Tutti i secrets e soluzione completa di Doom I, Doom II e Quake II

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Unit 3 - Jail Unit

Main Gate - 2 secrets 1 - After you exit the first room take a dive into the water and you will find a secret passage under the start room. 2 -Ok here you have to climb a little. Start from the right in the picture and make your way into the hole in the wall above the big white light and find secret no2.

Detention Center - 2 secrets 1 - Shoot the guy and then shoot the button. The stairs you came up on will rise. Run around and crawl under them and collect goodies. 2 - Ok here is a tricky one. When you come to the very end of the level you can see a room you cannot enter due to a lot of bars blocking the way in. Start with the button closest to the end. Enter the opening and push button number two. Then go around to the other side (farthest from the end) of it and push button number three and enter secret no2 on the longest side.

Security Complex - 1 secret 1 - At the room before the entrance to GUARD HOUSE the only secret is located. Take a shot at the wall, enter the new opening and find the secret.

Torture Chambers - 3 secrets 1 - In the beginning of the map, before you go down the long elevator to the real action, take a trip outside and make a right. Run to the far left corner and find secret no1. 2 - This one hurts. Down in that big tank is secret number two. 3 -At the first prison cells you will come to this tricky little secret room behind one of the cells. So it's the one to your left if you face the corner. Take a shot at the bottom brick and discover secret no3.

Guard House - 3 secrets 1 - In the beginning after you killed the prisoners and entered the second big room. Shoot the tanks and find a new opening. Enter and find a secret. 2 - After trying to open the broken door try crawling under it. When you have done that do it again with the next one and find a secret. 3 - At the beginning you will eventually end up at this large yard. Push the button to the right and the floor will lower down.

Grid Control - No secrets

Unit 4 - Mine Unit

Mine Entrance - 1 secret 1 - As you come to the bridge over the lava turn left and discover a big red piece of wall. Shoot at it and find the ROCKET LAUNCHER!

Upper Mines - 2 secrets 1 - In the same room you activate (stand on) the button to make the bridge come out, take a close look at the far corner. Give it a shot and secret no1 will open. 2 - It's near the "goal switch" of this level that activates the ventilation. One of the computer banks was making sparks so I shot it. "Hmmmm how come my shot was absorbed?" So I continued to shoot at it and voila. One quad damage.

Borehole - 3 secrets 1 - In the middle of the map you enter a room by some stairs that descend into the room in a 90 degree angle around a post. Look under the stairs for the first secret. 2 - In the same room as secret number 1 there is a big hole with a puddle and two openings. Jump into the puddle and dive down to the bottom for secret number two. 3 - When you start the drill some new monsters appear. Take a look into one of the new holes and take a shot at the wall. This will open a new corridor and eventually an extra exit to the DRILLING AREA.

Drilling Area - 2 secrets 1 - As you enter this level from two sides this might be a little tricky to explain. But when you enter this side you have to shoot out two red lights in the first room to open a door to a hole. down the hole in the first corner shoot at the wall and find secret no1. 2 - : Here is one of the lamest secrets. It's found on the very end of the map. Jump up on the cradles. Once up on the top you have found secret no2.

Lower Mines - No Secrets

 
Unit 5 - Factory Unit

Receiving Center - 4 secrets 1 - When you reach the waterfall, jump over the ledge and go through the opening and find the first secret. 2 - Before you cross the long hanging bridge over the lava, take a look at these three door-like things. The only one that's actually a door is the middle one. Walk on up to it and it will automatically open for you and inside you will find secret no4. 3 - At the very end before you enter the next level, turn around and discover a red giveaway button on one of the red concrete supports. Go back around the corner to the new opening and find secret no3. 4 - Hmmm, nice waterfall. Try to make an RL-jump and land behind it. It will take you to SECRET LEVEL 2!!!!!

Sudden Death - No secrets [secret level]

Processing Plant - 3 secrets 1 - When you open one of the doors you have to press two buttons. After that the door opens. Enter it and take a look in the hole on the left side. Jump down and find the first secret. 2 - You are able to stop one of the conveyor belts at one time in the map. Take a look from were its coming and find the second secret of the map.. 3 - Ok, as I found this one last it got number 3. But do it first of all. After pressing the two buttons take a look at the roof between them. Shoot the little red light and a secret will open just beside you.

Unit 6 - Power Unit/Big Gun

Power Plant - 2 secrets 1 - As you entered this big room you find some of those containers that blow when shot at stocked in one corner. Well, what are you waiting for? Shoot at them and enter the new passage for secret no1. 2 - This is one of the harder ones. Walk forward from the start until you reach a wall. Look to the left and you see that one of the lights are flashing. Aim exactly at the white lamp and shoot at it. An opening will reveal itself at your feet.

The Reactor - 1 secret 1 - From the largest room of the level you enter a smaller new room at ground level. At the gate you can see a suspicious part of the wall. Shoot at it and the level's only secret reveals itself.

Cooling Factory - 3 secrets + extra 1 - As you are riding your first down slope in the water stream, jump up on the ledge and find a ladder going down. Use it and find secret no1. 2 - When you return to the water-ride you end up in a large room. Take one of the elevators and jump down on the ledge for secret no2. 3 - After you turned the wheel, go to the boxes, turn around, and shoot the wall. Enter and find secret no3.

Toxic Waste Dump - 2 secrets 1 - My suggestion is to take this secret after Pumping station 2. And while you're at it also read through the next secret and do them both at the same time. When you come to the big room from PUMP STATION 2 you have to push a button to make a bridge over some toxic waste to the next room. Instead go put on a suit and dive in. Get your goodies and find Secret no1. 2 - Either you can swim straight (almost) from the previous secret or you can dive in directly in the stream going under were you started from. Inside there will be a new suit so don't worry.

Pumping Station 1 - 3 secrets 1 - Almost at the end (Three rooms away) there is this big pipe with a large crack in it. Jump up on the cradles and give it a shot from close range. The crack will widen (actually blow up) and you are able to jump into the pipe. Swim through the long tunnel inside and find secret number 1. 2 - Ok, from secret no1 you end up in this outdoor place. Give both the bars a shot and secret no2 will open. 3 - As you return after a while to the room were you found secret no1 there is this last strange secret. In the opposite corner of the pipe there is a yellow light. Shoot it and the cradle to the left will blow up and last secret is found..

Pumping Station 2 - 4 secrets 1 - When you jump down the hole in the beginning, take a look around you. One piece of the wall really looks suspicious. Take a shot at it and find secret no1. 2 - Ok this one hurts. Once on the map you reach a dead end (you actually can RL-jump and continue). Look to the right and discover this long corridor with toxic waste on the floor. Dash trough it and take a left and run some more to safe ground where you find secret no2. But the way back will be as painful as the way there. 3 - One of the most painful secrets. Well, at the end you have to cross this toxic waste puddle (quite deep). Instead, dive down and discover secret no3. 4 - This one is found at the blue door. Shoot the dig piece of wall that has the symbol on it. It will open and you can enter, BUT;

In the .BSP file; "message" "You have found a secret." "origin" "-1640 -1300 156" "spawnflags" "2048" "targetname" "t117" "classname" "target_secret"

If you go to the blue door and shoot the wall to the right of it, and jump in there and then do a "viewpos", you'll see that you're standing right on top of the secret. But you don't get credit for it because there's no trigger for target t117 anywhere in the .bsp file. I don't know much about quake editing but I think that's what's going on. So there wont be a message for you finding this last secret. But this is where it is.

