Cosa c'è di nuovo?

The Forest | Open World Survival Horror

B

boss163

Una domanda : The Forest si potrà giocare col oculus rift ? //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
B

boss163

Mi rispondete

//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 

Il Ragno

Master of forum
LV
0
 
Iscritto dal
30 Set 2010
Messaggi
4,205
Reazioni
9
Hey Everyone,

Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com

Version 0.05 Changelog:

New craftable item added: Bow (Stick plus cloth plus rope)

New craftable item added : Arrows (Stick plus 5 feathers)

New craftable item added: Fire torch (Cloth plus Stick)

New craftable item added : Medicine (Aloe plant plus Marigold flower)

Fixed staircase built scale being different from ghost scale

Fixed hunting shelter built scale being different from ghost scale

Fixed enemies not playing correct death animation

Enemies no longer get stuck jumping down from trees

Enemies will dodge around close trees more often, less instances of getting stuck on trunks

Fixed(removed) weirdly shaped weeds

Fixed rusty axe duplication bug

Fixed yellow axe not appearing in inventory

Lower sound effect tree breaking notification

Fixed bug where you could throw multiple tennis balls at once

Added support for more resolutions

Parry no longer affects burn/poison and other damage to player

Carry log animation added to player

Improved enemy collision detection with built walls and structures

Enemy vision is now properly blocked by player built structures

‘check bloody arms’ animation can be cancelled by other actions more reliably

Fixed enemies sometimes getting stuck and walking backwards forever

New 3d models added, first class passengers * 2

Fixed rope not appearing in inventory when collected

Added new female texture and hair variations

Fixed glitch in cave where players could fall through ground

New cave prop added : Mining hat with light

Fixed some pathfinding issues in animals and mutants

Fixed lit fires blocking enemy vision causing weird AI behaviour

Enemies should set themselves on fire less often

Fixed an issue where enemies would get stuck on spot while climbing trees

Fixed counter attacks of cannibals sometimes not registering

Fixed missing turtles on main beach

Fixed enemies getting stuck in trees

Fixed enemies freezing upright after being shot with flare gun or burnt

Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half

Stick holder now holds 20 sticks!

New cannibal village art added: Blankets, drying racks

Rabbits and lizards will navigate around trees and rocks better

Distorted mutants can now be killed with flare gun/fire

Improved bloom

Adaptive photographic tonemapper added

Fires now drain slightly faster

Improved sunlight settings

Motion blur now takes into account HDR

Improved foliage lighting

Improved water shader, more refraction as depth increases, more accurate sky reflections

Raised player fire damage amount

Rope pick ups added to some cannibal villages

Pedometer now shows outside temperature

Logs should no longer fall through rocks

Fixed plane seats vanishing on loading save game

Made feathers brighter, made batteries brighter (easier to see in inventory)

You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)

Fixed plane crash crazy motion blur bug

Marigold and AloeVera now get stored in backpack when picked up

Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.

Fixed issues with taking bombs from inventory

Birds now spawn feathers when killed

Day counter now starts at 0 from when you first wake up in plane

Improved cave items/layout and lighting

Fixed lizards & birds vanishing when close to edge of screen

Rainbow will be forced off now if night time

Tweaked rain chance settings

Enemies will now push past bloody table instead of getting stuck

Fixed dead bodies spawning too many chunks when chopped up

Fixed some missing sound effects, improved night time sound effects

Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.

 

BartLuke

Master of forum
LV
0
 
Iscritto dal
5 Mag 2011
Messaggi
2,130
Reazioni
0
Medaglie
3
Ottima patch //content.invisioncic.com/a283374/emoticons/sisi.gif

 

Jarfurker

The Tall Mister
LV
0
 
Iscritto dal
26 Set 2010
Messaggi
3,210
Reazioni
0
Medaglie
4
I cannibali esplodono ancora?

