Ufficiale PC The Witcher 3: Wild Hunt Remastered | Songs of the Past 2027

Io aspetto, lo tradurranno in italiano? :l4gann:
ho provato a vedere se c'erano novità in merito, ma no! //content.invisioncic.com/a283374/emoticons/sad.png

 
How to hunt a your monsterWitchers are born and bred to do one thing: kill all those nasty monsters that are waiting to chew the faces off unsuspecting peasants and disembowel cocky soldiers. The cat-eyed sword masters are basically super-exterminators, and in The Witcher 3: Wild Hunt, taking down horrific beasts is good business. As Geralt of Rivia, you'll run into plenty of locals with problems only a witcher can solve, but going out and battling a Gryphon or Noonwraith is no Sunday afternoon cup of tea. You're going to have to put in work if you want to get paid.

I've hunted a few of these scourges in The Witcher 3, and let me tell you, the Witcher series approaches monster hunting like no other game. Hunting and killing a vicious animal or spectral creature is no easy task. There's a process for uncovering the weaknesses of your prey and confronting it in battle. Let me teach you the ways of the hunter, so that when you finally get a chance to jump back into Geralt's boots, you don't accidentally become some hungry creature's next meal.

Find a paying customer

The first step in getting paid to kill things is finding a person willing to pay you to kill things. When you walk into a town, you can go door to door searching for townsfolk with monster problems, or simply find a job posted on the town's notice board. Once you find your potential customer, it's time to meet them in person.

Mind you, the person asking for help isn't your basic questgiver offering gold and a new item for completing a task. These people have real motivations behind wanting a creature killed. Maybe this thing ate a family member and they want revenge, or the monster could be blocking a family's only source of water. Whatever the case may be, sometimes you can haggle for bigger rewards, depending how desperate they are. But be careful. Push too hard and they won't work with you at all.

Investigate the area or the locals in peril

Once you have your agreed-upon reward lined up, it's time to start the investigation. Yes, an investigation. Many times your client doesn't know the exact location of the beast or even what it is. They just know that "there's something scary out there." So, as a brave witcher, you need to find out the nature of your quarry, and you'll find many of your first clues from the local populace.

The world is filled with people, and people see things. Eyewitness accounts are your best bet in finding out what you're dealing with. In the case of my hunt for a gryphon, I spoke with a hunter who discovered a group of soldiers the creature had thoroughly gnarled on. He led me to the spot of the beast's bloody feast, which enabled me to continue my search.

Set up a crime scene, Batman-style

Okay, we know there's a gryphon out there, but what type of gryphon is it? Is it male or female? Are there more than one? Why is it killing people now when it was perfectly peaceful before? Each hunt presents lots of different questions, and discovering the answers creates an interesting side story. Some of these answers can be found in the Wild Hunt's version of a crime scene. That squad of soldiers I mentioned earlier? Their brutal deaths left a bunch of clues behind.

Using your witcher senses to scan the area will reveal the events of the attack, trails to follow, and possible monster weaknesses. In the case of the gryphon, I followed the beast's tracks to for find out what it'd been doing before the attack, only to find a dead female gryphon, and a really big, burned down nest. Turns out there's a Royal Wing gryphon on the loose that's royally pissed about people killing his girlfriend and burning his house. Right, now we know exactly what we're fighting. Time to hit the books.

Do your research

Yes, you're going to have to read in The Witcher 3. There are no tooltips, or compass markers showing you exactly where to get item A to use to kill a monster. You have to figure that out on your own by reading the bestiary. Sometimes Geralt will know the details of well known monsters off the top of his head, adding a bestiary entry into the menus for you to read and get acquainted with. Other times you need to seek outside help.

Books are useful items in The Witcher 3, but you may have to save up to afford them. Local merchants will sell books detailing the monster in question or occasionally, townsfolk will be able to give you a few details that will help you bring down the beast. Think of research as piecing together a boss guide. The books tell you what type of sword oil to rub on your weapons, what bombs the creature is weak against, and what potions will protect you from its abilities. But they also tell you how you should fight your prey. For example, fighting a noonwraith requires you to place a Yrden sign to force it into a physical form and toss a special bomb to stun it, then you're free to slash it with your wraith-oiled silver sword. Try the battle any other way and you're going to have some trouble.

Get every little detail possible

Finding the weaknesses of a monster will often set you on a search for specific bomb and potion recipes, and getting all those details correct will definitely help you kill the beast. But then there are cases in which the creature can't be killed, like say, when you're hunting a noonwraith (because it's already dead). What do you do then?