Big Gun - No secrets

 
Unit 7 - Hangar Unit

Outer Hangar - 3 secrets 1 - In the start, take a dive and shoot the propeller engine. Dive up and enter the hole behind the propeller. Then swim trough the tunnel and find secret no1 at the end. 2 - Before you return to the start of the map with the elevator try RL-jump over the pipe and find secret no2. 3 - After discovering secret one, continue through the door at the far end of the large room. In there you will yourself in a big cylinder with another door opposite to the one you entered trough. Walk in and find SECRET MAP NUMBER 3!!!

Comm Satellite - 2 secrets [secret level] 1 - After nearly completing almost all of the first 'level' and entering the lift to the second level, you should approach a cylinder on your left-hand side, jump down onto it's supporting struts (avoid falling into space) and jump around clockwise to pick up the adrenaline on picture 2. 2 - Just before the end of the map do not enter the final big room. Instead take a look out in the darkness to your right. Down on a ledge is secret no1.

Research Lab - 1 secret + Extra 1 - When you jumped over the blood and press button 1/2 and jump back you notice that the bars are damaged on one cell. Give it a shot (by something powerful) and an opening reveals itself. This is the only secret of the level. Extra - As you kill all enemies on the level go back to the start. One of the windows (was clean when you came in) will have a text saying "KILL ME". Shoot the glass into pieces and enter. In there you're able to crouch and enter a small tunnel. As you exit it out in another room (picture 2) you get this strange message; A.H.D.S.S.I.B.H bjjc

Inner Hangar - 5 secrets 1 - In the very beginning of the map there is a large crack on some boxes. Give the crack a shot and it will blow open. Secret no1. 2 - When you are riding the boxes in the middle of the map over the shallow water try jumping off and take a look at the bottom of the last room. Nearest to the ledge there is none. Take a dive and after some searching you'll find secret no2. 3 - At the end you enter at the bottom of this very (very) deep circular hole. Jump into the water and find a secret under the bridge. Don't forget to make a swan dive from the top later on //content.invisioncic.com/a283374/emoticons/smile.png 4 - In the very end of the map there is this tricky little secret room opened by a shot. Secret no4. 5 - This is the first time you enter a room looking like this. Get your RL loaded and let one rip across the room. Aim for the pipe across the room. It will explode and a quad will appear.

Launch Command - 2 secrets 1 - After you've done all objectives go to the start again. Hmmm...wonder what's behind the launch pad. RL-jump over and take a look, get this cool message before finding secret no1. 2 - At the end try shooting the left glass, as it did not hold, go through the broken window and dive down to the bottom for secret no2.

Outlands - No secrets

Unit 8 - City Unit

Outer Courts - 5 secrets 1 - As you climb around in the big outyard in the beginning you see a button just above the door you exited from the start. Go press it and get a message. : Well this is a big map but if you go back to the start again you will find a new passage. Enter it and find the first secret of this excellent single player map. 2 - Down on the ground in the large outyard at the beginning in one of the caves take a look at the wall. Then take a shot at the crack and find secret no2. 3 - After you have taken the Data Spinner, shoot in the next corner to reveal a button. Press it and turn around. Enter, find secret no3 and press the button for the drawbridge. 4 - After you have completed secret no3, then return to the start and climb up to the button and beyond to the door on the wall. Enter and find secret no4. 5 - This is a bit tricky in single player. You actually have to go to the next level to shut of the security system and then return. But after the security is shut down, go back to the sewers in this level and in the water tunnel you will find secret no5.

Lower Palace - 6 secrets 1 - If you are coming from the sewer entrance from OUTER COURTS you will come to a room with some tanks. Shoot them and their explosion will open up a secret corridor. 2 - After you disabled the laser you can go back as long as you can in secret 1. At the very end you will be able to enter a secret room with lots of good stuff. 3 - When you are going up with the high elevator to one of the UPPER PALACE entrances you can see a large display with yellow and red colors. Shoot it and a secret passage will open. 4 - Remember that pillar of water or blue light or whatever it's called. Anyways, there is a quad on top of it. In order to get it down, you have to shoot the faces on the two walls in front and behind it. The pillar will come down and you can collect the quad. 5 - You will find it at the second entrance to UPPER PALACE. Inside a room you will find a panel. Try pushing the wall beside the panel and then the secret will open. 6 - Go to the balcony (big low one) looking down at the cd-writer for the comm laser. If you are facing the computer, take a left and there should be stairs leading down and a quack right leading to a door. Go up the new corridor behind the door and eventually you should enter this corridor with four blasters. In there, there is a switch to turn off the lasers. Shoot it. You're all set...

Upper Palace - 7 secrets 1 - If you are coming from the first entrance from UPPER PALACE you eventually will come to a very high elevator. At the top of the elevator (high one) you go through the bar doors on the side. Then try shooting at one of the corners up there. The wall will open and you have found your first secret. 2 - If you instead of going up like in secret no1, go down to the lowest part, you can shoot a hole and find secret number 2. 3 - When you first encounter the four blasters popping up out of the wall, I recommend to dive over the edge at the upper right corner so you won't land in any of the lava. 4 - when you first enter from the lower palace (this is the entrance that brings you to the semi-spiral staircase up to a corridor with a railing and an elevator gong down. Down below there are a couple grunts, and a yellow forcefield. To the left of the forcefield, and up on the ceiling there is a secret, if you stand under it long enough a monster comes out of the ceiling (on of those cylinder flying things) then after you kill him there is a shootable button, shoot it and a enviro suit falls out. 5 - Nearby the two periodical flames there is this hole hidden in the darkness in a dark corner. Just walk into the dark corner and you will automatically fall down into secret no5. 6 - At one of the starting positions when you arrive from LOWER PALACE you start the level looking at two doorways blocked by forcefields. Open the forcefield on the right and step through the doorway. Shoot the ceiling and a secret will open in front of you. 7 - Ok to get to the easter egg, after doing secret no2 where you shoot the wall there is a puddle of green slime in the floor. In the corner there is a small stone sticking out of the wall that you need to press up against and it will open the wall that's under the slime. Now you can swim through the slime, ick, to a hidden room. The room is full of things from id software's past that they try to seal away behind the wall. Don't forget you need the red keycard (in the outer courts) to drain the fluids in the tank to expose J.Carmack's head (?). Also don't lose your head (take it with you). There is a much smoother way back. Shoot at the wall opposite to the head tank and go through secret 2.

Unit 9 - Boss Levels

Inner Chamber - No secrets

Final Showdown - 1 secret + extra 1 - Here is the final an coolest secret. After the final monster is killed try going under into the recovery corridor again. Face the dead-end corridor and shoot on the crack that wasn't there before. Go in and look at all the pictures. Then press the buttons they have.

Extra - After a while a ladder downstairs reveals itself. Go down (Parental Advisory).