Inviato dal mio Nexus 5 utilizzando Tapatalk

 

Il Ragno

Master of forum
LV
0
 
Iscritto dal
30 Set 2010
Messaggi
4,205
Reazioni
9
Hey Everyone, Here’s our latest patch adding a new tribe type that will not only try and eat you, but also eat it’s own fallen comrades. Along with a bunch of visual, gameplay tweaks, bug fixes and improvements.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com

Version 0.06 Changelog:

A.I. - New tribe type added - starving cannibal! Will eat fallen comrades

A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other

Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)

2 New cave systems added near geese lake

Fixed missing light on crafted torch

Real caustics added to water

Lighting effigies uses the lighter correctly now

Fixed issue where cannibals could get stuck after being knocked down

Creepy mutants and animals no longer get stuck in noose trap spinning forever

Improved look of noose trap when sprung but empty

All traps can be reset

Player will set off traps if he touches trigger

5x new plant types added

Fixed (Unity fix) issue where grass would cause slight framerate hicks

Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance)

Added press space to skip tutorial to opening plane crash

Fixed bug where arrows could get stuck in sky above fires

Fixed rockpit floating slightly above terrain

Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench

Better bench model

Fresnel effect applied to specular and fixed specular leak around backside of objects

New props added: washed up packages and shipping containers

New prop added : Orange tent

New improved opening plane crash sound effects

Fixed marigold and dead rabbits overlapping in inventory

Improved plane interior textures and resolution

Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures

Wall built can now be destroyed by hitting it with axe, giving you back resources

Musical sting added to player waking up on plane

Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes

Improved pond water distance settings

Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times

Lots of collision issues fixed in caves

Improved cave lighting! Better looking settings for skull lights and less light popping on/off

Sped up rabbits

Lowered brightness of click to place buttons in survival book

You can now save your game at a shelter without sleeping

Fixed bug where coins could vanish after adding them to a craftable item

Fixed bug where day counter wouldn’t increase correctly

Fixed bug where crickets would continue to play during the day

Fixed issue where cave sounds would sometimes vanish when walking between connecting caves

More combat balance and a tweak on weapon settings

Performance and memory improvements

 

Jarfurker

The Tall Mister
LV
0
 
Iscritto dal
26 Set 2010
Messaggi
3,210
Reazioni
0
Medaglie
4
Uscita la 0.0.7

Hey Everyone,
For this patch we’ve added new buildable structures including a moveable log holder, a rock holder and a first pass at treehouses!

We’ve worked on the player combat, adding new axe swing animations and a new system to slow all weapons down if an item is held in the opposite hand.

Two new animals have been added to the world along with a new system to have animal populations deplete over time if you hunt too many of them.

There are also a bunch of other bug fixes and gameplay tweaks, but best of all, we now have visible lizard armour!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com

Version 0.07 Changelog:

Rock holder blueprint added

Moveable log holder blueprint added

Mid sized cabin blueprint added

Tree house blueprint added

Working door added to custom build doorway

Male version of skinny mutant added

New animal added: Tortoise

New animal added: Racoons!

Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate

Different animal types now stay around specific parts of world

Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.

More accurate weapon collider sizes, small axe smaller, stick bigger etc

You can now catch rabbits and place them into the rabbit cage

Better previous weapon switching system

Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees

New rock attack animation, more powerful, uses more stamina

Cave’s now only contain blue skinned enemies and distorted mutants

Better combat theme

Better lake theme

Fixed peaceful mode (was accidentally broken in last update)

Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time

Energy now replenishes faster when sitting on bench

More small props added

Switching weapons whilst holding molotov will no longer cause it to drop

Sound effects added for adding sticks/logs and rocks to storage

Whoosh sound added when items moved around inventory

Fixed molotov pieces bouncing around causing fire to move in strange ways

Fire now scales with amount of fuel

Plants now burn for longer

Trees will tumble over if burnt now and added new burning material with embers

Tree leaves will now burn away correctly when on fire

Energy bar now flashes when playing music to make clear that your stamina is getting a boost

Crafting info pages unlocked in survival book (rough, missing lots of items)

Fixed bug where you could get infinite flares by dropping flare gun and picking it up again

Fixed bug where day count could change when entering/exiting caves

Fixed yellow axe mesh not visible when equipped

Terrain texture and shape improvements

Fires can now cook an unlimited amount of items, food will be placed at random location on fire

Fixed bug where you could sometimes get infinite sticks/rocks in inventory

Arrows should now work more effectively against enemies

Visible lizard skin armour!
 

