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A follow-up to Borderlands 3 underwent a reshuffling of some of its leadership team as Gearbox tries to get it across the finish line
sequel to Tiny Tina’s Wonderlands underwent a soft reboot

Quindi Borderlands 4 in relativa dirittura d'arrivo (bisogna vedere come i campi di direttivo e la probabile vendita di Gearbox impatteranno), mentre Tiny Tina rebootata.
 
 
Solo i primi due o anche il terzo?
Graditissimo comunque.
Grandia, soprattutto il secondo, è una serie strasottovalutata.
 
 
Neanche un pensierino per un nuovo Megaman o una collection di BoF? :sadfrog:
 
 
Interestingly, in response to our question about how the team will feel saying goodbye to the cast after The Rising Tide DLC is released, Yoshida said that they are thinking about moving to other platforms after the PC port. Of course, the natural assumption is that he’s referring to porting Final Fantasy XVI to Xbox.

It’s worth noting that Yoshida did not elaborate on this point further, and based on his wording, this plan may not be set in stone yet, so it’s best to temper expectations.
So, is it tough for you and the team to say goodbye to all these characters in this DLC?
It’s not over in the sense that we have the PC version. Once the PC version is released, we’re thinking about hopefully moving to other platforms as well. However, that’s not really talking about the story; it’s more about moving it onto different platforms. So, there is a sense that while the project is still going, there is not that sense of being sad and having to leave them yet. But I’m pretty sure that once everything is released and we’ve moved on to the next project, that would be the time where it kind of hits us that, “Oh, it’s really it’s over?”
 
Interestingly, in response to our question about how the team will feel saying goodbye to the cast after The Rising Tide DLC is released, Yoshida said that they are thinking about moving to other platforms after the PC port. Of course, the natural assumption is that he’s referring to porting Final Fantasy XVI to Xbox.

It’s worth noting that Yoshida did not elaborate on this point further, and based on his wording, this plan may not be set in stone yet, so it’s best to temper expectations.

 
E SEGA ha venduto Relic che diviene indipendente.
E ha segato (...) 240 persone da SEGA Europe e CA.
 
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