 
Cheats di Quake2

COMMAND ITEM QUANTITY

give all All items All

give health Health 100

give weapons All weapons All (no ammo)

give ammo All ammo 100s/200b&c,etc.

give armor Body Armor 200

give bodyarmor Body Armor +1

give silencer Weapon Silencer

god God Mode N/A

notarget No Target Mode N/A

noclip No Clip Mode N/A

give blue key Blue Key 1

give red key Red Key 1

give security pass Security Pass 1

give commander's head Commanders's Head 1

give power shield Power Shield 1

give armor shard Armor Shard 1

give combat armor Combat Armor 1

give power cube Power Cube 1

give slugs Slugs 10

give invulnerability Invulnerability 1

sv_gravity Change gravity 800 (800 is normal)

crosshair Change crosshair 1 or 5

give jacket armor Jacket Armor 1

give blaster Blaster 1 - No ammo

give shotgun Shotgun 1 - No ammo

give super shotgun Super Shotgun 1 - No ammo

give machinegun Machinegun 1 - No ammo

give chaingun Chaingun 1 - No ammo

give grenade launcher Grenade Launcher 1 - No ammo

give rocket launcher Rocket Launcher 1 - No ammo

give railgun Railgun 1 - No ammo

give bfg10k BigFu*kingGun10k 1 - No ammo

give shells Shells 10

give bullets Bullets 50

give cells Cells 50

give grenades Grenades 5

give rockets Rockets 5

give slugs Slugs 10

give quad damage Quad Damage 1

give invulnerability Invulnerability 1

give silencer Silencer 1

give rebreather Rebreather 1

give environment suit Environment Suit 1

give ancient head Ancient Head 1

give adrenaline Adrenaline 1

give bandolier Bandolier 1

give ammo pack Ammo Pack 1

give data cd Data CD 1

give power cube Power Cube 1

give pyramid key Pyramid Key 1

give data spinner Data Spinner 1

 
Soluzione completa Doom I e Doom II

Passiamo ora alle soluzioni complete:

Dalla Wikipedia di DooM (http://doom.wikia.com)

E1M1 - E3M9 sono i tre episodi di Doom I

E4M1 - E4M9 è il quarto episodio di Ultimate Doom

MAP01 - MAP32 è l'episodio di Doom II

P.S. Di alcuni livelli manca il walkthrough e ci sono solo i secrets: io ho preso quanto trovato sulla wikipedia, appena nuovi walkthrough verranno uppati lì li riporterò anche qui.

E1M1

http://doom.wikia.com/wiki/Image:E1M1dots.png

Essentials

There are no keys in this map, so you can go directly to the exit. From the start point (A), walk forward across the blue floor, turn right, and go through the door into the central computer room (B). Proceed through this room and through a short passage, and you will enter a large room with a nukage pool across which goes a zig-zag bridge ©. Go through the door on the far side, then through the exit door into the final room (D).

Other points of interest

To the left of the start room is a platform with green armor on a pedestal (K). If you play on Ultra-Violence or Nightmare!, watch out for the sergeants that guard it; there are two by the armor and one behind each of the pillars by the staircase. They can cause quite a bit of damage due to their awkward positions, but on the positive side killing them gives you an early shotgun.

[Added in Ultimate Doom] In the alcove leading to the green armor, there are two pillars. The north pillar has a switch (E) which opens up a door to the courtyard (F) with the blue armor and, in multiplayer mode, a rocket launcher. As a player walks through this door, another large door will open up, making it possible to get to the courtyard from the computer room. These new doors were likely added to improve gameplay in deathmatch mode since they provide two extra ways to reach the rocket launcher. To register secret #1, however, it is still necessary to activate and walk through (from either side) the differently-colored wall described below.

Secrets

  1. In the corridor at the end of the zig-zag room, a portion of the west wall is colored differently and has a corpse lying next to it (G). Activate the wall to gain access to the courtyard with the blue armor. (sector 68)
  2. After having entered the dark room with the exit door, return to the zig-zag room. The platform with the imp(s) has now been lowered, yielding access to a secret room (H) containing a shotgun. (sector 69)
  3. [Added in version 1.2] After opening secret #2, walk toward the north end of the zig-zag room. As you cross the shadow line (I), a lift will lower in the shotgun alcove (J), visible from where you are standing. Run and you can catch it before it goes up. At the end of the hallway is a fake see-through wall, the first such wall in the game. (sector 70)

 
E1M2

http://doom.wikia.com/wiki/Image:E1M2dots.png

Essentials

From the start point (A), walk forward past the barrel and turn right. Go through the door in front of you and up the stairs. Pick up the red key (B). Go back down the stairs to the room you started in. Travel to the opposite side of the room and go through the red door. Go straight on and up the stairs. Go through the room with the slime to the lift ©. Travel downwards on the lift and press the switch on the far wall. Go into the passageway which opens, and down the stairs to the right. Go down the small lift in the exit room (D) and press the exit switch.

Other points of interest

The construction in the center of the first room includes a lift leading to a shotgun (O). On Ultra-Violence and Nightmare!, it is guarded by an Imp who is difficult to see with the status bar displayed (the passage is too narrow for you to step back and look up), unless you actually step onto the lift and expose yourself to his attacks.

There is a lift in the southwest corner of the first room. It leads to a shelf containing a box of bullets and a medikit (P).

Just past the red door, there is an opening on the right-hand side. Going down this corridor reveals a room with a switch (G) surrounded by slime. Pressing the switch opens a door to a maze across the hall (H). This area contains a large amount of ammo, but can be frustrating due to its lighting and its convoluted floor plan, especially if you are trying to get 100% kills. Use the automap to make sure you have seen every passage (this accounts for all the deaf monsters), then stand and listen for the breathing/gurgling sounds of survivors. Or simply memorize the total number of enemies in the maze (5 on ITYTD and HNTR, 14 on HMP, 23 on Ultra-Violence) and count them as they die.

At the top of the staircase leading to the slime walkway, there is an alcove on the west side (M). The alcove is really a fast-moving lift which drops you next to an Imp (ITYTD and HNTR) or a trooper and an Imp (HMP, UV, and NM). If you then step forward into the small room, you can see the chainsaw (secret #3) through a window.

Secrets

  1. There is a construction in the center of the first room (with a passageway through the middle). On the east side of this is a secret door; this can be seen from the fact that the texture on the wall is different at this point. Opening this door reveals a room (E) with a switch, a medikit, a green armor, and a backpack. (sector 116)
  2. The switch in secret #1 opens a door in the northern steps which lead up to the tower with the red key. In the outdoor area beyond this door (F) there is a soul sphere and a chaingun (and, on UV and NM, a crowd of sergeants). (sector 21)
  3. On the far west side of the maze there is a secret door behind a green armor (I). Shooting the door causes it to open; the passageway behind it leads to an outdoor area (J) with a chainsaw on a pillar. (sector 188)
  4. In the passage leading to the chainsaw there are some steps. Where the second armor bonus is located, there is a secret door on the east wall. This reveals a room (K) with four more armor bonuses. (sector 194)
  5. On the east side of the maze is another secret door; this appears as a computer texture surrounded by two vertical metal beams. This door reveals a secret room (L) with a backpack. (sector 106)
  6. In the short piece of corridor between the room with the slime walkway and the elevator to the dark room below, there is a secret door on the left side. Opening this reveals a passage (N) to a ledge overlooking the dark room. (sector 140)

 
E1M3

http://doom.wikia.com/wiki/Image:E1M3dots.png

Essentials

Normal exit:

From the start point (A), go through the first door and turn left. Follow the path along to the next door. Go through this door and bear right. Walk straight on, through another door, and turn right into a room with a donut-shaped walkway above some slime (B). Travel to the opposite side of this area and past some computers. Turn left and follow the passageway along until you find a blue key ©. When you pick this key up, the lights in the passageway will turn off.

