PS4 The Order 1886

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Molto curioso di vedere i ready su un'IP tutta loro, già come ambientazione mi piace molto il titolo //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
questa sarà una grande IP esclusiva....

 
The Order + Naughty Dog Game nella stessa sera.Lo sento.//content.invisioncic.com/a283374/emoticons/1.gif
+ Fallout =

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Potrebbero essere i migliori VGA di sempre :ivan:

 
The initial mood pieces we did at the very beginning of the project definitely had the alternate and fantastical push much further than it is today,” Phail-Liff says, describing early city concept pieces with dark, towering spires. “And it was cool. We still look back on it and think that those are really nice pieces, but one thing that we really wanted was to capture that sense of realism with a twist. If you look at London it’s pretty flat. It doesn’t have a lot of tall buildings, especially in that era. And so we tried to reign that back in so you look at the skyline, and you identify it as London but then there’s a few things that kind of stand out, like mooring towers where we’d have had a heavier reliance on airships in our alternate history. So there are certain things that give the feeling of London a twist, but at first glance it’s believable and relatable as London was.”
Another important step for making The Order’s alternate version of London was a team visit to England. “In terms of architecture and props in the world, it’s a huge amount of stuff from what we saw there pretty much ended up in the game,” Phail-Liff says.

Ready At Dawn wanted to visit London when it was gloomy and foggy, but unfortunately for the team the weather was uncharacteristically nice for that time of year. However, the developers gathered comprehensive notes and pictures detailing the rich collection of architecture spanning dozens of generations.

“On the art side, that’s also something we keep in mind when we’re designing sets, especially in the cities,” Phail-Liff says. “It’s like capturing that layer of history. It’s not like you go in and build Victorian London by using all Victorian buildings, you have that layer of the medieval and Tudor buildings. That sense of this hodgepodge of different architectural eras and styles mixed together, it’s what makes it look like a real believable city. That was something that was really, really helpful to see when we were on location.”
The team’s trip to London was important for capturing the vibe and structures of the city, but the developer turned to professional film costumers to get the period clothing right.

“We rented out space at a costume warehouse there that does period costumes for films, so we could pull everything from an actual historic constable outfit from Victorian times,” says Phail-Liff. “We had models that we’d dress up and basically do fashion photo-shoots from every single detail of the costume, so we got a wide range of classes and professions from actual period costumes. Beyond that reference gathering, there was a huge amount of research time invested in understanding the cuts and style of a dress used in the era across classes, and sourcing as many period-accurate textiles as we can, which we then scan and actually use to surface the characters. We’re hoping that, when the player experiences the game, it feels like everything is really believable and real and it doesn’t feel like a game costume – it really feels like a period film costume.”

Garret Foster, tech director on The Order: 1886, says, “All those pieces of technology for the most part – especially with weaponry and things – were there in some capacity. You can find this guy in this part of the world invented this piece and this guy in [another] part of the world invented this piece. Someone could have conceivably [combined] the existing technology. That’s what a lot of the weapons are based on: ‘Well there was this guy in Eastern Europe that invented this and this in guy Britain invented this piece.’ They could have conceivably have met each [combined] those pieces together.”
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http://www.gameinformer.com/b/features/archive/2013/10/24/the-history-bending-art-of-the-order-1886.aspx

 
mi piace sempre di più

 
I vga sono troppo lontani ancora :(

 
La cura messa nella realizzazione è maniacale
Eh ma sembra un gioco ps3 the last of US pare pure meglio... //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

Inviato dal mio Galaxy Vate con la potenza del Cloud

 
Sono troppo curioso di vedere le creature
Inviato dal mio Nexus 4 utilizzando Tapatalk
Verranno mostrate in concomitanza al gameplay imho, prima tramite scans la vedo dura //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Se mi mettono uno di quei labirinti fatti di erba nel gioco, compro tre copie. Una per me e due le regalo per diffondere il gioco ^^

 
Sembra davvero un qualcosa di innovativo.

Nel parco titoli attuale, questo è l'unico titolo console che mi da la sensazione di essere una ventata d'aria fresca.

 
Sembra davvero un qualcosa di innovativo.Nel parco titoli attuale, questo è l'unico titolo console che mi da la sensazione di essere una ventata d'aria fresca.
Diciamo. Come ambientazione ci siamo, ma come gameplay SEMBRA sempre un comunissimo TPS. Aspetto un gameplay, ma per ora è una ventata di aria tiepida for me //content.invisioncic.com/a283374/emoticons/sisi.gif

 
L'artwork del giardino è qualcosa con potenzialità immense dal punto di vista della location.

 
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The Combo Gun
The bread and butter of The Order’s arsenal. The combo gun has two different functions. The rifle component of the gun is good for gunning down foes from a distance. The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.

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The Arc Gun
This high-voltage weapon is where things start to get more experimental. The arc gun has electric wires and components spread along its long metal rods. Electrical current zaps along this contraption as it warms up, creating a Jacob’s Ladder. This piece of bleeding edge technology shakes and smokes as it charges up a precise, long-distance bolt of energy. The way it zaps towards far off targets reminds us of Cole’s eagle-eyed lightning blast from Infamous.

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The Thermite Rifle
The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.

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Fragmentation Grenades
Everybody knows how grenades work – pull the pin and throw it before it blows up. The Order’s grenades are a little different than average. These thrown explosives resemble the handled “potato masher” grenades usually used by German troops. It also features a small spike that allows it to be stuck into walls or the floor, creating a nasty proximity mine.

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The Communicator
Not every piece of tech used by the knights of The Order is deadly. This communication device is well ahead of its time, allowing Galahad and his crew to coordinate remotely through the dense city streets of London.
http://www.gameinformer.com/b/features/archive/2013/10/30/the-weapons-and-gadgets-of-the-order-1886.aspx

 
Ultima modifica da un moderatore:
mamma mia lo stile di sto gioco è veramente grandioso, non vedo l'ora di poterlo provare con mano :morris82:

secondo voi c'è la possibilità che, qualora questo titolo riscontrasse successo, i RaD diventino uno studio FP? //content.invisioncic.com/a283374/emoticons/uhm.gif

 
Ultima modifica da un moderatore:
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