Cosa c'è di nuovo?

The Invincible

The_Train

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per chi non ha letto il libro è giocabile o è consigliabile averlo letto?
per chi ci sta giocando: vi trovate in linea con le review?
Il libro, o il gioco in base alle preferenze, è un plus, una visione differente sulla stessa trama di fondo. Sono complementari l'un l'altro ma non perdi o guadagni nulla dal conoscerli entrambi, in quanto son pensati per essere goduti da cima a fondo senza che si abbiano delle conoscenze di base sugli eventi o i personaggi

Ho letto solo quella di Spazio che più che una recensione pare un trafiletto svogliato nella categoria videogame di Repubblica. Un peccato perché Valthiel era la persona adatta, il pezzo scritto però è praticamente nullo :asd:
 

luciopieracci

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Il libro, o il gioco in base alle preferenze, è un plus, una visione differente sulla stessa trama di fondo. Sono complementari l'un l'altro ma non perdi o guadagni nulla dal conoscerli entrambi, in quanto son pensati per essere goduti da cima a fondo senza che si abbiano delle conoscenze di base sugli eventi o i personaggi

Ho letto solo quella di Spazio che più che una recensione pare un trafiletto svogliato nella categoria videogame di Repubblica. Un peccato perché Valthiel era la persona adatta, il pezzo scritto però è praticamente nullo :asd:
ti va di illustrarci un po' com'è questo gioco? ci sono enigmi?si combatte?io non c'ho capito
 

The_Train

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Finito, confermo quanto di buono detto in sti giorni. E' una bellissima esperienza da non mancare, un viaggio introspettivo per Yasna e per noi stessi
Lem è un genio, e non lo scopriamo oggi, ed una rappresentazione di questo tipo gli rende omaggio in modo incredibile
Post unito automaticamente:

L'ultimo salvataggio permette di vedere tutti i finali che si son sbloccati con le varie scelte effettuate durante l'avventura. Ottima cosa :sisi:
 

Horizont

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Spero domenica di poterlo continuare. Ma quindi diciamo che ci si attesta sulla decina di ore, o sbaglio?
 

The_Train

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Maica

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[HOTFIX 1.0.1] Spacecraft Repairs: hardlocks, audio & other bugs

Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure!
Since the release we have been working hard to solve as much of the reported issues as possible.

Improvements:

- Fixed various hardlocks and softlocks reported by players:
- the possibility of getting stuck in the rover on the way to the Convoy area,
- no interaction of the passage between rocks in the City area (with general quests flow and checkpoints problems in this area),
- Yasna getting stuck next to the window in one of the game's endings,
- possibility of getting stuck under the Antimat leg.
  • Fixed forcing the dialogue to end and handling its different states; fixes for old saves (e.g. hardlock in the command unit in the base area with access to the 2nd floor).
  • Fixed several areas where players were able to leave the playable area or fall under the map going by foot or driving a rover (e.g. digging sites around the excavation pit, base area, landing area, path to battle area).
  • Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. dead body in the old base area).
  • Different minor quest/level design fixes reported by the players and QA.
  • Checkpoints loading improvements.
  • Fixed the bug with Yasna’s four hands and blocked the detector at the beginning area.
  • Fixed the rare bug with controller/keyboard focus in the main menu.
  • Fixed problems with cancel/exit default input and binding.
  • Fixed a camera collision with the player when using photo mode.
  • Fixed overlapping dialogue lines in the base area.
  • Fixed the incorrect loading of sound effects in the City area.
  • Fixed rover speed parameters.
  • Performance and optimization fixes (e.g. graphic settings, FPS drops, texture loading).
  • Lighting and shadow fixes.
  • Some animation and camera parameters fixes and polishing.
  • Fixed footstep sounds after Yasna’s blackout during the storm.
  • Added missing sounds for some animations.
  • Steam Deck: setting the largest font size as default.

*The Invincible has now appeared on GeForce Now page of supported games.

Thank you for reading our spacecraft notice. We hope you'll enjoy the mind-boggling journey of discovering scientific phenomena and rethinking everything you know about the universe even more now!


Hanno aggiunto il supporto al Cloud!
 
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The_Train

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Pare abbia floppato malamente:

Despite positive Steam reviews, where it received over 800 reviews with 90% positivity, its first-week sales only reached 3.2 million zlotys (~$790,000), significantly less than the projected budget of $4-4.5 million. This highlights the gap between critical acclaim and commercial success.

The project might have faced challenges in attracting an audience due to competition and high expectations associated with adapting a renowned literary work. "The Invincible" remains an example of the unpredictability of success in the ever-changing world of video games.

 

luciopieracci

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Maica

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[HOTFIX 1.0.2] Spacecraft Repairs: PC requirements, DLSS & hardlocks

Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure!
Since the release we have been working hard to solve as many of the reported issues as possible. Here’s another part of spacecraft improvements.


Improvements

Save system

- Thank you for all your feedback about the game's save system. We have made
a small improvement for now, but we plan to make more fundamental changes to this system
in the near future as a part of a larger patch.
Since this hotfix, a separate backup of your save is made before every new checkpoint. This will allow you to manually overwrite your chosen slot save in case you meet any hardlock or want to go back to the exact moment of your playthrough.

