Saga Sword Art Online

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Nuove immagini e info su SAO: Hollow Realization.

Immagini:

http://gematsu.com/gallery/sword-art-online-hollow-realization/october-11-2016/

■ Kizmel (voiced by Shizuka Ito)

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A dark elf swordswoman who protects the woods. As a special quest NPC, she has another encounter with Kirito and Asuna. She wields a one-handed, curved sword and fights to protect her friends. Her proud and gallant posture remains in effect in “Sword Art: Origin.”

■ Story: A New Death Game

During his adventure, Kirito notices that an NPC he knows is no longer there. Kirito gets an uncomfortable feeling. After, when speaking with the information dealer Argo, Kirito learns of the truths hidden within this game. When an NPC dies, they aren’t resurrected, rather an entirely different character appears. All of the NPCs in “Sword Art: Origin” have their own unique settings and A.I. In other words, there are no replacements, as they are unique existences in this world.

“If NPCs die here, they don’t return to where they came from. This is a very death game itself.”

“NPCs… a very death game itself…”

Premiere is a strange girl Kirito met in the Town of Beginning. She’s also an NPC. Kirito, who gradually deepened his interactions with Premiere during his adventure, worries about and searches for Premiere.

“If she dies, the Premiere we know will never again be…”

If something happened to Premiere, Kirito would never again be able to encounter her. The unfortunate Premiere, however, is taken out to a field by a player who intends to harm her. Kirito makes haste in order to save her.

“Therefore… I have to protect you.”

■ Sword Skill Connect

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Sword Skills can be linked together under specific conditions, shortening the skills’ commitment window. Since battles without breaks between attacks are possible, you should continue to link your Sword Skills via Sword Connect.

■ Field Quests

Event Fragments

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When moving about the field, special quests called “Event Fragments” may be triggered. These quests are triggered under certain conditions, but when activated you’ll be able to check their locations on the map.

Episode Quests

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By clearing Event Fragments on the map, you’ll unlock larger-scale “Episode Quests.” By clearing both Event Fragments and Episode Quests on the field, you’ll be able to obtain various rewards.

Evil Gods

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When on the field, depending on the time and place, a formidable enemy known as an Evil God may appear. It would be almost impossible to defeat these monsters by playing normally. You might have to challenge it in cooperation with other players online.

■ Richter, The Mysterious Player

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Richter is a mysterious player. He seems to be an acquaintance of Sinon, but Sinon’s facial expression isn’t reassuring. Additionally, he refers to Kirito as the Black Swordsman, but for him to know that name… what is his real purpose?

■ DLC: “Shrine Maiden of the Abyss”

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The paid “Shrine Maiden of the Abyss” downloadable content will consist of three chapters that tell a new story.

■ Free Major Update: “Fighters of the Blue Sky”

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A free major update tentatively titled “Fighters of the Blue Sky” will be released by the end of 2016 that adds 20 hours of gameplay. Here is everything that’s included:

Additional characters Seven and Rain from Sword Art Online: Lost Song

Story and map additions

New feature: PvP

Applied user feedback

Additional story volume (play time is approximately 20 hours)
http://gematsu.com/2016/10/sword-art-online-hollow-realization-details-kizmel-new-death-game-field-quests

 
Ultima modifica da un moderatore:
Intervista su Hollow Realization.

Is Laughing Coffin involved?
Futami: “That’s a secret!”

Why did you decide to return to an Aincrad-like setting with Ainground instead of jump to the expected Gun Gale Online?

Futami: “Of course, I myself have considered making a Gun Gale Online game. But at the same time, you’ve always had to start at not-level 1 in all of the previous games—you know how Kirito would be level 100 at the start of the previous games, because he’s already that level? I wanted to create a Sword Art Online game where players can start from level 1. That’s the gameplay experience I would like to provide players. So that’s one of the reasons we came up with this idea of Ainground, this Aincrad-like “Sword Art: Origin.” Now, the player can experience how Kirito adventures through the world of Sword Art: Origin from the base level.”

How long can we expect the game to be?

Futami: “If you just play through the main game, it’s about 30 to 40 hours. Of course, including replayability elements like leveling up to the maximum level, doing all the quests and such, then it’s going to be about 70 to 100 hours of gameplay.”

