of the wepon and its visuals. Say, laser sight decreases the dispersion when firing from the hip. Vertical grip decreases the recoil, and angled grip decreases the penalty to recoil while moving. Find the complete list of modules below!

Changes in the Economy

We believe it is wrong to penalize you for playing actively and using consumables so we have decided not to take into account the number of used cartridges and supplies when calculating the cost of playing in a battle. Ammo and supplies still have a price of usage which will be added to the total cost of participation in battle. You will see this cost on the equipment screen.

Voiced Quick Commands and New Music

We have added English voice overs for all quick commands in the game. Now it will be easier for you to communicate with the teammates in the heat of battle. Moreover, there’s now unique music in Survarium lobby and on load screens of each level. To cap it all, special music added before the round ending, as well as at victory and loss!

The Complete List of Changes in Survarium 0.40

Gameplay

- Added a mission to collect Artifacts. To complete the task you need to collect 3/5/7 artifacts in a battle. An Artifact is deemed collected if you have at least one artifact slot available. Anomaly destruction is not counted.

- Collecting artifacts during battle no longer awards points.

- Oxygen tanks now activate automatically when entering the anomalous zone and deactivate when leaving.

- Anomaly damage protection added for characters that played less than 10 battles.

- Headshot damage multiplier increased from 2 to 2.5.

- Aiming speed now depends on the weapon’s weight and type.

- Increased the amplitude and decreased the speed of sight sway.

- Increased sight sway speed when the character is walking.

- Increased base dispersion when shooting.

- Added dispersion increase mechanics while shooting in long bursts. The speed of dispersion increase depends on the weapon.

- Decreased recoil when shooting from the hip.

- Horizontal recoil of all weapons decreased by 33%.

Weapons and Equipment

- Gear defects system is deactivated.

- You can no longer find items with defects on the aftermatch search screen.

- "Reliability" modifier removed. All reliability modifiers on your equipment will automatically be replaced with other ones.

- You can no longer take two types of ammo for one gun into battle.

- The stopping power of all weapons has been reduced.

- The character can be slowed by no more than 60% (character speed cannot be lower than 40%).

- Maximum value of "Effective distance" modifier decreased to 15% (down from 25%), modifier increment decreased to 3% (down from 5%).

- Maximum value of "Reload Speed" modifier decreased to 10% (down from 15%), modifier increment decreased to 2% (down from 3%).

- Increased effective distance of all pistols and SMGs.

- Decreased damage drop with the distance for all SMGs.

- RGO blast radius increased to 8 meters (from 6 meters).

- Minimum damage of sniper rifles decreased from 80% to 70%.

- Increased the effective distance of 9A-91, OTs-14, SR-3M, AS VAL.

- The level of the starting weapons increased from 0 to 1.

- Starting weapons can no longer be disassembled into details.

Weapon Modules

- By killing opponents you will now unlock modules which can be then installed on your weapons.

- Each module improves certain weapon characteristics, sometimes lowering other parameters. Please find the complete list of module types below.

- Modules for each weapon are unlocked separately.

- The number of kills required to unlock each module depends on the tier of the weapon.

- Modules for weapons received during in-game events unlock separately from their standard version counterparts.

- All premium weapons are provided with all modules unlocked.

- Your premium weapons will receive all their modules automatically.

- Each weapon can have no more than 3 modules installed at a time.

- Some lower tier weapons have only two modules available.

- The starting weapons have no unlockable modules.

Types of Modules

Muzzle Devices

- Flash Hider: reduces muzzle flashes.

- Vertical (or horizontal) muzzle breaks: decrease the vertical (or horizontal) recoil by 5%.

- Silencer: reduces the shot loudness, decreases the effective range by 20%.

- Duckbill: decreases the vertical dispersion of buckshot.

- Choke: decreases the dispersion of buckshot.

- Heavy barrel: reduces the dispersion by 20%.

- Long barrel: increases the effective range by 20%.

Grips and Laser Sights

- Laser sight: reduces the dispersion when firing from the hip by 10%.

- Vertical grip: reduces recoil by 5%.

