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Trailer di Tales of Crestoria per smartphone




 
8 nuovi scan di Tales of Arise per PS4, Xbox One e PC.

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Qualche nuovo, breve dettagli su Tales of Arise

Here are some highlights from the interview:

  • “The second planet mentioned in the story introduction is not the star you see in the sky on the image artwork (pictured above).”
  • “The two planets are on a completely different cultural level from each other. Dahna’s more on the level of the Middle-Ages and they can’t even use magic.”
  • “It is not open-world. It’s a conventional RPG where you’ll walk across maps with the occasional dungeons to take on.”
  • “The world setting has been made so that you get that open-world feel to it. The elevation differences are well-depicted as well.”
  • “The battles are encounter type.”
  • “With the improvement of 3D presentations, there will more or less be some changes to parts relating to the anime side of things. However, this doesn’t mean that the anime parts will be completely gone. (When asked about Skits, he could not provide an answer.)


https://www.siliconera.com/2019/06/26/tales-of-arise-producer-says-the-anime-parts-arent-gone-but-there-will-be-changes/

 
No, non toccatemi le skit :monkashake:

 
Onestamente, se facessero le skit come delle vere e proprie cutscene, con tanto di regia e recitazione, a me farebbe un sacco piacere :sisi:  Una cosa simile fu fatta in Tales of the Tempest, e trovo che come struttura avesse del potenziale (anche se in quel caso, per ovvi motivi, non fu sfruttato).

 
Ultima modifica da un moderatore:
Per come erano negli ultimi Tales, tante e spesso lunghe, meglio, ma se la cosa può servire per fare un po di casino e mandare gente a casa, ASSASSINIIIIIIIIIIIIII!!!

 
Il nuovo personaggio dovevano mostrarlo proprio di spalle? :asd:

La creaturina che si vede alla fine potrebbe essere la nuova mascotte.

 
Non male il vestitino... :chris:  

Ed ecco un po' di gameplay anche per Tales of Crestoria, per smartphone.




 
Tales of Arise is the newest chapter of the popular Tales series of JRPGs, but many elements about the game still remain fully unknown.

In order to know more, Twinfinite attended a preview event at Bandai Namco Entertainment’s headquarters in Shinagawa, Tokyo, and Producer Yusuke Tomizawa provided a few more details about the title.

Tomizawa-san mentioned that while this is a JRPG, the team aimed to achieve really exhilarating action battles.

He stressed on the fact that the whole art direction, from characters to environments, is handled by Minoru Iwamoto. This is quite new for the series, and it has the goal to have the whole world feel more unified in its looks.

While the team is using Unreal Engine 4 for the game, they’re not just using the engine’s visuals as-is, but they’re doing their best to add the essence and feel of the Tales series to them. That is something that takes time. 

One of the relevant elements of the world of Tales of Arise is Astral Energy, which permeates everything. Someone utilizing that energy is called “Astral Arts.”

People from Rena have been using to use Astral Arts for a long time. Shionne is one of them and she can use Astral Arts to heal. When she does so, her eyes glow blue.

On the other hand, Alphen can’t use Astral Arts but he can use the Torch Flame Sword that Shionne herself gives him.

The sword is tremendously powerful, so much that it burns the hand that wields it. While Alphen doesn’t feel any pain he isn’t immortal, and he still receives severe physical damage. 

That’s when Shionne’s healing power comes into play, as she can repair that damage before Alphen’s body reaches its limits. He would not survive without her, creating a dramatic element in the game’s story.

During the following Q&A session, Tomizawa-san mentioned that while this is a brand new world with brand new characters, he teased that there might be cameos from past Tales characters, embracing the traditions of the Tales family so that users can enjoy them.

Speaking of platforms, the team isn’t thinking about porting the game to Nintendo Switch at the moment as they’re spending a long time to combine the visuals of the Unreal Engine 4 and the Tales aesthetics, which is why the game is coming to PS4, Xbox One, and Steam.

While so far we have seen only Shionne and Alphen, Tomizawa-san mentioned that he’d really like to include the battle system of traditional Tales titles where party members can be dynamically switched. The team is aiming to establish a battle system that is immersive and dramatic. 

The latest trailer features something that appears to be a combo attack, and the developers want to develop a great battle system involving party members and we should wait for upcoming reveals. 

The team is confident that those who love action battles will enjoy the game, as they have focused on creating a solid action-based, dramatic, and responsive system.