You have all these characters you can recruit for your party. Why did you decide that only Kirito is playable?

Futami: “So in this game the player can only control Kirito, and the others are your party members. One of the main elements of your party members this time is that you can give them orders or commands to tell them what you want them to do in battle. It takes time to put together your best party members—there’s over 300 to recruit—and if you could control the other party members, I don’t think you’d have the time to find your best to develop and organize. That’s why I made only Kirito playable.

“We wanted to create a game where Kirito starts from level 1. Also, if we were to look at Lost Song, which let players use other characters like Asuna—one of the themes of the story is ‘Kirito and the others.’ So they have conversations together with other characters and the story progresses. So the story is not only mainly about Kirito. But in Hollow Realization, it’s Kirito’s story. It’s focused mainly on him. When he meets and interacts with Premiere, that’s when the story moves on. Another reason is that if players tried to max out Kirito’s level and all of his skills, it would take about 50 to 60 hours of playtime. If you tried to do that for a bunch of other playable characters, it would take a really long time.”

Can you talk a bit about the post-launch update you announced at Tokyo Game Show 2016?

Futami: “Well, the update will also include PvP. As for the story, it isn’t quite fixed yet, but we’re considering how Seven and Rain will join Kirito’s party, and they’ll go to the arena to fight against other characters. That’s what we’re trying to build the story around. The play time of the update is estimated to be about 15 to 20 hours. And if you’re including replayability elements, it will be about 50 hours. I say that because we also announced that paid downloadable content is in the works. We’re trying to have the same amount of volume that’s in the update for each of the paid downloadable contents. So if people play the update, experience the Rain and Seven story and its volume, then they’ll have an idea of what to expect in terms of volume for each of the downloadable contents. (Sal: It’s kind of like a free preview.) Indeed, it’s exactly that.”

We’ve only see the PlayStation 4 version of the game so far. How is the PS Vita version coming along?

Futami: “For the PS Vita version, of course there is a difference in the hardware, so things such as graphics and frame rate are a little bit downgraded from PlayStation 4. Any other thing, such as the MMORPG-like gameplay experience you can find in the PlayStation 4 version can also be experienced in the PS Vita version.”

Is there cross-save or cross-play?

Futami: “We don’t have cross-platform gameplay this time, but we will support cross-save. So of course users who like to take their game on the go can bring their saves to PS Vita and back.”

Do you see PS Vita as a relevant platform for Sword Art Online going forward? I know it’s still a popular platform in Japan, but how long do you see that momentum lasting?

Futami: “That’s a difficult question! Of course, if there are a lot of users asking for it, we would like to have a PS Vita version. As you said, it’s still a popular platform in Japan and there are a lot of Sword Art Online fans across the world who want to play the games on PS Vita. I’m still considering PS Vita this year and next year, but after that, maybe we need to shift our focus to PlayStation 4, Xbox One, and Steam. Maybe I’ll need to focus mainly on those three platforms to create Sword Art Online games. Of course, this is still all just consideration.”

You recently announced Accel World vs. Sword Art Online. Can you share any information about that?

Futami: “Nothing! (Laughs.) There is a lot that I want to say that I can’t say yet. But as for the gameplay experience, the things that players may not be able to do in Hollow Realization may be doable in Accel World vs. Sword Art Online. Also, regarding the story, it’s going to be mainly a story progressed in Sword Art Online, but there will of course be Accel World characters involved. And of course, this game will be easily accessible to all Sword Art Online fans because both titles are written by Reki Kawahara, and there is also a link between their stories. So I think fans of Kawahara’s work will be able to fully enjoy this story.”

PlayStation VR is about to release. What are your thoughts on that?