- Angled grip: reduces dispersion while moving by 10%.

- Potato grip: reduces sight sway by 15%.

Sights

- Collimator sight.

- х2 magnification scope.

- х3 magnification scope.

- х4 magnification scope.

- х6 magnification scope.

- х8 magnification scope.

- Alternate х3/х6 magnification scope.

- Alternate х4/х8 magnification scope.

Stocks (only for AS VAL, 9A-91, VSS, VSK-94 instead of muzzle devices)

- Ergonomic stock: reduces recoil by 5%.

- Sniper stock: reduces the aiming time by 20%.

Decals and Camouflages

- Standard (non-premium) decals and camouflages cannot be purchased in the shop or received after the match. They can be received for achievements only.

- All the decals and camouflages are now available in one copy only, but can be applied to any number of equipment.

- The list of your decals and camouflages is available in the Workshop.

- Decals and camouflages now increase experience and reputation gain. Bonuses of the same decal/camouflage don't stack.

- You will automatically receive the decals and camouflages you had before the update, even if you don’t have the appropriate achievements yet.

- If you had several copies of the same decal or camouflage, only one will remain. The rest will be removed and you will get their full price.

Special Items and Boosters

- Special items now function in the same way as boosters.

- The slot for special items has been removed.

- The cost of every special item is now 500 silver.

- Special items last one battle.

- +50% experience, silver and reputation boosters now last 5 battles.

- Cost of every +50% booster is now 20 gold.

- You can still find special items and boosters after a battle.

- Special items and boosters have their own interface window (in the right corner of the main lobby screen).

- You will still have all the special items and boosters you had before the update.

Supplies

- Supplies (medkits, grenades, traps, mines) are no longer stored in the inventory.

- Supplies are now free of charge.

- When clicking on the supply slot you will see what can be placed in that slot.

- For the locked items you can see their unlock conditions.

- When selecting an item it automatically fills the slot to its maximum capacity (the quantity can be decreased to reduce the overall weight).

- Items can no longer be found after a match.

- "Motherworth" now reduces the sight sway by 15% (used to be 20%).

- All your supplies will automatically be sold for their purchase price.

Calculation of the Battle Costs

- The total cost of ammo now does not depend on the number of clips taken into battle.

- The cost of ammo is included in the cost of weapons.

- Now your equipment does not have wrecks, but there is a repair cost after the battle. This cost is fixed.

- The modifiers no longer influence the equipment repairs cost.

- Each equipment profile has its own cost, depending on the items it has.

- The total cost of battle is calculated proportionally to the time you used each of the profiles.

- When you don’t have enough silver to repair an expensive profile, you will be notified it’s impossible to start a match. The game will suggest to switch off the expensive profiles.

Character Skills

- Reloading: increment per skill level reduced to 5% (down from 10%).

- Steady breath: increment per skill level increased to 3% (up from 2%).

- Accuracy: increment per skill level reduced to 2% (down from 3%).

User Interface

- Quick commands in battle are now selected in radial menu (accessed by pressing middle mouse button/wheel by default).

- In-game lobby interface has been completely redesigned.

- Icons of all items, skills, tasks and modifiers have been redesigned.

- The articles in-game encyclopedia have been updated; old images replaced.

- Now each item in the workshop has a list of the available modifiers with their range of possible values.

- The friend list now indicates for how long the player has been in battle.

- Survarium launcher has been redesigned to correspond to the new in-game UI.

- The design of the game logo has been updated.

- Added a message when there's not enough gold to purchase a stash map while searching for loot after a match.

- Registration and login via Facebook, Google+ and VKontakte is implemented. You can link your Survarium account to your account or accounts in any of those social networks and use them to login into the game and the website.

- Added support for several simultaneous in-game events.

- Changed the colors of modified items. One modifier – green color, two modifiers – blue color. Used to be vice versa.

Visuals and Animation

- You can now try on the equipment on your character before purchasing it.

- Added a new login screen.

- Created a new lobby scene.

- Added new animations for weapons with modules.

- Added simplified models (LOD) for all the equipment to improve the game perfomance.