These quest-specific situations bring additional branches to the questline. In the case of the noonwraith, I had to find an item that the ghost was attached to - a necklace a murdered woman wore at the time of her brutal death and the reason why she decided to hang out in spirit form. This involved searching an old, abandoned town, jumping down a well, and recovering a rotten corpse. Not the most glamorous of jobs, but at least the wraith won't return when I lay her necklace and body to rest (after I kick her ass).

Make preparations

We're almost there. It's nearly time for the final confrontation. But before you jump into the deep end and bring silver sword to flesh, bone, or ectoplasm, there are preparations to be made. Everything comes into play when you're facing a dangerous beast. Before a fight, witchers drink potions to increase their strength and build immunities. I mean, it would make things easier if you were unaffected by the poison a monster spits in your face, right? Potions let you do that.

Once you have your bombs lined up, potions gulped, and swords oiled, there are even more options to use. Traps can give you a huge advantage in battle. You just need to set them up before you summon your prey and the fight begins. Even the time of day can play into a battle. Noonwraiths are called noonwraiths for a reason. They are strongest around lunch time, so it's better to face them at night. Once again, it pays to read that bestiary.

Kill the damn thing

All of our time and effort culminate in this one battle. You've read about its weaknesses, you have the tools to exploit them, and you and Geralt are jacked up Mountain Dew and potions, respectively. Place your lures and the battle is on. Be careful though. You might have the knowledge, but you still need the skills to win the fight.

Even with all of the advantages of the bestiary and preparation, each monster battle is still a challenge. It doesn't take many slashes from a gryphon claw to gut a witcher. Time your attacks carefully, use your sign magic, and don't forget about your traps, and you just might survive.

Collect your trophy and gratitude

You killed it! Time to reap the rewards of your long and arduous hunt. Not only do you get a hefty payout for ridding a town of a menace, witchers know how to chop up monsters and make use of their helpful bits. First you get trophies, which make nice decorations and give you a stats boost, then there's all those extra entrails you can use in armor crafting and potions. Mmmm. Delish.
http://www.gamesradar.com/witcher-3-wild-hunt-monster-killing-8-easy-steps/

 
Credo di aver trovato una chicca(spero voluta:loris:)

Analizzate i versi che fanno le creature qui a 1:00






Non vi sembrano moooolto simili, se non uguali:loris:?

 
Ultima modifica da un moderatore:
In effetti l'urlo acuto è parecchio simile. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
si, ma si era capito che erano arpie... se nell'immaginario fantasy fanno quel verso, che altro avrebbero potuto fare, abbaiare?

intendi una sorta di omaggio al primo gothic?

 
si, ma si era capito che erano arpie... se nell'immaginario fantasy fanno quel verso, che altro avrebbero potuto fare, abbaiare?
intendi una sorta di omaggio al primo gothic?
sisi, intendevo quello:asd:

D'altronde citano sempre gothic fra le loro ispirazioni per TW3, e sarebbe bello se inserissero qualche omaggio alla trilogia piranha:sisi:

 
- there are many different types of additional weapons that you can pick up. What's interesting, you need a higher level in order to be able to use it

- weapons (including swords) will not last forever and can be destroyed if used too much. You need to regularly pay a visit to a craftsman to maintain it

- HUD is very customizable. There are several options available, including turning off minimap and all sorts of notifications if you so desire

- all graphical settings are present in in-game menu

- enemies will parry crossbow's bolts with a shields

- skill tree is really massive. There are 5 trees (according to witchersite there was 4, so I'm not sure who is closer to the truth), each has 5 tiers and each tier contains 5 skills. Every skill has 3 or 4 levels to unlock. Even though later Geralt will gain more skill points per level it's still will be impossible to unlock all of it

- after unlocking the skill it needs to be activated. You do that by putting it into separate tree, which contains a limited number of slots (it will increase with character's progress). Activated skills affects Geralt's fighting style. Activating set of skills from the same category will increase it's effects. It adds another layer to preparations and tactical planning, as you have to choose an appropriate set of active skills depending on what kind of opponent you going to face (for example, if you going to fight with heavily armored knights, you can activate Igni upgrade that allows you to melt armors)

- there are also four slots for mutagens, which also affects your abilities

- temporary companions are quite helpful and even use different fighting styles. For example, one woman that accompany them waited for a right moment while enemies were focused on Geralt to backstab them for massive damage

- game is pretty difficult, as you can die even on easy if you're not careful

- some details about dynamic weather: there will be snow, different phases of day/night, different stages of cloudiness, storms, a few types of rain and even a morning mist

- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it

- NPC's models are very diverse and interior of every hut looks different, so there will be no feeling of deja vu

 
Nuove info!