Futami: “Personally, I think the release of PlayStation VR is really great for the games industry. It brings a virtual reality experience to all the players, and that’s a new experience. As for Sword Art Online, because all of the characters in the game are attack their opponents using swords, that is one of the difficult things to express in virtual reality. So maybe we’ll need a little more time to get used to it in the virtual reality world. But I think the future of virtual reality is really bright and hope that I too can do something involving virtual reality at some point.”
http://gematsu.com/2016/10/interview-sword-art-online-hollow-realization-producer-yosuke-futami-nycc-2016

 
Ultima modifica da un moderatore:
VabbehCosa ci sia da censurare lo sanno solo loro
Probabilmente il cero era troppo basso per mantenere quella scena. Comunque scaffalissimo da quel che ho visto al gamesweek e qua a Lucca . :mah:

Inviato dal mio LG-H850 utilizzando Tapatalk

 
Probabilmente il cero era troppo basso per mantenere quella scena. Comunque scaffalissimo da quel che ho visto al gamesweek e qua a Lucca . :mah:
Inviato dal mio LG-H850 utilizzando Tapatalk
Fa schifo?

 
Probabilmente il cero era troppo basso per mantenere quella scena. Comunque scaffalissimo da quel che ho visto al gamesweek e qua a Lucca . :mah:
Inviato dal mio LG-H850 utilizzando Tapatalk
Ma come, era spettacolare la demo, veramente immersivo :sard:

 
Recensioni di Famitsu.

SaGa: Scarlet Grace ha preso 8, mentre Akiba's Beat è stato randellato per benino, con un 6.75 di media.

Adventure Time: Nameless Oukoku no Sannin no Princess (PS3) – 7/7/7/6 [27/40]Adventure Time: Nameless Oukoku no Sannin no Princess (PS Vita) – 7/7/7/6 [27/40]

Adventure Time: Nameless Oukoku no Sannin no Princess (3DS) – 7/7/7/6 [27/40]

Akiba’s Beat (PS4) – 7/7/7/6 [27/40]

Battle Garegga Rev.2016 (PS4) – 8/7/9/8 [32/40]

Dishonored 2 (PS4) – 9/9/8/8 [34/40]

Dishonored 2 (XBO) – 9/9/8/8 [34/40]

Jikkyou Powerful Pro Baseball Heroes (3DS) – 7/8/8/7 [30/40]

The Last Guardian (PS4) – 10/9/9/10 [38/40]

Quest of Dungeons (3DS) – 7/7/7/7 [28/40]

SaGa: Scarlet Grace (PS Vita) – 8/8/8/8 [32/40]
http://gematsu.com/2016/12/famitsu-review-scores-issue-1462

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Qualche breve info su Accel World VS Sword Art Online (PS4/PSV).

Domani ci saranno anche degli scan.

Accel World VS Sword Art Online uses the world of Sword Art Online: Lost Song as its base, which is set in “ALfheim Online” and lets players move freely about in 360 degrees.
Here’s the prologue to the story: “In the world of ALfheim Online, where Kirito and friends are adventuring, sudden and urgent maintenance is announced. In chasing after Yui, who is heading somewhere and acting different than usual, Kirito and Asuna are assaulted by a mysterious black machine humanoid avatar called ‘Black Lotus.'”

The following characters are confirmed to appear:

Kirito (voiced by Yoshitsugu Matsuoka)

Asuna (voiced by Haruka Tomatsu)

Lisbeth (voiced by Ayahi Takagaki)

Silica (voiced by Rina Hidaka)

Black Lotus (voiced by Sachika Misawa)

Silver Crow (voiced by Yuki Kaji)

Lime Bell (voiced by Aki Toyosaki)

Scarlet Rain (voiced by Rina Hidaka)

Battles use the “Ground-Sky Active Change Battle” system, where players can switch between characters in a three-person party and attack enemies in real time both on land and in the sky. A screenshot in the magazine shows a party consisting of Kirito, Asuna, and Silver Crow.
http://gematsu.com/2016/12/accel-world-vs-sword-art-online-uses-world-sword-art-online-lost-song-base

 
quel SaGA coso è arrivato addirittura a 32 deve avere degli enormi lati positivi nascosti:asd:

non c'è fretta per Millennium Twilight, ho ancora davanti tutto HRealization:morristend: senza contare gli episodi DLC nel 2017:morristend:

 
Da oggi è disponibile la demo di Akiba's Beat (ovviamente in giapponese).

