Software House Tokyo RPG Factory

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domani un live stream per I Am Setsuna.//content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ultima modifica da un moderatore:
C'è un live stream di I Am Setsuna in questo momento.

 
Tanto rimane lì visto che è dd //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Cmq 1:17 sembra l'inizio del secondo disco di grandia

 
Ma lol, tra l'altro è pure bello corto.

Scaffale finché non è a 20 o giù di lì.

 
Square Enix ha fatto un post con 15 fatti curiosi su I Am Setsuna (PC/PS4).

(Figurarsi se c'è sul blog italiano, eh).

Eccoli qui:

I Am Setsuna’s gameplay is reminiscent of an old school JRPG. The subtle way the characters move, the music, and the battles evoke the games some of us grew up playing, but with a splash of novelty once you pick up the controller.
I am Setsuna tells the tale of a land that has maintained peace with a fiend – once every decade, a sacrifice is offered to a fiend on the island. However, one year, the fiend grows violent before the next sacrifice is due. Those living on the island are afraid and try to calm the fiend by offering a sacrifice — Setsuna — chosen because of her powers of enchantment. Setsuna must leave with her safeguards for the farthest land, where the ceremony of sacrifice will be held.

Below is a list of interesting facts about I Am Setsuna that community manager Dan Seto and I have learned through the year. The creation of the game and the story behind its developer, Tokyo RPG Factory, was a discovery in it of itself!

1. I am Setsuna is known as “Ikenie To Yuki No Setsuna” in Japan. In Japanese Ikenie means sacrifice, Yuki means snow and Setsuna means sorrow. The team felt that the word “Setsunai” feeling sorrow was a very heartfelt term in Japan, and it is one of the key themes of the game but obviously that word doesn’t have any meaning outside of Japan so the name of the game in the west was changed to I am Setsuna because of the character Setsuna’s role in the story.

2. The word “Setsuna” also means “a moment in time” in Japanese. This ties into the momentum system in the game where you gain SP (Setsuna Points) by letting the momentum gauge fill once the ATB bar is full. SP points can be used to add various bonus effects to a character’s attacks and techs.

3. The characters leave trails in the snow as they run which slowly fill up again over time, covering their tracks. You can try to write your name in the snow!

4. The game development studio behind I am Setsuna is called Tokyo RPG Factory and their goal is to carefully create RPG’s of yesteryear, merging the nostalgic elements from the 90’s with today’s technology.

5. When hiring staff for Tokyo RPG Factory, applicants were not told that the studio was part of Square Enix. Yosuke Matsuda (CEO of Square Enix) wanted to hire people who were passionate about RPGs, rather than people who wanted to work for Square Enix.

6. Tokyo RPG Factory is a micro studio of ten dedicated staff. A further 20 freelance staff make up the rest of the studio so it’s a small team like how games were created back in the day!

7. Coincidentally, the director of I Am Setsuna (Atsushi Hashimoto) previously worked at Racjin and worked with Final Fantasy creator Hironobu Sakaguchi on a RPG called ASH: Archaic Sealed Heat.

8. Atsushi Hashimoto stated in an interview that he wants people to reflect back on the game and remember the game as “An RPG of Snow”. He really wants to create a game that people can reflect back on that is impactful.

9. Remembering the PlayStation and Super Nintendo era, the team crafted I am Setsuna by bringing rich story, music, simple turn based controls and gameplay mechanisms that include dungeon crawling, shopping in the cities and carefully upgrading your party, I am Setsuna allows those who grew up loving these elements to enjoy what they loved. This is a game that will strike deep emotion.

10. The concept of I am Setsuna was written in September 2014, development began the following month and, by August 2015, an alpha version (in Japanese) was complete.

11. In the story, the main character Endir protects Setsuna as she journeys through the environments of snow and ice. There are also other characters that Setsuna will travel with and their names are Keel, Kuon, Yomi and Julion.

12. The character design was done by toi8 — the team knew they wanted this character designer from the get go. Not only is he known by the current generation, his art style matches up nicely reflecting a melancholy spirit and heroic defeat that is visually striking. Previously he has worked on popular anime series Fullmetal Alchemist Brotherhood and Attack on Titan.

13. The original soundtrack for the game features 2 discs, packed with over 70 tracks that solely utilizes the piano. The music was created by Tomoki Miyoshi who had his debut project on Soul Calibur V when he was 16 years old (he is now 22)! The melodies are soft and reminiscent of a yearning for calmness except during battle.

