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Important notice
We’ve had to delete all the Showdown codes, except the eSports ones, due to a data conflict. Your teams haven’t been affected, you’ll just need to generate a new code, and, if you were using or posting it somewhere, replace that with the new one.
[*]Aqua Bullet Hell has accidentally been removed from your Umishi and Ukama, but you’ll have an empty technique slot and ABH will be in your learned techniques, so you can re-learn it immediately. We apologize for the inconveniences!
New stuff
- We have added chat to battles.
- You’ll see a new menu during battles from now on, with new icons for the Details, Battle Log, and the Chat with their assigned hotkey.
- Chat will be hidden by default, and you can make it pop out by pressing the associated hotkey, just how the Battle Log works. Chat in battle is disabled for Ranked matches, in-game tournaments, and Dojo Wars, and available for friendly competitive matches and PvE.
- We’ve added the new music variations per island, this time to the competitive battle theme.
- The Egg Technique icon now appears in Techniques that are Egg Techs in the details of a Tem in Showdown.
- We’ve implemented a new icon that will notify you if there is something available to claim in events.
Improvements
We have tweaked the idle battle camerasfollowing the feedback provided by the community:
[*]We have added some performance improvements to the Switch version. These improvements will be a huge help with the current crashes that the console is experiencing. But we’re not done yet, and we will be adding even more performance improvements for it in future patches.
- In order to reduce motion sickness in some players, we’ve slowed all camera movement to 1/3 of its original movement speed.
- They will also start after 12 seconds of inactivity, as opposed to the previous 5 seconds of threshold. This will make them way less prevalent.
- In the specific case of Koish fishing, we’ve removed most of the camera angles so that only cameras that focus on the Koish patterns appear. We have also developed some new cameras for this activity in particular that will make identifying the patterns and colors easier.
- We know idle cameras have caused issues to some our players. Before we go through with disabling them, which would imply we stop receiving feedback and iterating on the feature, we’d like to give these changes a go to improve the main problems the cameras had. We believe the idle cameras add variety and richness to the game, so we’d rather polish them until everyone is happy than disable them without giving them a chance to be good.
[*]Tem Renaming Voucher is no longer automatically used when renaming a Temtem. Players will now always have the option to pay the name change with Pansuns instead.
[*]Players will now be able to use the Fruit Blender with Tems in the Temdeck too, not only the ones in the squad.
[*]The Fruit Blender will now show how the stats will change based on the TVs selected.
[*]Showdown Temtem will now always start with their SV value at 50 by default, instead of 0.
[*]We have added rarity indicators to customization items, like emotes, loading screens, battle intros, battle outros and battle outro music.
[*]The game will now show the gamepad buttons for each action when you press a modifier (a button that displays a set of hotkeys) in battle.
[*]We’ve added new notifications for the Trade House: when you sell something, and when an auction ends without the item/Tem selling.
[*]When you input a maximum quantity in one of the advanced options of the Temdeck and Trade House filters, it will now automatically select 0 as the minimum quantity.
[*]Added more information to the Victory screen at the end of a Ranked match in the case of winning because the opponent concedes or in the case of tying.
[*]Added a glowing effect to the claimable items of events, the same effect that is used in the Tamer Pass.
[*]We’ve made some improvements to entering text in some UIs, so it’s easier to understand if the text is not valid for any reason.
[*]We’ve made some performance improvements to the game’s UI.
Balance
PvE
Temtem
- Dojo Rematches and Archtamers teams have been revisited and modified to match the current meta.
- #009 – Platimous
- SPD has been reduced 82 ⇒ 78.
- #088 – Umishi
- Water Blade has been removed from its move pool.
- Now learns Aqua Bullet Hell at level 5.
- #089 – Ukama
- Water Blade has been removed from its move pool.
Fixes
Fixed a softlock when a player captures a Temtem and sends it to the squad while being in Co-op.
[*]Fixed a softlock after skipping the final dialogue with the Stowaway at the mines during the main quest at Tucma.