Potete scaricarla qui:

https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/%e3%82%a2%e3%82%ad%e3%83%90%e3%82%ba%e3%83%93%e3%83%bc%e3%83%88%e7%89%b9%e5%88%a5%e4%bd%93%e9%a8%93%e7%89%88/cid=JP0048-CUSA06946_00-TRIAL00000000SET

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Dragon Ball Fusions uscirà in Europa il 17 febbraio.

http://gematsu.com/2016/12/dragon-ball-fusions-launches-february-17-europe

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Sony ha annunciato un reboot per smartphone di Arc the Lad.

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A reboot project that continues the story of the famous PlayStation RPG Arc the Lad featuring the original staff is in development. This includes Arc the Lad 1 and 2 producer Toshiro Tsuchida, scenario writer Norihiko Yonesaka, art planning and supervision’s Eiji Koyama, Ryuichi Kunisue, and Hiroshi Hayashi, and music by T-Square’s Masahiro Andoh. It is developed by AltPlus.
http://gematsu.com/2016/12/sony-announces-smartphone-games-lineup-hot-shots-golf-wild-arms-parappa-nis-square-enix-projects

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Usciti i dati di vendita JP della settimana dal 28/11 al 4/12.

Final Fantasy XV ha fatto intorno alle 700'000 (lol alle 3,791 copie Xbox). Famitsu ci riporta che ha venduto il 60-80% del distribuito. Il paragone col XIII è l'unico che ha senso, perché il XIV è di un genere differente, con uscite frammentate e XIII-2 e XIII-3 sono sequel. Allo stesso tempo, sono passati parecchi anni da allora e la situazione è cambiata abbastanza, quindi non è che voglia dire molto. Comunque, il XIII fece oltre il doppio: poco più di un milione e mezzo. FFXV ha fatto fare belle vendite alla PS4, ovviamente.

E' uscito anche Digimon Universe: Appli Monsters, su 3DS, che non è arrivato nemmeno a quota 10'000. Famitsu riporta che ha venduto lo 0-20% delle copie. Un disastro epocale, in sostanza... farlo uscire poco dopo FF e soprattutto Pokémon è stato proprio furbissimo. Kudos.

Software Sales (followed by lifetime sales)[PS4] Final Fantasy XV (Limited and Bundled Editions Included) (Square Enix, 11/29/16) – 690,471 (New)

[3DS] Pokemon Sun / Pokemon Moon (Nintendo, 11/18/16) – 223,051 (2,189,345)

[3DS] Super Mario Maker for Nintendo 3DS (Nintendo, 12/01/16) – 162,180 (New)

[PS4] Watch Dogs 2 (Ubisoft, 12/01/16) – 39,965 (New)

[3DS] All Kamen Rider: Rider Revolution (Bandai Namco, 12/01/16) – 23,308 (New)

[PSV] SD Gundam G Generation Genesis (Bandai Namco, 11/24/16) – 10,112 (98,436)

[3DS] Animal Crossing: New Leaf – Welcome Amiibo (Nintendo, 11/24/16) – 9,910 (26,827)

[PS4] SD Gundam G Generation Genesis (Bandai Namco, 11/24/16) – 8,500 (96,069)

[PSV] Minecraft: PlayStation Vita Edition (SIE, 03/19/15) – 8,028 (933,983)

[3DS] Mario Party: Star Rush (Nintendo, 10/20/16) – 7,859 (78,084)

[3DS] Digimon Universe: Appli Monsters (Bandai Namco, 12/01/16) – 7,255 (New)

[Wii U] Minecraft: Wii U Edition (Mojang, 06/23/16) – 6,931 (189,150)

[3DS] Kirby: Planet Robobot (Nintendo, 04/28/16) – 5,011 (478,487)

[PS4] Samurai Warriors: Sanada Maru (Koei Tecmo, 11/24/16) – 4,877 (31,559)

[PS4] Battlefield 1 (EA, 10/21/16) – 4,869 (214,373)

[3DS] Sumikko Gurashi Mura wo Tsukurun Desu (Nippon Columbia, 07/21/16) – 4,626 (81,344)

[PS4] Call of Duty: Infinite Warfare (Activision, 11/04/16) – 4,403 (153,863)