Minoru Iwamoto is taking care of pretty much every aspect of the presentation, from costumes to buildings, and the team hopes that this consistency of the artwork will be visible to the users. 

Interestingly, the title sounds definitely different from previous games of the series, many of which ended in “ia.” Tomizawa-san explained that the team is intentionally using a different sound in order to communicate a departure from the past. The reason for that is that they’re challenging many new things while creating Tales of Arise. The word “Arise” also represents the new experiences the developers want to provide to the users.
https://twinfinite.net/2019/09/tales-of-arise-details/

Un po' di info su Arise : dal gameplay all'aspetto grafico ,arrivando alle intenzioni degli sviluppatori di portare un prodotto nuovo che porti una ventata di freschezza in questa serie. :hehe:

 
Nuovo trailer per Tales of Crestoria (Smartphone), dedicato alle battaglie.




 
Tales of Crestoria will no longer launch in 2019 as previously planned, producer Tomomi Tagawa said in a development update published on the game’s official website.

Here is the message in full:


As always, thank you for your ongoing support of Tales of Cestoria. We have an important announcement for everyone looking forward to the game.

Unfortunately, we will not be able to release the Japanese and English versions of Tales of Cestoria during 2019 as we previously announced. We are deeply sorry to have to share this news, especially for people who have been waiting so long for an update on the release date.

One of our goals with this game is to create a Tales series title for mobile that anyone can pick up and enjoy. For that reason, we are requesting some time to focus on quality improvements.

We also have an update on the current state of development. We plan to release the main story fully voiced so that everyone can enjoy Cestoria’s brand new story through the voices of the main characters. *Voices will be in Japanese.

We are also expanding the main characters’ breadth of emotions within the story so that they can express themselves even more fully. Plus, we will be adding unique illustrated cut-ins to better highlight the drama in their story. There are too many other small details to list, but we are in the process of improving them all.

Our next update on the development will be in December 2019. Specifically, we plan to share an update on release, in-game features, and a sneak preview of the opening movie.

The development team, including myself, will continue to work hard to deliver the best possible game to all the fans who have waited so excitedly for it. Once again, we offer our sincerest thanks for your support for Tales of Cestoria.



Bandai Namco also released a new trailer introducing “Administrators of World Order” characters Machina and Kasque, who pose a great threat to protagonist Kanata and friends, as well as new battle gameplay. An update on the official website provides further information about the new characters, as well as the “character room” and “attachment” systems.

Get the details below.


■ Administrators of World Order

Machina (voiced by Aoi Yuki, designed by Daigo Okumura)

“I’m Machina, hi! And I’m here to murder aaaaaaall of the transgressors!”

  • Gender: Female
  • Age: Unknown (appears 10)
  • Height: 3’11” (120cm)
  • Handedness: Right
  • Birthdate: Unknown
  • Appears in: Main Story


The commander of the enforcers, her smile never leaves her face, even as she visits atrocities upon transgressors.

Kasque (voiced by Ai Nonaka, designed by Koichi Itakura)

  • Gender: Female
  • Age: Unknown (appears 24)
  • Height: 5’3″ (160cm)
  • Handedness: Right
  • Birthdate: Unknown
  • Appears in: Main Story
???



■ System

Character Rooms

In Character Rooms, you can customize characters with different Attachments, read character episodes, and enjoy various other content related to the characters.



Attachments

Outfit characters with various accessories called Attachments. These customized looks will be reflected on the home screen and in battle. Accessorize your favorite characters to your personal taste and set out for adventure in style!









Tales of Crestoria will be released worldwide for iOS and Android. Read more about the game hereherehereherehere, and here.

Watch the trailer and gameplay footage below.


An Update Regarding Service Launch



Administrators of World Order





Tales of Crestoria News Channel #3


Battle gameplay:

  • 40:50 to 45:47
  • 48:14 to 52:27
  • 1:03:43 to 1:06:33


https://gematsu.com/2019/10/tales-of-crestoria-delayed-past-2019-administrators-of-world-order-characters-character-rooms-and-attachments-detailed

Rimandato Tales of Crestoria.,nello spoiler immagini ,video e molto altro. :hehe:

 
Ultima modifica da un moderatore:
Trailer d'introduzione a Tales of Crestoria per smartphone




 
Da quando non abbiamo notizie di Arise? 

 
Ci starebbe un casino il reveal della pg. che si è vista sul finale dell'ultimo trailer :ahsisi:

 
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