Return to the large room just north of the start point. There is a blue door here; go through it and enter one of the passageways on the opposite side of the room. You should now find yourself in a large room with pillars (D). Walk into the central section and some stairs will begin to rise up. Go up the stairs and into the exit room (E). Press the switch.

Secret exit:

From the start point, go through the first door and turn left. Follow the route along to the next door. Go through this door and bear right. After ascending the short staircase, turn left and down another staircase. Turn left and you will come to a switch (F) that opens a passageway (G) near where you entered this room. Walk along that passageway into a computer room. As you cross a line midway up the passageway, two hidden ledges will lower. Run up and around the computers to the right, so that you reach the back ledge (H) before it rises again. A large door now opens in front of you, revealing a room with pillars, a slime "river", and a rocket launcher. Follow the river into the tunnel on the east side of this room, and you will reach a small brown room (I) with a switch and a backpack. Press the switch.

Return to the large room just north of the start point. You should now see a bridge across the slime pit. As you cross the bridge, the gray wall in front of you rises, revealing a long tan passage. Keep walking straight ahead, and three traps will open: the brown technical wall in front of you, then the wall to your right, and finally two large doors at the back of the room. Behind these large doors is a brightly lit gray passage (J) leading to an exit door. Go through this door and press the exit switch.

Other points of interest

On your way to the donut-shaped walkway, you will see a recessed panel to your right (K), indicated by blue lights and a short step with a health bonus on it. Activate this wall to open a secret window, which allows you to look into one of the traps in front of the secret exit (containing barrels and zombies).

If you fall off the outer edge of the donut-shaped walkway, or into the slime pit in the first room, you cannot get out. Be careful.

If you fall into the center of the donut-shaped walkway, run to the small patch of concrete at the west end. Press the switch there, and the floor of the pit will rise to the level of the walkway, setting you free again.

When you take the blue key, a door will open in the north wall of the room ®, revealing an Imp (ITYTD and HNTR), or three Imps (HMP), or four Imps (Ultra-Violence and Nightmare!). Be ready with the chaingun or the rocket launcher, so you can kill them all before they step into the dark area. It is also possible, if you move slowly enough, to pick up the key without triggering the trap.

In the area with the switch that opens the computer room, the north wall is really a lift (S). There is a green armor on the lift and a shotgun at the top.

The yellow key is located in a short passage through the center of the computer room (T).

Secrets

  1. The other hidden ledge in the computer room is on the left-hand wall, near the back. As you run up the passage to the computer room, turn around the computers to the left, so that you reach the ledge before it rises again. You will find yourself on a wide gray staircase (O), which leads to a darkened passage containing a soul sphere on a column. The column can be lowered by pressing a switch on its south side. (sector 134)
  2. The hallway from the computer room to the rocket launcher room counts as a secret. (sector 167)
  3. The small brown room with the backpack counts as a secret. (sector 159)
  4. The east wall of the small brown room is a secret door (sector 174), indicated by a speckled texture. This leads to a gray room containing a chaingun (P). As you approach the chaingun, a hidden door and lift are revealed which provide a shortcut back to the beginning of the level.
  5. There is a secret door (L) on the east wall of the room behind the blue door. It is not marked, but it opens automatically (M) as you step into the pillared room to the northeast. Behind this secret door (sector 73) is a room with a staircase. At the top of the staircase are a chainsaw, a box of rockets, two boxes of shells, and another staircase leading to a yellow door (N). Behind the yellow door is a room full of powerups including a soul sphere, a blue armor, and an invisibility. On UV and NM, you should probably take the invisibility immediately, since there are sergeants and Imps in the surrounding courtyard (U) who can be difficult to shoot (due to the brown fence texture which obscures your vision).
  6. The long tan passage to the secret exit counts as a secret. (sector 51)
  7. In the room with the secret exit, the north wall is an elevator (Q). This leads to a platform overlooking the donut-shaped walkway. There is an Imp and a box of rockets here. (sector 40)
Re-entering the computer room from secret #1 or secret #2 causes both ledges to lower.

 
E1M9 (secret level)

 


http://doom.wikia.com/wiki/Image:E1M9dots.png

Essentials

You begin in a short corridor; at the end of this corridor is a large courtyard (A) containing Imps in a cage. Go down the stairs to the west and get the yellow key behind the fence (B). Return to the courtyard and go down the stairs to the east. Turn right, open the yellow door, and pick up the red key ©. Leave the room through the other yellow door, continue west through a room with a large "box" pillar surrounded by four torches, and go down the stairs and through the red door. Cross to the far wall of that room and turn left; you should see a switch behind a row of barrels (D). Shoot the barrels from a safe distance and press the switch. This raises the "box" pillar in the previous room to reveal the blue key (E). Get the blue key, then return to the central courtyard and go down the stairs to the north. Behind the blue door is the exit room; the exit switch is visible across a nukage canal, but inaccessible (F). Jump into the canal and follow it around (in either direction) to a platform (G) with a green switch and an Imp. When you step onto the platform, a passage will open behind you (H). Click the switch, then enter the passage. Follow it to a lift (I), and go through the hidden door at the top of the lift. You will now see a wide bridge across the canal. Cross the bridge and activate the exit switch.

Other points of interest

If you are starting this level from scratch, the sergeants in the central courtyard (four on HMP, eight on Ultra-Violence and Nightmare!) may cause you a lot of trouble. Stay as far away from the courtyard as possible until you kill a sergeant very close to the short corridor, then grab his shotgun. Alternatively, as soon as you have killed the zombies emerging from the south staircase, run down that staircase and get the chaingun (see secret #1 below).

To the north of the yellow key room is a room containing a rocket launcher (J). When you step onto the red star, however, a pack of monsters will begin teleporting into the room.

In the room east of the central courtyard, the brightly lit area along the east wall is really a lift (K). This brings you to an outdoor area containing three tall pillars with Imps on top, as well as a medikit and a green armor. Crossing to the powerups will cause the pillars to lower.

Taking the red key opens a trap in the southeast wall of the room (L), revealing additional monsters and health pickups. With great care, it is possible to pick up the key without triggering the trap.

The switch that reveals the blue key also opens a second passage (M) back to the previous room (on the south wall, behind some other barrels). It contains a medikit, a bullet box, and a shell box. The blue key is guarded by two Demons (ITYTD and HNTR), or six Demons (HMP), or eight Demons (UV and NM).