EdricWrath

Random Guy (Maybe) - AKA Deme80car (Cambiato Nick)
LV
2
 
Iscritto dal
24 Dic 2011
Messaggi
18,624
Reazioni
2,389
Medaglie
11
Ragazzi una domanda: questo portatile http://www.amazon.it/Asus-Transformer-T100TA-DK002H-Convertibile-TouchScreen/dp/B00G5BHDY4/ref=sr_1_2?ie=UTF8&qid=1414339943&sr=8-2&keywords=computer+portatile riuscirebbe a reggere in maniera decente il gioco?

Inviato da Galliani con un parametro zero
Non ci conterei...ti serve per forza un tablet con 8.1? passa in sezione hardware e chiedi li in base al tuo badget, vediamo cosa si può fare... //content.invisioncic.com/a283374/emoticons/winks.gif

 
L

LOL & Stitch

Non ci conterei...ti serve per forza un tablet con 8.1? passa in sezione hardware e chiedi li in base al tuo badget, vediamo cosa si può fare... //content.invisioncic.com/a283374/emoticons/winks.gif
Ok grazie mille //content.invisioncic.com/a283374/emoticons/laugh.png

Inviato da Galliani con un parametro zero

 
T

Thorin Scudodiquercia

Sbaglio o hanno addato la modalità coop? In caso affermativo dobbiamo poi trovarci:sasa:

 
L

LorenzoDrake

Supporta il pad dell'Xbox360 nativamente? Me lo consigliate allo stato attuale? Bug? Glitch?

 
L

LorenzoDrake

Vabbè ci rinuncio, niente risposte, a quanto pare non interessa a nessuno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 

Pablo_1992_

Veterano
LV
0
 
Iscritto dal
29 Gen 2015
Messaggi
641
Reazioni
0
Io ce l'ho dal lancio, ma ci sto giocando (e facendo video) solo ora. Lo avevo provato pochissimo appena uscito, ma devo dire che hanno fatto delle aggiunte carine. La coop non l'ho provata ma appena era stata abilitata era praticamente ingiocabile, ora dicono che l'hanno sistemata un pochino ma penso sia ancora presto. A livello di bug ora stiamo molto meglio rispetto all'inizio, per ora non ne ho riscontrati moltissimi. Secondo me per quel prezzo ci sta come acquisto se ti piacciono questi tipi di giochi //content.invisioncic.com/a283374/emoticons/winks.gif

 
L

LorenzoDrake

Io ce l'ho dal lancio, ma ci sto giocando (e facendo video) solo ora. Lo avevo provato pochissimo appena uscito, ma devo dire che hanno fatto delle aggiunte carine. La coop non l'ho provata ma appena era stata abilitata era praticamente ingiocabile, ora dicono che l'hanno sistemata un pochino ma penso sia ancora presto. A livello di bug ora stiamo molto meglio rispetto all'inizio, per ora non ne ho riscontrati moltissimi. Secondo me per quel prezzo ci sta come acquisto se ti piacciono questi tipi di giochi //content.invisioncic.com/a283374/emoticons/winks.gif
Ottimo, in futuro potrei acquistarlo, ciò che m'interessava erano più che altro i bug //content.invisioncic.com/a283374/emoticons/sisi.gif

 
S

Sly Cooper

Ragazzi dopo due anni l'ho ripreso, è migliorato tantissimo!!!

C'è qualcuno che vuole giocare in co op con me? e che magari possa hostare lui la partita (la mia connessione non va a più di 8MB).

Grazie!

 
A

Auronno

Ragazzi dopo due anni l'ho ripreso, è migliorato tantissimo!!!C'è qualcuno che vuole giocare in co op con me? e che magari possa hostare lui la partita (la mia connessione non va a più di 8MB).

Grazie!
una partita la si può fare, aggiungimi su skype, ho anche un bel server con un bel rifugio costruito

auronno_is_legend

se non hai skype vai di steam

screaming_auronno

 
Ultima modifica:
Top