Ci sono molte diverse armi addizionali da raccogliere, molte di queste si sbloccano a livelli più alti

-Le armi, incluse le spade, non rimarranno per sempre e possono distruggersi se usate troppo frequentemente o con forza. Bisognerà far visita regolarmente ad un artigiano per tenerle apposto

-L’HUD è estremamente personalizzabile. Sono disponibili molte opzioni, inclusa la possibilità di togliere la mini mappa e tutte le notifiche

-Tutte le impostazioni grafiche sono presenti nel menu in-game

-I nemici pareranno i colpi di freccia con lo scudo

-L’albero delle abilità è enorme. Sono presenti quattro o cinque alberi, ognuno dei quali ha cinque livelli divisi tra cinque abilità. Ogni abilità ha tre o quattro livelli da sbloccare. Anche se Geralt guadagnerà più punti abilità per ogni livello nel gioco, sarà praticamente impossibile sbloccare tutto

-Le abilità, dopo essere state sbloccate, devono essere attivate. Ciò verrà fatto inserendo le abilità all’interno di un albero separato che contiene un numero limitato di posti.

-Le abilità attivate modificano lo stile di combattimenti di Geralt e attivare una serie di abilità della stessa categoria aumenterà complessivamente il loro effetto

-Sono presenti sette posti per i mutageni, che andranno a modificare le abilità

-Gli accompagnatori temporanei sono abbastanza utili e utilizzano diversi tipi di combattimento. Ad esempio una donna aspetterà il giusto momento in cui i nemici stanno prendendo di mira Geralt per colpirli alle spalle

-Il gioco è piuttosto difficile e se non si è prudenti è possibile morire parecchie volte anche al livello facile

-Il tempo sarà dinamico. Nevicherà, ci saranno diversi momenti del ciclo giorno/notte, diverse intensità di nuvole, tempeste, qualche differente tipo di pioggia e nebbiolina

-L’intelligenza artificiale dei nemici è molto buona. I lupi e i banditi cercano di chiudere tutte le vie di fuga a Geralt. Uccidendo il loro leader i nemici saranno completamente disorganizzati. Un nemico può fare da esca per dare al resto della squadra la possibilità di mettere Geralt alle strette. Se i nemici si accorgono che il giocatore sta posizionando una trappola per loro la eviteranno

-I modelli degli NPC sono molto differenti tra loro e l’interno di ogni rifugio è diverso

http://www.gamepur.com/news/18011-new-witcher-3-wild-hunt-gameplay-details-weapons-graphical-settings-enemies.html

 
Ultima modifica da un moderatore:
Oggi sarebbe dovuto uscire. E avrei avuto davanti a me qualche settimana di "relax" senza esami nell'immediato futuro. E invece arriverà a inizio sessione estiva. Rattristatevi con me fratelli.

//content.invisioncic.com/a283374/emoticons/rana.png

 
Oggi sarebbe dovuto uscire. E avrei avuto davanti a me qualche settimana di "relax" senza esami nell'immediato futuro. E invece arriverà a inizio sessione estiva. Rattristatevi con me fratelli.//content.invisioncic.com/a283374/emoticons/rana.png
Per me molto meglio invece. A maggio avrò iniziato a guadagnare abbastanza dal mio lavoro, oggi invece non potrei permettermi di comprarlo dopo averlo preordinato...

 
Oggi sarebbe dovuto uscire. E avrei avuto davanti a me qualche settimana di "relax" senza esami nell'immediato futuro. E invece arriverà a inizio sessione estiva. Rattristatevi con me fratelli.//content.invisioncic.com/a283374/emoticons/rana.png
Senza rinvio stasera lo staremmo giocando:sadfrog:

 
Facendo un giro sul forum dei CD ho visto un early artwork di triss

attachment.php
Decisamente meglio la versione finale:asd:

 
Oggi sarebbe dovuto uscire. E avrei avuto davanti a me qualche settimana di "relax" senza esami nell'immediato futuro. E invece arriverà a inizio sessione estiva. Rattristatevi con me fratelli.//content.invisioncic.com/a283374/emoticons/rana.png
A quest'ora mi starei consolando per la delusione di questi esami. E invece //content.invisioncic.com/a283374/emoticons/rana.png

 
Facendo un giro sul forum dei CD ho visto un early artwork di triss
attachment.php
Decisamente meglio la versione finale:asd:
forse questo era l'artwork per la carta da collezione, if you know what i mean //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

non credo avessero davvero intenzione di darle quell'aspetto...

 
Nuovo screen tanto per far salire un po' di hype //content.invisioncic.com/a283374/emoticons/sisi.gif Inoltre su twitter Marcin Momot ha detto che al Pax verrà mostrato qualcosina!*.*

10835268_1588785438005340_4009378994108656330_o.jpg
 
Ultima modifica da un moderatore:
Pubblicità
Pubblicità
Indietro
Top