[*]Fixed several bugs involving the prison part of the Tucma main quest in Co-op.
[*]Fixed getting stuck between Lyato and Ige after battling them.
[*]Fixed players being demoted in ranked even if they’d won the last match.
[*]Fixed that starter Temtem and Anahir were not correctly counting for the Kudos about capturing all Tems in game.
[*]Fixed that ranked wins while unraked were counting towards the OP Kudo.
[*]Fixed players were getting the I’m in Danger Kudo automatically the first time they opened the game.
[*]Fixed being able to move while having a tutorial on-screen when entering a building.
[*]Fixed a case where idle battle cameras were being reproduced in the Swap menu during a battle.
[*]Fixed the titles of this year’s first in-game tournament winners. It will now accurately represent the year of the tournament.
[*]Fixed Hopeless Tonic’s Doom status condition not lasting 4 turns as it was stated in patch 0.7.3.
[*]Fixed that Gyalis could learn the technique Footwork twice.
[*]Fixed seeing a placeholder lock number in the Battle Log in a match against NPCs.
[*]Fixed that triggering an NPC battle at the Arissolan Dojo in Co-op while the Co-op partner is mid-air would make the partner fly to the player’s position.
[*]Fixed that the Events menu was not automatically activating if the game was open when the event started.
[*]Fixed the page indicator of the Events menu that was not working correctly.
[*]Fixed that Egg Techniques were not displaying the Egg Technique icon in the details of Showdown Temtem.
[*]Fixed Tempedia “Sort by name” setting was not working correctly at the Tempedia Showdown menu.
[*]Fixed the incorrect finishing date of the Winterfest event.
[*]Fixed that the disappearing effect of the Winterfest trees prop would sometimes spawn without texture.
[*]Fixed completing the “Taking a Photo” Tamer Pass weekly challenge was completing the event quest of the same name.
[*]Fixed that the player character wouldn’t swap into the Incognito Hood automatically while doing the main quest at Quetzal if the player had a cosmetic set equipped.
[*]Fixed the Beauty Center’s door appearing in red even if the player could already enter the building.
[*]Fixed an awkward camera angle happening at the end of some techniques like Oshi-Dashi or Hook Kick.
[*]Fixed that conceding in any main story battles while an idle battle camera was moving resulted in a weird camera angle at the end of the battle.
[*]Fixed Local, Global and Trade chat channels not having their name labels translated into any language.
[*]Fixed that dismissing a Temtem from a Showdown squad would leave invisible empty slots in the squad.
[*]Fixed that players’ equipped cosmetic sets would change color when hovering over a top or bottom cosmetic in the Customization menu.
[*]Fixed the icon of the Siege Engine Carrier mount.
[*]Fixed that some exterior housing items were not showing the rarity in the item portrait.
[*]Fixed that some interior housing items were not showing the rarity in the item portrait under specific circumstances.
[*]Fixed Neoedo’s teleport sounds attenuating the instance music.
[*]Fixed seals not having sound in the Preview windows of the Temtem’s details if they were equipped before its SFX was played in the preview of the Backpack.
[*]Fixed the offset of some icons inside text.
Ancora niente per i sottotitoli in italiano vero?
- Fixed a hard lock when using synergy Swarm Aid if the Temtem was under 50% of their health.
- Fixed a softlock in Lairs if another Lair player disconnects.
- Fixed a softlock when using the Piercing Wheel technique with Mimit in the Randomlocke mode.
- Fixed a softlock when using the Rotten Goo technique with Mimit in the Randomized and Randomlocke modes.
- Fixed a softlock when evolving a Tem before leaving the Lab in the Randomized and Randomlocke modes.
- Fixed a soft lock in DigiLairs caused by Trades being accepted.
- Fixed a softlock caused by being able to start a battle against the DigiLair’s boss if you had no valid Temtem in your squad.
- Fixed a black screen if the player receives a Tem through trade in a Lair if their Squad was already full.
- Fixed a black screen if the player suffers a reconnect at the same time a fishing encounter pops up.