When you step onto the platform in the nukage canal, an Imp (ITYTD and HNTR), or three Imps (HMP), or four Imps (UV and NM), will be released as the new passage opens. At the same time, a trap opens next to the exit switch (N), releasing a Spectre (ITYTD and HNTR) or three Spectres (HMP, UV, and NM); watch out for these as you re-enter the exit room, since they may cross the bridge immediately.

Secrets

  1. In the room east of the central courtyard, a hidden lift in the southwest corner (O) drops down into a nukage pool. In the room south of the central courtyard, a hidden lift in the northeast corner (P) drops down into the same nukage pool. You can get a chaingun and a large number of bullets there. (sector 65)
  2. In the exit room, there is a secret door in the center of the east wall, indicated by a different texture. Behind this door (sector 20) is a room with items atop pillars (Q), including a backpack, a chainsaw, and several large ammo pickups. As you reach the bottom of the staircase, a lift will drop near the far wall, allowing you to ride to the top of the tallest pillar. To collect the items, jump carefully from pillar to pillar: back up as far as you can without falling off, run toward the next pillar, then stop quickly as you land. If you make a mistake, just return to the steps to lower the lift again. It is easiest to go around the pillars counterclockwise, from highest to lowest.

 
E1M4

 


http://doom.wikia.com/wiki/Image:E1M4dots.png

Essentials

You begin in a short corridor (A), facing a door. Behind the door is a green rectangular room with three corridors leaving it to the west. Take the center corridor, and run to the lift that lowers as you enter the next room (B). At the top of the lift, turn right and enter a large round room. The structure in the center, which opens as you approach it, contains the blue key © and a chaingun. (If the doors should happen to close while you are inside, walk again over the small lighter-colored square where the key was). After picking up the blue key, leave the round room to the west, turn left, and look for a blue door ahead of you to the right (D). Behind the blue door is a gray maze. To get through the maze quickly, take the first right and bear slightly left to go down a long corridor heading north. At the end of the long corridor, turn right, then immediately left, and then left again. (You will notice the wall texture changes in the hallway ahead.) The passage widens into a room containing a green armor and the yellow key. Get the yellow key (E), then go up the staircase to the north, which leads to a yellow door (F). Click the switch next to the door (this raises the bridge leading to the exit door), then go through it. Turn right and cross to the gray door, but when you reach the door, turn around, and you will see the exit door up the stairs to the west (G). Go through the exit door and press the switch.

Other points of interest

If you leave the green rectangular room through the right-hand corridor, you will come to a room with a wide ledge containing a blue armor (H). Get to the ledge using the brown elevator at the east end of the room, which rises as you step onto it. (The elevator only rises once, so if you fall off the ledge, you cannot get back on.) As you leave the elevator, a trap opens behind you (I), revealing a sergeant (ITYTD and HNTR), or three troopers, two sergeants, and an Imp (HMP), or two troopers, a sergeant, an Imp, and a Demon (Ultra-Violence and Nightmare!).

Two openings (J, K), containing barrels and troopers, overlook the green rectangular room (in between the three corridors on the west side). These are accessible by leaving the large round room to the north and to the southeast.

After your first right turn in the maze, if you bear slightly right instead of slightly left, you will enter a zig-zag corridor containing a box of bullets (L).

To the east of the exit staircase is a computer room with a blue floor (M). This room contains two boxes of rockets, but as you walk around the perimeter, the computers may suddenly slide into the floor, revealing a sergeant and an Imp (HMP), or two sergeants and an Imp (UV and NM).

You can complete the level without the yellow key. Press the switch next to the yellow door, then walk through the window just east of the yellow key. A very narrow ledge runs along the wall to the right, above the nukage pool, which allows you to reach the stairs on the south side (N) without taking any damage. Go up the stairs, then leave this room to the east and follow the short passage into the blue computer room. (If you don't want to risk falling into the pool, you can also retrace your steps through the maze, then walk north from the blue door as far as you can and turn right.) Open the door to the west and take the stairs to the exit.

Secrets

  1. In the short corridor where the player starts, there is a secret door on the south wall. It reveals a small room (O) containing a backpack, a medikit, and a box of shells. (sector 118)
  2. From the green rectangular room, leave through the left-hand corridor. This leads to a room containing a slime "river". Drop down into the slime river and go east. You will reach a room (P) containing a rocket launcher and various other powerups. (sector 71)
  3. The alcove at the north end of secret #2 is really an elevator (Q); the switch to the left will cause it to rise. The soul sphere (sector 88) visible from the green rectangular room is then accessible. (With great care, it is possible to flip the switch while standing on the elevator.) The elevator only rises once, so if you miss it, you must walk to the other end of the slime river and take the lift out ®.

 
E1M5

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Essentials

Run across the nukage pool (quickly, to minimize damage) and turn right down the hall. At the end, walk out onto the porch (A) overlooking another nukage pool; this will raise a walkway (B) on the opposite side of the pool.

Turn around, go back up the hall, and go up the staircase to your right ©. Walk along the walkway to the east, turn left into the dark passage, and pick up the yellow key at the end (D).

Go back down the stairs near the start point, and through the door to the left of the stairs (E). Follow the walkway around to the right, and you will see a yellow door on your left. Go in, take the lift downward, and turn left down the gray staircase (F). As you reach the bottom, two traps will open — one behind you (H), and one on the corresponding staircase to the north of the lift (G) — revealing four Imps (ITYTD and HNTR), or eight sergeants, four Imps, and two Spectres (HMP), or eight sergeants, four Imps, and four Spectres (Ultra-Violence and Nightmare!). Continue following this hallway around to the right, until you see a nukage pool on your right with two large columns in it. Run across the nukage, between the columns, and press the switch on the small concrete platform (I); this opens a door across the nukage pool from the yellow door. As you step onto this platform, the two columns will descend, revealing two troopers (ITYTD and HNTR), or two troopers and two Imps (HMP), or two troopers, two Imps, and two sergeants (UV and NM).

Go back through the yellow door and run straight across the nukage to the newly opened passageway (J). Go up the stairs, turn left, and follow the passageway to a computer room (K). Click the switch in the far right corner of this room, which opens a doorway to a darkened tan corridor. Follow this corridor to a gray room containing the blue key (L).

Grab the blue key and go down the stairs to the north. At the bottom, you will find a blue door (M). Open the blue door and make your way to the north side of the large room beyond, where you will see the exit door (N). Go through the exit door and press the switch.

Other points of interest

At the yellow key, some players find it helpful to shoot as many monsters as possible through the window, where their attacks are less effective (Demons' in particular). The room beyond this window is the first room past the staircase on the way to the computer room.

After you lower the two green columns in the nukage pool, you can make them rise by walking onto one. This allows you to jump to two high platforms at the far corners of the pool, containing a blue armor (O) and a box of bullets (P). (If you are still on the column when it stops moving, you are not trapped: pressing the button on the east wall lowers both columns again.)

The switch near the blue key opens a hidden door in the small room at the bottom of the nearby staircase, across from the blue door. This provides a shortcut back to the beginning of the level (and is not needed for 100% secrets).

The dark room before the exit contains a large horseshoe-shaped wall in the center. The northernmost section of this wall (Q) is a secret door (which is not needed for 100% secrets).