14. The soundtrack includes the piano performance by Randy Kerber, who has worked as a studio keyboardist on many Hollywood films including Forrest Gump and Titanic.

15. Unless you have an item in the game called Mistone, you cannot escape from battles.
Fonte (con un paio di screen già visti): http://blog.us.playstation.com/2016/06/03/15-things-to-know-about-i-am-setsuna-out-july-19-on-ps4/

 
8 artwork e info sui preorder bonus di I Am Setsuna.

Il gioco (PC, PS4) è solo digitale e uscirà il 19 luglio. Chi lo preordina su PC riceverà 1 traccia musicale in regalo. Su PS4, ci sarà una traccia musicale anche qui, ma diversa da quella PC, e in più 2 temi. Se vi interessano i temi, nella gallery di gematsu si possono vedere entrambi.

Qui gli artwork di personaggi e ambienti:

I-Am-Setsuna_2016_06-28-16_001.jpg


I-Am-Setsuna_2016_06-28-16_002.jpg


I-Am-Setsuna_2016_06-28-16_003.jpg


I-Am-Setsuna_2016_06-28-16_004.jpg


I-Am-Setsuna_2016_06-28-16_005.jpg


I-Am-Setsuna_2016_06-28-16_006.jpg


I-Am-Setsuna_2016_06-28-16_007.jpg


I-Am-Setsuna_2016_06-28-16_008.jpg

http://gematsu.com/2016/06/setsuna-artwork-pre-order-bonuses-announced

*****

Toukiden 2. A quanto pare sono finite le armi, quindi ora è giunto il momento del trailer delle abilità Mitama. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Ma prima, un paio di brevi info e mini-scan in attesa di quello "serio" di domani.

Toukiden-2-Scan_06-28-16.jpg

The latest issue of Weekly Famitsu introduces four more characters set to join Toukiden 2, including one new and three returning.

Kazue (voiced by Yoji Ueda) is Tsubaki’s father. He is a kind man and as the commissioner of Slayers, he oversees headquarters business such as mission acceptance.

Returning are Kuyo (voiced by Yasunori Masutani), Soma (voiced by Hikaru Midorikawa), and Hatsuho (voiced by Ai Nonaka). Soma and Hatsuho can also participate in battle, and use a club and chain & sickle, respectively.
http://gematsu.com/2016/06/toukiden-2-introduces-new-character-kazue-returning-characters-kuyo-soma-hatsuho

[video=youtube;o3O-0WuOE6Q]


 
wow una traccia musicale //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Da oggi disponibile.​

Recensione di spazio

Partendo dal presupposto che i jrpg recensiti da spazio non li calcolo piu', pensavo decisamente peggio :morris82:

Se trovo una key sui 20€ lo recupero //content.invisioncic.com/a283374/emoticons/sisi.gif
 
Ultima modifica da un moderatore:
Se non altro non l'ha recensito dottorkillex, stanno migliorano //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Comunque non so, a prescindere da spazio ormai le recensioni è un pezzo che non le leggo, vedo giusto voti, pro e contro.

Io dovrei iniziarlo a breve, mi ha sempre ispirato da quando l'hanno annunciato. Da quanto ho letto dura una ventina di ore, credo che nel giro di una settimana dovrei finirlo. Speriamo bene //content.invisioncic.com/a283374/emoticons/sisi.gif

 
sui jrpg mi affido solo a rpgfan

 
Sicuramente più in là lo prendo, avere una PS4 mi agevolerebbe la cosa //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Qua prende bene perché in jap dicono tutti che è meh inceve che ottimi come al solito.

 
di prenderlo lo prenderò prima o poi

ma ora costa troppo e non lo giocherei cmq perchè ho tanto altro da fare //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

quindi aspetto

 
Il gioco è uscito oggi, ecco quindi l'inevitabile launch trailer.




Anch'io lo prenderò più avanti, quando costerà meno. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Di base mi ha riempito di gioia non vederlo recensito da Killex.

Sul gioco, quaranta euro per un only DD sono davvero troppi, lo recupererò in seguito //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Di base mi ha riempito di gioia non vederlo recensito da Killex.Sul gioco, quaranta euro per un only DD sono davvero troppi, lo recupererò in seguito //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
perlomeno chi l'ha recensito ora l'avrà finito //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
perlomeno chi l'ha recensito ora l'avrà finito //content.invisioncic.com/a283374/emoticons/rJjoqET.gif
Chi lo sa //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
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