PS5 The First Berserker: Khazan

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According to Nexon's latest earnings report, The First Berserker: Khazan failed to meet sales expectations for Q1. However, the publisher claimed that the title achieved its objective "as a strategic first step in a multi-year plan to introduce Dungeon & Fighter IP to a global audience." While many in the West aren't familiar with Dungeon & Fighter, the original 2005 multiplayer beat 'em up RPG grossed over $22 billion in lifetime revenue as of March 2023. Since then, it has spawned several spin-offs, though many of these either weren't released in the West or have been delisted from online storefronts. The First Berserker: Khazan is set in the Dungeon & Fighter universe, and the new game's positive reception has reportedly set the stage for two new titles, dubbed Project OVERKILL and Dungeon & Fighter: ARAD, both of which are expected to be released by 2027.
 

According to Nexon's latest earnings report, The First Berserker: Khazan failed to meet sales expectations for Q1. However, the publisher claimed that the title achieved its objective "as a strategic first step in a multi-year plan to introduce Dungeon & Fighter IP to a global audience." While many in the West aren't familiar with Dungeon & Fighter, the original 2005 multiplayer beat 'em up RPG grossed over $22 billion in lifetime revenue as of March 2023. Since then, it has spawned several spin-offs, though many of these either weren't released in the West or have been delisted from online storefronts. The First Berserker: Khazan is set in the Dungeon & Fighter universe, and the new game's positive reception has reportedly set the stage for two new titles, dubbed Project OVERKILL and Dungeon & Fighter: ARAD, both of which are expected to be released by 2027.
Mi spiace perché merita parecchio.. :cry2:
 
Peccato perché le boss fight di sto gioco sono oro, e sono quanto di più soddisfacente ci sia nel genere
 
Ok penso di aver trovato il boss peggiore abbia mai visto in un souls . E non peggiore per bilanciamento/design ecc ma proprio a livello tecnico.
il drago
Cioè in tutta la fight non mi è riuscito UNO di numero letteralmente attacco fatale . E sapete perché? Perché rimane incastrato nelle zampe ecc e quindi le occasioni per far danno morivano li . Per me , al momento , a mani basse il punto peggiore in assoluto .
 
Finito .
Partiamo da un presupposto : fino al boss che ho scritto nel post precedente ho trovato il gioco , quasi , perfetto . Soprattutto per quanto riguarda il bilanciamento delle bossfight . Da lì in poi, complice i motivi che ho scritto , é stato un delirio . Non per i pattern che spesso erano leggibili ma per l output esagerato di danni e soprattutto per sta storia di metterci fisse le 2 fasi . Sotto certi aspetti mi ha ricordato il boss finale del dlc di ER. Solo letteralmente per ogni fight .

In conclusione : 7,5 . Semmai dovessero bilanciare tutto allora sale di 1 punto. Spero eventualmente in un sequel “aggiustato” ed anche un po’ meno lungo . Che a na certa ammetto di essermi anche annoiato :asd:
 
Ciao. Il gioco ha la corpse run tipica dei souls?
 
Che significa?

Quindi se uno muore durante l'esplorazione perde le anime come nei souls?
Che nei souls devi entrare nell'area del boss per raccoglieree le anime , qua no e ti da pure esperienza dopo ogni tentativo . Quindi puoi livellare nonostante le morti.

Per il resto è uguale.
 




Difficulty System Improvements​

Big changes are coming to the difficulty system.
The current "Easy" difficulty will be renamed to "Normal," and "Normal" will become the default setting when starting a new game. The current "Normal" difficulty will be renamed to "Challenge."

A new difficulty "Beginner" is being added.
This new setting includes added conveniences to help players who are new to action games learn Khazan's combat system in a more comfortable and less stressful way.
If the difficulty feels too low, you can always switch to "Normal" or "Challenge" at any time.

For those looking for a real challenge, we're adding a new "Hardcore" difficulty.
"Hardcore" is a special difficulty that unlocks after completing the first playthrough on "Challenge."
It can be started as a New Game, and difficulty cannot be changed mid-playthrough.

As the toughest difficulty, Hardcore hides monster HP and Stamina gauges. Support systems such as the Spirit of Advocacy, Phantom Form, and Change Attributes are also disabled.
Hardcore also features its own balance settings and a unique camera lock-on perspective, offering a fresh and intense way to experience Khazan.
Click to shrink...
 
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