 
Secrets

  1. At the top of the staircase near the start point, before you walk onto the walkway, you will see two barrels to your right. Behind the barrels is a secret door ®, indicated by a greenish wall texture, which conceals a shotgun. (sector 69)
  2. After collecting the yellow key, come back to overlook the nukage pool. Directly ahead, in the southeast corner of the nukage, is a secret door (sector 95) indicated by a brownish wall texture. Cross the nukage and go through the door to find a rocket launcher (S) and a blue armor. Leave the room through the corridor to the southwest.
  3. Just after you go through the yellow door for the first time and go down the lift, two Imps will be shooting at you from high platforms (T, U). These platforms will lower if you push on the walls below them (or if you walk to the bottom step of the gray staircase past either one). Ride up on the northern platform and open the wall to the right (east) to reveal a secret compartment with a box of shells (sector 49). The back wall of this compartment opens into a room with a blur artifact, two medikits, and a pentagram-shaped teleporter (V) which deposits you near the start point. There is also a metal-textured wall to the east which opens onto the walkway outside of the yellow door.
  4. At the western edge of the map, opposite the nukage pool containing the two large columns, is a small alcove containing a medikit. The back wall is a secret door (W) revealing a radiation suit. (sector 7)
  5. The wall to the south of secret #4 is another secret door (X), revealing a chainsaw. (sector 5)
  6. The wall to the south of secret #5 is yet another secret door, leading to a courtyard (Y) with additional medikits and a soul sphere. (sector 2)
  7. In the computer room, there is a secret door to the west of the switch in the corner (on the other side of the protruding pillar). Go through the secret door to collect a computer map (Z), a backpack, and a chaingun. (sector 99)
  8. After going through the blue door, hug the wall to the left until you have made a U-turn. Ahead of you is a room (AA) with a medikit and a light amplification visor. (sector 110)
  9. A second blue door (BB) connects the pentagram teleporter room (see secret #3 above) to the large dark room before the exit. You must walk through the blue door to get credit for the secret. (sector 58)

 
E1M6

http://doom.wikia.com/wiki/Image:E1M6_map.png

Walkthrough

Head north out of the start area and take the first walkway heading east. Follow the pathway into a room and go all the way eastward where you will see the red keycard. Be careful as you collect the key, because five doors will open and release monsters. Go back out the way you came in. (You may have to wait for the door to the room to reopen.)

Go across the walkway extending north from the start area and continue on the first walkway heading west. There is a small open door across the nukage leading to a room with imps and powerups; visit if you wish. The walkway then leads to two red doors. Go through either one, as they both lead to the same place.

You will come to an area that branches off to the southwest of the passageway. The blue keycard is at the end of the pier in this area. Use caution as you approach the blue keycard: a door will open behind you and a demon and perhaps an imp or two (depending on the skill level) will come after you.

After getting the blue keycard, turn to the right (pointing northwest) and jump into the nukage pool. Quickly follow the wall on your right around in a U-turn to find a radiation suit. Go back into the main area of the nukage pool and find the passageway going southwest. As you enter this passageway, a platform will lower. Get on the platform and ride up to get a soul sphere (secret #1).

Go back into the main area of the nukage pool and head right to the northeast corner to find a walkway. Follow this walkway around (secret #2) and up a stairway leading to a light amplification visor, blur sphere and two boxes of rockets. Click the wall switch to open a door back into the start area of the level.

Head north out of the start area once again, this time continuing through the big metal door. Kill the monsters in the room behind the door. Then, head out to the east along yet another walkway crossing a nukage pool, and you will come to the blue door.

Go through the blue door and you will be in a maze. One way through is to stick to your left, circling the perimeter of the maze clockwise. Following this method (turning left whenever possible, turning right only when you cannot turn left or go forward), you will soon come to the easternmost edge of the maze. There is an off-color door here with armor bonuses arranged in an arrow pointing at it. Open the door to find a computer map.

Continue around the maze in the same clockwise manner and you will soon come to the southernmost edge. Here, there is a wall switch illuminated by flickering lights on the opposite wall. Flip this switch to open a door out of the maze.

Continue around the maze, still going clockwise, until you come to the door you just opened. It is on the west wall of the maze (on your left), bordered by metal trim, and leads to a hallway with blinking light. Before you enter this hallway, you may want to explore the center of the maze to find items and kill monsters.

Follow this hallway up some stairs to find the yellow keycard and a backpack. Again, a door will open behind you in the hallway to release monsters.

After getting the yellow keycard, exit that room to the south through the secret door behind the green armor. Here, you will find a room with a rocket launcher, blur sphere, and another backpack (secret #3). Go all the way east in this room, then turn north again and open another secret door. This leads to an area overlooking a nukage pool, the same one you crossed when approaching the blue door.

Grab the radiation suit here and head north across the nukage. Cross the walkway you used earlier and go all the way to the north wall. Turn right and you will see a passageway going behind a wall in the nukage. Go down this passageway as it makes an S-curve and goes into a nukage tunnel. Continue until you come to a platform with ammo (secret #4).

Open the door at the back (north) of this platform to overlook a courtyard. Jump down into the courtyard and you will see a soul sphere on a platform to your left. Walk toward it and the platform will lower. Get on and ride up. Click to raise the secret door/wall and enter the building.

Go forward and turn right (north) to go up the stairs. Throw the switch at the top of the stairs; this opens a door you will soon come to. Go back down the stairs, turn right and follow the walkway to the left. Continue on the walkway out over the nukage pool to see a door (which you just opened) across the nukage on your right. There are items hiding behind the columns in the nukage; get them if you like. Then, go through the door to the east.

The passageway splits three ways. The center passage, going upstairs, leads to a balcony that might be good for sniping, but is otherwise not interesting. Follow either side passage downstairs to a room with computer panels and blue trim. There is a switch on the west wall of this room, but again monsters will be unleashed as you walk toward it. After killing these monsters, click the switch. A door in the northwest corner will open, releasing some number of spectres. Go through this door in the northwest corner to find the exit.

 
Secrets

  1. Across the nukage pool from the blue keycard is a dark doorway. Inside, a passageway leads to a platform with a soul sphere.
  2. In the northeast of the nukage pool near the blue keycard is a passageway leading out to a light amplification visor and a blur sphere.
  3. To the south of the room with the yellow keycard, behind some green armor, is a secret door leading to a room with a rocket launcher, blur sphere, and backpack.
  4. In the nukage pool just outside of the blue door, a passageway behind a wall in the northeast corner leads to a platform with various ammo. To trigger the door to this passageway to open, it is necessary to first traverse the stairway at the southeast of the room with the yellow keycard.

 
E1M7

http://doom.wikia.com/wiki/Image:E1M7_map.png

Walkthrough

Go through the door and take the first left. Follow the corridor to an alcove on your left (east) that is up two steps. Go in and up the lift in the southeast corner to find the yellow keycard.

Jump down, go out of the alcove and bear slightly left. Go through the yellow door and continue west. A lift will lower on your left; go up to get a rocket launcher if you like, and come back down. Continue west and follow the corridor as it turns south. Jog left and continue south, past the blue door, and you will come to a curved stairway going up and to the right. As you go up, a large column will lower (watch out for the sergeants). This column will rise again if you get on it, but for now, go around it and bear right (northwest). Follow along through a door and up a lift and eventually you will come to the red keycard.