All your saves can be found in this folder:
C:\Users\<user_name>\AppData\Local\TheInvincible\Saved\SaveGames

Minimal requirements

- More astronauts are now able to take part in the mission on Regis III as we have optimized the game for older graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS.
Due to this improvement,
we are changing the minimal requirements for graphics to AMD R7 260x (2GB) or Nvidia GTX 760 (2GB)
.

DLSS

-
Added presets for DLSS quality settings
.

Other improvements

  • Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
  • further fixes for a missing interaction of the passage between rocks in the City area,
  • further fixes for Yasna getting stuck next to the window in one of the game's endings (the song's fault!),
  • the possibility of getting blocked by an invisible wall on the 4th point looking for Gorsky and on the Convoy force field area,
  • some cases with missing rover interactions,
  • a possibility to avoid climbing interaction and blocking the game ending on the cliff,
  • a double hint for a stuck vehicle in the Convoy area,
  • a possibility to get stuck next to the landed probe in the Base area,
  • general problems with hiding the equipment or map.
  • Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. Base, City).
  • Improved teleprobe behavior (crazy speeding and duplicating itself).
  • Different minor quest/level design fixes.
  • Default frame rate settings are now set based on the graphic quality preset.
  • Fixed map layout reload from checkpoint.
  • Fixed lighting parameters for Rohytra mesh during the battle scene.
  • Some animation, environmental, and lighting fixes and polishing.
  • Audio volume fixes for character voice-overs (e.g. inaudible Novik lines) and SFX for footsteps.

Issue reporting

From now on, when encountering any issues, you can also send us additional telemetric data from the game level, which will significantly speed up the debugging process. Just press CTRL+C during the game, open a Notepad, press CTRL+V and save the file, and include this as an attachment in the support form. Please, also attach your save files and a DxDiag report:

1. How to save a DxDiag report?

1. Click on Start.
2. Type "DxDiag" and launch DxDiag.
3. Click on "Save all information".
4. Save "Dxdiag.txt" file.

2. How to find your saves from the game?

If you downloaded the game to the C disk, you should find them in:
C:\Users\user_name\AppData\Local\TheInvincible\Saved\SaveGames
 

Horizont

Intimidating, me?
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Peccato...davvero un peccato che abbia venduto così poco. Finito giusto ora. Ho visto qualche altro finale su youtube e sono sia visivamente che emotivamente forti.
D'altro canto non ci si poteva aspettare neanche chissà quale successo. Però così poco davvero no.
Mi spiace molto.
Bellissimo titolo, ovviamente gameplay ridotto all'osso ma il genere lo impone, si sono concentrati sul resto, sulla narrazione, sull'audio, sulla caratterizzazione dei personaggi coinvolti nelle vicende...e devo ammettere anche sull'aspetto grafico. La scala di alcune scene è abnorme per grandezza ed è fantastico trovarcisi dentro. Alla fine in maniera vaga mi ricorda Hellblade come tipologia di gioco. Potenzialmente questo fa persino meglio in termini di ritmo. Ovviamente questa però è una trasposizione e non un opera creata da zero.
Lo ricomprerei senza alcun ombra di dubbio e lo consiglio, per altro da non conoscitore dell'autore e del libro dal quale prende vita.
 

Maica

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[HOTFIX 1.0.3] Spacecraft Repairs: ultrawide support, hardlocks & UI

We want to thank every astronaut who has submitted a bug report or shared their feedback with us, and all of the astroscientists that have already taken part in The Invincible’s cosmic adventure! Together with your help, we have improved the playing experience on Regis III. Here is the list of changes coming with hotfix 1.0.3.


Minimum requirements

PS Just a reminder: after the hotfix 1.0.2. we have lowered the PC requirements. Our performance tests proved that The Invincible will run on graphics cards with 2GB or 3GB RAM. In Full HD on High and Epic settings, the game should work at around 25-30 FPS.
If you have AMD R7 260x (2GB) or Nvidia GTX 760 (2GB), you can enjoy the cosmic adventure to the fullest now.

Improvements:

We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game. Enjoy!


- Fixed various hardlocks and softlocks reported by players (old saves should also work properly in these cases):
(a)the possibility of getting stuck before reaching 4th Gorsky's point in the objective ‘Find Dr. Gorsky’,
(b) the incorrect checkpoint save on the 4th point, which spawned the player in the wrong place after loading,
(c) the possibility of getting stuck next to the antimat in the convoy area.
  • Fixed the position of a saucer after the crash.
  • Fixed a relay transmitter usage (showing/hiding) and added its missing shadow.
  • Different minor quest/level design bug fixing (e.g. dialogue timings, hints and interaction improvements).
  • Improved body and camera movement while holding or using equipment.
  • Improved controller input (it should feel more natural now).
  • Improvements and further optimization for screen resolution and other graphic settings.
  • UI/UX improvement for language settings (full language names instead of codes).
  • UI/UX improvements for gamma settings.
  • Some animation and environmental polishing.
  • Minor SFX/VFX bug fixing and polishing.
  • Several localization fixes.
 

The_Train

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