Leggere di FFXIII droppato mi fa male al Kokoro, ma almeno rimedi rigiocando al IX.Final Fantasy IX (3 ore).
Intanto double post ma probabilmente I jrpg vanno poco d'estate, poi molti sono partiti per Tsushima o per il mare reale e tutto torna
Che dire, mi sembra di essere tornato a casa. I personaggi sono già simpaticissimi e la traduzione ita, seppur discutibile, strappa qualche risata.
Il primo scenario "grandino" dove si controlla Vivi l'ho girato da cima a fondo in cerca di oggetti, ho pure giocato una decina di partite a carte.
Ho capito che venti anni fa non sapevo minimamente cosa stessi facendo sul Tetra Master, da internet ho appreso che gli hp delle carte sono variabili e che le 4 cifre corrispondono a vari attributi attacco e difesa magica fisica. Ai tempi la regola era la seguente: quella carta di solito vince molti scontri quindi continuo ad usarla. Ma anche in questo luglio 2020 e considerando gli attributi, le partite mi sembra che vadano un po' a C quindi salvo spesso prima di cimentarmi.
Scenari: hanno preso letteralmente vita grazie alla mod moguri (sono su PC). Sembrano dei quadri. La capitale del regno e in generale lo stile ricorda quello dei bravely default, ecco perché hanno attirato la mia attenzione (poi siamo sempre in casa square). Dopo l'indigestione futuristica di FF8 apprezzo ancora di più la cosa.
Colonna sonora: ho la versione orchestrale, sempre grazie alla mod. Per il momento il 90% delle tracce è ottimo, secondo me Nobuo era al top della forma quando ha composto il tutto.
Al prossimo update.
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New Additional Contents
- Raid Dungeon
- 4 new maps:
The Spire of Eternity Research
- The Lost Paradise
- The Silent Icegaol
- Beastsnare Grotto
[*]new accessories have been added as a reward of the Raid Dungeon
[*]Added Wayfarer “ReoNa” and her Sub Episode
[*]Added “Prize Outfit (Medina)”
[*]Added “Icethorn / Goldflower Warrior Garb/Gavel of Gluttony / Wayfarer Armor / Dark Knight Claymore” in the Visualize Attire
[*]After Chapter 1 is completed, costumes worn by the residence in the Underworld will be unlocked in the Visualize Attire (Total of 18 costumes for male characters, and 33 costumes for female characters. Costumes can be worn by Kirito and Eugeo)
[*]Added Finish Arts to the “Mirage Blade of Inferno"
[*]Added Face patterns and Hairstyles in the Character Create
[*]Added “” in the visualize attire with conditions.
Fixed issues
- Chapter 1: “First Real Fight”, “Low Attendance”: The player may be unable to progress through the event after talking to Ronie and Tiese. Now, players will able to talk to Ronie or Tiese again after saving and returning to the title screen after only talking to one of the characters.
- Chapter 1: “All That You Can Be” event (Sadore’s event): If the player accepts the service quest “Marriage Mishap” during the “All That You Can Be” event, the player may get stuck when moving to Sadore’s shop while being told to go to Abyssena’s shop. Players are now able to successfully complete both quests.
- Chapter 1: “Labyrinth of Memories”: Players have been unable to go down to the 90th floor from the 95th floor as they are blocked by an invisible wall. Now, players can now successfully go back to the 90th floor from the 95th floor.
- Chapter 2: Fixed an issue that occurs during the event where the player needs to proceed to the town of Sustira in Sothercrois.
- Chapter 3: “Clamp Cluster” Fixed the issue where the player will not be able to proceed due to being blocked by an invisible wall on certain occasions.
- Service quest: Fixed the issue where the player gets stuck during the service quest; “Defeating the Waterfall Beasts”.
- Others: During the main quest in Warmia Greenbelt, Deusoldort Desert, and Cordea Plains, partner characters used to trigger an event that prohibits the player to go beyond the playable area, and repeat labeling the same text, but now partner characters will no longer trigger that event.
Fixed the issue where players will be stuck when they perform a back flip on a certain location in the 95th floor of Central Cathedral.
- Online Multiplayer: Players with a low progress of the main quest will not match with players with a higher progress, and the progress will not be affected by the host player.
- Fixed issues where players will clip through the map in certain areas.
- Fixed issues where the snow and rain weather effects slows the game.
- Improved loading and FPS issues. (Further improvements is planned in upcoming updates)
- Improved camera controls (Further improvements is planned in upcoming updates).
- “Auto-Jump Obstacles” settings will now only apply when the player is running.
- Fixed the issue where progress would not be saved when crafting multiple items repeatedly.
- Fixed the issue where the proficiency of party members will decrease under certain occasions.
- Fixed the issue where the enemy character would cancel their winning animation when the player loses a Bladelock.
- Fixed the issue where the camera gets locked when the player becomes unable to fight.
- Fixed the issue where the player was able to move the camera while sharing the bed with a partner.
- Fixed the issue where hints for Main Quest would show up above another player.
- Changed the label of item rarities so it is easier to understand.
- Added the “Combat log” option.
- Items can now have a discount depending on the player’s Renown.
- While no enemies are targeting the player, pressing down the left stick will allow the player to sheathe and run.
- Lowered the difficulty of Chapter 1.
- When a deflect is successfully pulled off, the follow up attack will no longer be cancelled by guarding.
- Enemies teleporting back to its original position will no longer reset its health.
- Fixed the issue where the player will clip through the wall when using certain sword skills in certain areas.