Go back to the rising column, get on, and jump into the nukage pool to the right (south) when the column is high enough. (If the column rises without you, walk on the curved stairway to lower it again.) There is a walkway in the nukage with a chaingun (secret #1). Follow the walkway and a door will open revealing a backpack. As you approach, a wall will lower on your left, leading you back out onto the curved stairway.

The next maneuver may take several tries, so save first. North of the rising column is another nukage pool, and there is a dark doorway with a porch halfway up the east wall. You must ride the column up, nearly to the top, and jump over to the porch and into the doorway. There is a computer map here.

If you miss and fall into the nukage, and forgot to save, run quickly all the way north to find a soul sphere. A door will open to let you out into a hallway. Go south, then east through a yellow door, and then south again to return to the curved stairway.

Once you get the computer map, jump into the nukage and find the radiation suit just through the passageway to the northwest. Behind you is a red switch; click it to raise the wall it is on. Go upstairs (secret #2) to click another switch. This lowers the walls surrounding the chainsaw (see below).

Go back out into the nukage and turn right (northeast). There is a brown pillar with blue armor hidden inside it. Continue all the way north to the soul sphere platform (secret #3) and out into the hallway.

Turn left (north) to find the red door and the blue keycard behind it.

Come back out, go south, then east through a yellow door, and then zig-zag right, left, right, left, and right into a small room that has newly opened. (There are tracks on the doorjamb and a box of ammo at the back.) The east wall of this room is a door (secret #4) leading out to the courtyard with an invisibility sphere.

Come back in and make a U-turn to head south back to the curved stairway. This time, go past the rising column and through the big metal door to find the chainsaw.

Return, going down the curved stairway and through the blue door on your right. Go up the stairs, bear right and go around to a switch that opens the door leading to the exit. Go back toward the blue door but turn right (east) before the stairs. Follow the passageway to the exit.

Secrets

  1. At the top of the curved stairway is a large column that lowers as you go up the stairway. Get on, ride partway up, and jump south into the nukage. There is a walkway with a chaingun.
  2. Ride the large column up again to get into the nukage to the north. (Jump from the column onto the porch and into the dark recess to grab the computer map on your way.) As you go out to the northwest, where there is a radiation suit, there is a secret door with a red switch behind you. Go up the stairs to flip a switch.
  3. Go all the way north in this nukage pool to find a soul sphere and the way out.
  4. After collecting the blue keycard, a small room will open to the south of the computer room behind the yellow doors. The east wall of this room opens into a passageway out to the courtyard and an invisibility sphere.

 
E1M8

http://doom.wikia.com/wiki/Image:E1M8_map.png

Walkthrough

Walk forward and click the switch. A room full of demons will be revealed. You can kill these from your vantage point, using the exploding barrels to help. However, consider letting these and other monsters in the level live to help battle the Baron bosses through monster infighting.

Cross the room and ride the rising floor up to get a computer map, box of ammo and health.

Jump down and go down the steps going north. Secret #1 is on your right, but at skill levels 3 and above, you may want to defer picking it up until you deal with the two demons in the side rooms ahead. This will ensure maximum health for the boss battle.

Ahead there are rooms on both sides of the hallway. In the right (east) room is a chaingun with ammo that is needed for the boss battle (unless you are still carrying weapons from earlier levels). In the west room is a shotgun that is not really needed.

Continue north and click the switch to lower the lift. Ride up, and as you move forward, two doors will open allowing the Barons to emerge from their tomb-like structures.

Your objective now is to kill both Barons. These monsters (at 1000 hit points each) are much tougher than any others encountered in Episode 1. However, they can usually be killed with five direct hits from a rocket launcher, if you have one. Otherwise, it will take an average of 100 bullets from the chaingun to kill each one, varying widely from about 75 to 125, maybe more since some of your shots will likely miss and the fact that the damage for each bullet is random.

The Barons counterattack by hurling green plasma balls at you (and scratching if you get too close). There is an invisibility at the western point of the star-shaped battlefield that will help you avoid the plasma. The other four points of the star contain ammo and health that you may need.

When you have killed both Barons, the walls of the battlefield will lower. Jump down and head toward the structure to the north (which does not show on the automap). Click the switch on the wall facing south on the western half of the structure to raise a stairway. Go up the stairs and step onto the marble-textured teleporter pad.

You will arrive in a pitch-dark room with many monsters and, more importantly, a health-draining damaging floor which you cannot escape. When you die, the level (and the episode) end.

Secrets

  1. At the bottom of the steps leading from the entrance area, there is a secret door on the east wall revealing a soul sphere.
  2. (Not needed for 100% secrets, and only in Ultimate Doom): When the player encounters the Barons of hell, they emerge from pillars. Inside the east pillar there is a secret door on the east wall; this reveals a switch. The switch causes the elevator to lower back down, allowing the player to return to earlier sections of the level (and possibly restock on ammo).

 
E2M1

 


http://doom.wikia.com/wiki/Image:E2M1_map.png




Walkthrough

Go past the teleporter to get the blue keycard. Come back and teleport.

Go around and take the next teleporter. Walk forward and click the skull switch on your left (south) to lower the wall ahead.

Go west and then around to your left to the blue door. Go through and teleport.

Go nearly to the far wall, then turn around to see a red switch on your left facing southeast. Click it to raise some stairs just beyond. Go up the stairs and click another red switch. This opens up a teleporter back near the first switch.

Teleport yet again. Walk forward to lower the wall in front of you and reveal the exit door.

Secrets

  1. As you approach the second teleporter, click the switch on the eastern wall. Then click the switch that rises up behind you. A hallway to the north containing the red keycard will open.
  2. Click the switch on the other side of the short wall that rose up with the previous switch on it. This opens a teleporter way back where you found the blue keycard. Take it to a secret room with a plasma rifle.
  3. After you take the teleporter near the red keycard, there is a skull switch to the left, facing west, of the skull switch that lowers the wall ahead. This other skull switch raises the wall it is on to open a teleporter room. Teleport into a long hallway containing health potions and spiritual armor.
  4. Go through the red door to find a computer map.

 
E2M2

http://doom.wikia.com/wiki/Image:E2M2_map.png

Walkthrough

Follow the wall on your left to the south, then east, until you come to the berserk pack. Go south through a rusty metal opening into a green marble hall. Continue south to a metal door. Open the door using the switch on the left and walk through to raise the stairs.

Continue south and take the first right. Go west and take the first left. Follow this hallway all the way south. You will pass the exit door, inaccessible across nukage on your right, and come to the red door. Turn left to see a series of five crushers.

Dash through the crushers and continue around until you find the blue keycard. Follow the passageways and go through one blue door to find another blue door immediately on your right. Open the second blue door to get the red keycard.

Go west and you will be back to where you first entered the green marble hall. Go back to the red door. Go through and click the switch to raise a bridge to the exit door.