- Fixed getting stuck seeing the Backpack if you were intercepted by a Laser in the Cipanku Dojo, and a lot of consequential malfunctioning.
- Fixed Lair Offering Nodes always requesting and rewarding the same type of elements.
- Fixed the FreeTem! Kudo that wasn’t completing properly.
- Fixed not seeing the entry pop-up for new zones under certain circumstances, and thus those zones not counting for the Explorer Kudo.
- Fixed some Weekly Challenges not being progressed by encounters in an Umbra Radar until the player relogged. It will now properly track your progress.
- Fixed some instances where the weekly Koish quest wasn’t being completed properly for some players.
- Fixed some Techniques with recoil not showing properly in game, and the Tem appearing to stay alive after using it. This was the case for Kinu’s Sacrifice.
- Fixed that once-per-battle Gears could re-activate after Galios revives thanks to its traits.
- Fixed Shuine’s Horn not changing the Toxic type techniques into Water type techniques.
- Fixed 0b10’s Source Replicator not activating when the ally joins the battle carrying the Morale-Boosting Whip.
- Fixed Galios reviving through any of its Traits despite Tyranak’s Intimidator being active at the time.
- Fixed Mimit becoming untargetable if it dies to Doom while being transformed into Galios.
- Fixed Hedgine’s Going away gift trait not activating if the Hedgine had fainted due to damage caused by anything other than Techs.
- Fixed Vitamin Complex activating on the wrong turn. It will now activate on turn 3. Its description has also been fixed
- Fixed the health recovery desync for the Swarm Aid syngery on any ally that is not Waspeen.
- Fixed that Gears that are activated upon entry are only being announced during the first turn of combat.
- Fixed Galios’ Traits changing in Showdown if they had been triggered during the previous combat.
- Fixed some invalid techniques in Shuine’s preset kit in Showdown.
- Fixed the game’s AI considering Electromagnetism a positive Technique.
- Fixed being unable to see the Details section of any egg created between certain subtypes of Chromeon and Koish.
- Fixed losing the strength/weakness indicator on Temtem the player had registered as Umbra.
- Fixed not seeing the right amount of Umbra in the Tamer Info of another player.
- Fixed some Unique bonuses stacking during Lairs.
- Fixed Chromeon and Koish losing their sub-typing if we traded them during a Lair.
- Fixed being able to spam Trade requests to an user currently in battle in a Lair.
- Fixed being able to close the Shop for another Player in a Lair if a trade request was sent and canceled.
- Fixed seeing your Temdeck empty after opening it following a Lair where you had initiated a Trade.
- Fixed a situation where players wouldn’t be able to see the Trade UI if they had quickly cancelled and sent a new Trade request.
- Fixed not seeing a Tem as the selectable DigiLair boss if we already have both the Umbra and Luma version for that Tem.
- Fixed that reconnecting during the Safari activity will make our equipped Gears not show during the rest of the activity.
- Fixed the Fusion and Fomuball emotes visually disappearing from a player’s Inventory when in a Co-op party.
- Fixed being able to skip a quest of the Main Story, which would then lock the player out of using the Matter Transfer Drones.
- xed being able to skip some battles after the Lochburg cinematic if you’re retrying it.
- Fixed being unable to properly navigate a Tem’s moveset with a keyboard or a controller if the Tem is missing a Tech.
- Fixed the NICE bug that caused the Goolder mount to walk wonky after walking through inclines.
- Fixed an error if the player suffers a reconnection while scrolling through their Inventory.
- Fixed the very funny bug where characters would get an enlarged head while playing an emote.
- Fixed the Shining Colors Seal not reproducing and causing the Temtem intro animation in battle to be skipped.
- Fixed the Soundwaves Seal not reproducing its sound effects.
- Fixed some distortion on Saipat’s head.
- Fixed some missing textures in the walls of Telobos, and the Sea-Queen’s Aquarium.
- Fixed two housing layouts (Cozy space floorplan and Comfy corner layout) were showing wrong corners, wrong walls and the bright pink color of default assets.