Sound and Music

- All quick commands now have voice overs in English, Russian and Ukrainian languages. For game localizations in other languages English voiceovers are used.

- Locations loading screens now each have unique music.

- Added unique music for in-game lobby.

- Added music to indicate the match about to end.

- Added victory/loss music.

Other Changes

- End-User License Agreement has been moved to the website.

- Christmas sweater and pants were disabled.

- All the crates with awards for leagues will be automatically opened upon your first login into the game. You will receive the contents of the crates.

- Crates with items have been removed from the game.

- Leagues and clan battles have been deactivated.

- New game tutorial added.

- The first game session for newcomers has been made easier.

Bug Fixes

- Fixed an authentication issue when navigating to the web shop from the game client.

- Fixed various mistakes in the game localizations.

- Fixed incorrect sounds of steps when sounds were played with a delay or not played at all.

- Fixed the achievements that were previously impossible to get.

- Incorrect faction tiers for several premium items fixed.

- Passable wall on London location has now been fixed.

- Fixed an invisible wall in the central building in London.

- Passable wall on Chemical Plant location has now been fixed.

- Hospital roof on Vostok Radar Station location has been fixed.

- Fixed an issue when the players could climb up to the roof of Vector Laboratory location.

- Fixed respawn points on Rudnya location.

- Fixed spots where you could move out of the boundaries of Vostok Radar Station location.

- Fixed spots where you could move out of the boundaries of Tarakanovsky Fort location.

- Other geometry fixes done on all the game locations.

- Now the damage inflicted on hands is calculated correctly.

- Fixed a synchronization issue when simultaneously activating onyx and larkspur artifacts.

- The game client no longer crashes when the player receives more than 5 complaints on the killcam screen.

- Introduced small changes to the environment and lighting on all locations.

- Fixed an incorrect calculation of dispersion on the move.

- It's no longer possible to leave the battle area on several locations.

- Game settings are now saved correctly when closing the game client with Alt+F4.
 
messo subito a scaricare, comunque il F2P non mi fà ben sperare,
Non è per niente P2W, le cose che puoi comprare con i crediti che compri con la moneta reale sono cose in più che sembrano fighe ma che in realtà non fanno molta differenza //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif lo status premium invece ti da solo un boost all'esperienza e ai crediti guadagnati, niente di che //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

Edit- ho provato a vedere un po' le novità...sono rimasto un po' deluso per quello che hanno fatto...ogni mod costa 100 monete d'oro (valuta che si può ottenere con i soldi reali)...c'è un altro modo per sbloccare i vari componenti, facendo kill con quell'arma, esempio: il soppressore lo sblocchi dopo 15 kill, certo non è un problema, però i potenziamenti più op li sblocchi dopo 300 kill...sono veramente tante eh...poi boh magari mi sbaglio...forse oggi ci faccio qualche partita per vedere com'è... //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ultima modifica da un moderatore:
Non è per niente P2W, le cose che puoi comprare con i crediti che compri con la moneta reale sono cose in più che sembrano fighe ma che in realtà non fanno molta differenza //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif lo status premium invece ti da solo un boost all'esperienza e ai crediti guadagnati, niente di che //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
Edit- ho provato a vedere un po' le novità...sono rimasto un po' deluso per quello che hanno fatto...ogni mod costa 100 monete d'oro (valuta che si può ottenere con i soldi reali)...c'è un altro modo per sbloccare i vari componenti, facendo kill con quell'arma, esempio: il soppressore lo sblocchi dopo 15 kill, certo non è un problema, però i potenziamenti più op li sblocchi dopo 300 kill...sono veramente tante eh...poi boh magari mi sbaglio...forse oggi ci faccio qualche partita per vedere com'è... //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
speriamo, appena finisco il download lo provo

- - - Aggiornato - - -

allora, fatto due partite.... il gioco in sè è fatto bene, peccato per il ping che mi variava da 500 a 650 //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Up anti cut-off

 
Online la 0.50, aggiunte le missioni pve story-driven...da provare, sopratutto se si può livellare e guadagnare grana per il pvp :ahsisi:

Lo metto in download dai...

 
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