- Improved the speed of changing tabs in the menu.
- Fixed the issue where an unintended icon would appear on screen when Ally Skills are pulled off.
- Fixed issues where the pin on the map will disappear on certain occasions.
- Fixed the issue where the weapon you bought and equipped at a store will not be reflected in the model in the main menu.
- Fixed the issue where the quest icon changes under certain occasions.
- Fixed and balanced overall issues regarding the Wayfarer.
- Fixed the issue where the camera moves unintentionally when talking to a Wayfarer while a battle starts in the other player’s game.
- Fixed graphical issues regarding character’s equipment.
- Fixed the issue where the guest player cannot bring an NPC Wayfarer to multiplayer mode.
- Fixed the issue where the player starts outside of a map when failed to synchronize quest progress.
- Fixed the issue where players will be unable to control their character when revived during a swimming state.
- Fixed the issue where the guest player will not be able to control their character when the connection fails during certain occasions.
- Fixed the issue where the sitting motion is not synchronized between players in the same lobby.
- Fixed the issue where guest players with a low progress of the main quest was able to join a lobby with a higher progress rate.
- Fixed the issue with the quest icons being labeled unintentionally when the player opens the map in Santoria.
- Fixed several descriptions of certain quests.
- Fixed sub episodes “Alice's Resolve: Her Final Fight” and “Medina's Resolve: Her Final Fight” to be accessible even after a certain period of time.
- Fixed certain text colors to match their effect.
- Fixed issues regarding Bladelock
- Corrected the description of "Heavy Blow" to match its motion.
- Increased overall damage of Sword Skills.
- Fixed enemies’ motions when certain skills are used.
- Balanced the attacks by Bows to increase its range of normal attacks.
- Fixed motions of certain skills.
- Fixed the labels Buff List to show correct icons.
- Adjusted several effects pulled by certain sword effects.
- Fixed the issue where the buff “HP Slip” is triggered unintentionally in Santoria.
- Added tutorial for Wayfarers and Play Avatars.
- Fixed typographical errors in certain tutorials.
- Fixed issues where the tutorial would not get triggered.
- Fixed issues where the tutorial video gets disturbed.
- Fixed the issue where the “Customization Points” gets used under certain occasions when setting an Arts Code.
- Balanced overall settings of the Advanced Coding system.
- Fixed certain texts regarding the Arts Code conditions.
- Fixed the issue where the direction pad gets uncontrollable after deleting an Arts Code.
- Fixed the issue where an application error occurs when editing the storage of the Arts Code under certain occasions.
- Fixed the issue where the pre-set number of the Arts Code changes unintentionally.
- Fixed the issue where a message window pops up unintentionally after the player cancels deleting a Segment.
- Fixed the issue where players will not be able to change their weapons after certain controls in the Records Menu.
- Fixed the issue where the combat Skill "Beast's Bellow" was un-recordable.
- Fixed other minor bugs and issues
Improvements
- Loading time
- Frame rate
- Auto save points
- Camera movements and controls
- Mouse / Key assignments
Bandai Namco Studio filed a trademark for “Survival Quiz CITY” and Kadokawa Corporation filed one for “Sword Art Online: Variant Showdown.” It should be noted that while Bandai Namco publishes and develops the Sword Art Online games, the trademarks are held by Sword Art Online project owner Kadokawa Corporation.
L'ho cominciato da un paio di giorni. Posso approfittare per chiederti una cosa? Il tipo di danno anti-material dei fucili da cecchino come funziona, quali vantaggi e svantaggi ha ed eventualmente dove posso controllarlo? Nel database ho trovato le spiegazioni dei danni fisico, ottico ed esplosivo, ma di questo non si fa menzione.Ho finito la main di SAO: Fatal Bullet, fortuna che il gameplay era immediato e non noioso, la storia è davvero bruttina, per non dire peggio.
I fucili non li ho mai utilizzati quindi non saprei sinceramente .L'ho cominciato da un paio di giorni. Posso approfittare per chiederti una cosa? Il tipo di danno anti-material dei fucili da cecchino come funziona, quali vantaggi e svantaggi ha ed eventualmente dove posso controllarlo? Nel database ho trovato le spiegazioni dei danni fisico, ottico ed esplosivo, ma di questo non si fa menzione.
Ok, grazie per averlo taggato, aspetterò la sua risposta.I fucili non li ho mai utilizzati quindi non saprei sinceramente .
Dovresti provare a chiedere a Siriodorione
Azz ok pazienza, grazie lo stesso per essere passato.Non ricordo molto di quel gioco Mi spiace. Fra l'altro mi avete fatto ricordare che voglio rigiocarlo con tutti i DLC
EDIT: comunque credo sia il destino che mi ha portato qui...assurdo, vi spiego...non mi ero accorto che la versione complete edition del gioco sta in sconto sullo store a soli 17 euro e scade fra 13 ore l'offerta. Se questo non è culo non so cosa sia. Grazie
Il cecchino comunque lo usai pochissimo e mi misi ad usarlo molto per farmare l'uso di quell'arma che volevo sbloccare il trofeo, poi vidi che era troppo lungo e lasciai perdere. Non mi misi quindi lì a verificare le cose di quel tipo. Ora pensa che nemmeno ricordo il tipo di cosa che dici, però pensavo, sulle altri armi cosa fa? Hai provato? O la hai solo su quella?Azz ok pazienza, grazie lo stesso per essere passato.
Se l'avessi saputo ti avrei avvisato perché ho preso proprio quella. Meglio così allora.