[3DS] Beyblade Burst (FuRyu, 11/10/16) – 3,895 (29,867)

[XBO] Final Fantasy XV (Limited Edition Included) (Square Enix, 11/29/16) – 3,791 (New)

[Wii U] Splatoon (Nintendo, 05/28/15) – 3,714 (1,501,713)

Hardware Sales (followed by last week’s sales)

PlayStation 4 – 110,318 (33,859)

New 3DS LL – 53,414 (45,622)

PlayStation Vita – 20,141 (12,240)

2DS – 17,623 (18,158)

PlayStation 4 Pro – 8,032 (8,243)

New 3DS – 7,432 (6,955)

Wii U – 4,718 (3,493)

PlayStation 3 – 704 (623)

3DS – 368 (482)

Xbox One – 256 (778)

3DS LL – 92 (95)
http://gematsu.com/2016/12/media-create-sales-112816-12416

http://www.famitsu.com/biz/ranking/

- - - Aggiornato - - -

8 scan di Accel World VS Sword Art Online: Millennium Twilight per PS4 e PSV.

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Un paio di nuvi scan di Akiba's Beat per PS4 e PSV.

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2 nuovi scan del puzzle RPG Puyo Puyo Chronicle per 3DS.

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8 scan di SaGa: Scarlet Grace per PSV.

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annunciata anche la data per Accel World VS Sword Art Online: Millennium Twilight 16 Marzo O_OO_OO_OO_OO_OO_OO_O:morristend: ma son dei dementi, tra tre mesi:morristend: ma è appena uscito HRealiazation senza contare gli episodi DLC che l'accompagneranno nel 2017

ok che son due team che si alternano ma mi sembra davvero esagerata una gestione di questo tipo:morristend:

 
annunciata anche la data per Accel World VS Sword Art Online: Millennium Twilight 16 Marzo O_OO_OO_OO_OO_OO_OO_O:morristend: ma son dei dementi, tra tre mesi:morristend: ma è appena uscito HRealiazation senza contare gli episodi DLC che l'accompagneranno nel 2017ok che son due team che si alternano ma mi sembra davvero esagerata una gestione di questo tipo:morristend:
Ne hanno anche rilasciato uno spot tv e un trailer, che potete vedere qui.

(TV spot a 1:14:00, gameplay trailer a 1:18:46.)



http://gematsu.com/2016/12/accel-world-vs-sword-art-online-millennium-twilight-launches-march-16-japan

 
Trailer dell'ultimo aggiornamento per SAO: Hollow Realization (PS4/PSV).

As previously detailed, the update includes Sword Art Online: Lost Song characters Rain and Seven, the introduction of the new “PvP” feature, and 20 hours of additional story (70 hours including all the side elements).
https://www.youtube.com/watch?v=L7qBpMOb8Ac

 
Nuovo trailer di Accel World VS Sword Art Online (PS4/PSV).



http://gematsu.com/2016/12/accel-world-vs-sword-art-online-second-trailer-sachi-alo-ver-first-print-bonus-character-announced

- - - Aggiornato - - -

Touhou Genso Wanderer slitta al 21 marzo in USA e 24 marzo in EUR.

Il gioco includerà anche Touhou Double Focus, in USA su un disco tutto suo, in Europa come voucher per il PSN.

http://gematsu.com/2016/12/touhou-genso-wanderer-touhou-double-focus-delayed-march-21-north-america-march-24-europe

 
Immagini concept varie di Project Re Fantasy:
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:coccolinofap:
6 scan di Project re Fantasy, il JRPG di Atlus nuovo. Presentano gli stessi artwork postati sopra da Koyomi. :ahsisi:

Al momento non ha una piattaforma, ma pare essere per home console.

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6 scan di Accel World VS Sword Art Online (PS4/PSV)

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promette bene il nuovo titolo Atlus ed è quasi bizzarro vederli su di un titolo fantasy tradizionale:asd: hanno fatto una specie di switch con Gust che invece adesso è su maghette in ambientazione urbana:asd:

per Millennium Twilight confermato praticamente tutto il cast di Accel World:mah: ottimo:mah:

 
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