Secrets

  1. From the start, work your way over to the western wall of the map. Turn south and a brown crate ahead will lower as you approach. This opens a compartment with two boxes of shells.
  2. From the green marble hall, go south through the metal door, turn right and then right again. You will come to three long rooms with blue circles on the floors and ceilings. Go all the way west to the farthest room and turn north. Follow the passageway to find a backpack.
  3. From the above location, the eastern wall will open into a secret room.
  4. The southeast corner of the above secret room will open into a semicircular passageway. At the southernmost point, the wall will open to reveal a computer map and a box of rockets.
  5. To get the yellow keycard, from the green marble hall, go south through the metal door and follow the wall around to the left. The keycard is in a room to the north across some red slime. Follow the blue circles on the ceiling to raise a bridge to the keycard. Go way back toward the start. Just after you pass the alcove where the berserk pack was, go through a metal door facing south toward some crates, and then around and through a yellow door. A chaingun is on a donut pillar lowered by a switch.
  6. From the above location, go back out into the crate area, turn left (east) and follow the walls and crates on your left. Work your way around to another yellow door, facing crates to the south, on the eastern side of the map. Open this yellow door. Run quickly to pick up the backpack ahead, before it rises out of reach. Click the three switches that have risen out of the floor. Each switch opens a room on the east wall of the room you just ran through, disgorging monsters. Visit the first (northernmost) of these rooms to get a box of rockets.
  7. Visit the next (middle) room to get a rocket launcher.
  8. Visit the last (southernmost) room to get a box of ammo.
  9. From the green marble hall, go south through the metal door, take the first right and then the first left. On your left (east) is a room with pipe walls and hexagonal stone floor and ceiling. There are two pillars in this room. A switch on the north face of the first pillar will lower the second pillar, but only once and only for a few seconds. Run quickly to get a plasma rifle.
  10. From the green marble hall, go south through the metal door. Follow the wall around to the left and continue as it turns south again. You will come to three pits with moving floors. Drop down in the northernmost pit and follow the tunnel out to the north.
  11. Find the five crushers near the red door. When you go under the middle one, turn north into a hidden passage to find a chainsaw.
  12. In the room where the blue keycard was (past the crushers and around to the north), stand in the lighted triangle in the southeast corner to lower a soul sphere across the nukage pool. Run and get it quickly, because it only works once.

 
E2M3

 


http://doom.wikia.com/wiki/Image:E2M3_map.png

Walkthrough

You may wish to visit the area behind the big metal door (just ahead on your right) to acquire powerups or to kill monsters. But then come back out into the hallway near the start.

Go around the cacodemon cage (to the right is best) and go through the western doorway on the south wall. You will come to a nukage room. Run straight though, heading south, to find a shotgun on a round pedestal with scrolling sides.

Turn right (west) into a green marble hall. Take the first right and then the first left to come to a metal door. Go through the metal door to find the blue keycard.

Return to the round pedestal with scrolling sides and head east into a roundish room with a nukage pool in the center. There are two semi-hidden doors in this room; they are off-texture portions of the wall, bordered by brown metal. If you are playing with an OpenGL port, a slime trail is also visible if you look at the walls closely. The door on the northern wall opens from the other side only. Click the door on the eastern wall and go through (this is secret #2).

Continue eastward as far as you can and turn left. Look for the blue door ahead on your right.

Go through the blue door and follow the passageways. Eventually, you will come to a dark room with many pillars. Zig-zag your way west and north until you come to a platform overlooking another nukage room.

Run straight through the nukage room, heading north. Follow the passageways to the exit.

Secrets

  1. From the round pedestal with scrolling sides, head west into a green marble hall. Go through the doorway on the south side of the western wall. Continue straight through and drop into a pool of blood. Exit through the passageway to the north and go up the stairs to find a plasma rifle.
  2. Exit the roundish room with a nukage pool in the center through the semi-hidden door on the eastern wall.
  3. After going through the door in secret #2 above, head north and then west into a room with floor panels moving up and down. At the easternmost edge of the southern wall is a secret door into the roundish room with a nukage pool in the center.
  4. After going through the door in secret #2 above, head north as far as possible. The wall on your right is a secret door. Go through to find a backpack.
  5. On the platform north of the dark room with many pillars, walk east as far as possible. Go north out into the nukage and make a U-turn around the wall section on your right. Go into a small room to get a radiation suit.
  6. From secret #5, go back out into the nukage and go through the tunnel on the eastern wall to find a soul sphere.

 
E2M4

 


http://doom.wikia.com/wiki/Image:E2M4_map.png

Walkthrough

Walk forward and enter the teleporter. Take the first left and continue west across two rivers of nukage. At the end of the hallway turn north, then west, then south and go through a big metal door to find a lift. Press the button to lower the lift, and ride up to get the blue keycard.

Return through the big metal door heading north. When the hallway turns right, follow it but then quickly turn left. Continue north to come to the blue door. Go through to find the yellow keycard. Grab it quickly, as the ceiling is a crusher.

Go through the nearby yellow door and turn left. Follow the circular hallway and take the first right, going down a lift. Go around this lower hallway in either direction until you come to a green switch on the inner wall. Click the green switch to raise stairs, and go up. At the landing, there is another green switch. Click and go up; repeat at the second landing.

In the room at the top there is a raised square platform. Walk onto the platform to open a door back at the bottom of the stairs. Go down the stairs, go through the doorway you just opened, and teleport.

The hallway ahead features a scrolling graphic behind bars. Walk down the hallway to see the exit door, inaccessible across a pool of blood. Jump into the blood and run to the small alcove just to the lower left of the exit door. Click the skull switch on the south wall of the small alcove to raise a bridge across the blood. Take the teleporter behind you in the north of the small alcove.

You are back to where you last teleported from. Walk out of the teleporter and then back into it to teleport again to the hallway with the scrolling graphic behind bars. Walk down the hallway and across the now-raised bridge to the exit door.

Secrets

  1. At the start, there is a slightly off-color wall opposite a blinking light. Go through this secret door to find a shotgun.
  2. At the far end of the large hall you teleport into from the start, there is a lift. Go up to find green armor and a computer map behind an array of tall pillars. Walk very close to the short red pillar to the east of the tall pillars (it has a skull on top). The tall pillars will lower, as well as the north wall behind them, releasing some monsters. To register the secret, walk into the small room to the north that the monsters came out of.
  3. After you cross the two rivers of nukage, take the first doorway to the right. A door ahead on your right will close. Shoot it (with an impact weapon) to reopen it. Go through to find a blur artifact and a chaingun.
  4. On the platform where you pick up the blue keycard, click the switch on the south wall to lower the half-high wall to the east. Follow the walkway, through a pair of crushers, until you see a radiation suit across a crooked, narrow bridge. Carefully cross the bridge to get the radiation suit, and then drop into the nukage pool to the south. In the southwest corner of this nukage pool is a platform with a berserk pack.
  5. From secret #4, follow the pathway at the southeast corner of the nukage pool. You will come to a circular nukage river. Hopefully, your radiation suit is still working. Turn left and go around the circular nukage river clockwise. (This direction is necessary to trigger the next door to open.) At the north end of the circular nukage river, a door has opened. Go through to find demons, spectres, a soul sphere, and another radiation suit.
  6. After going through the yellow door, turn left and follow the circular hallway (past the lift on the right) to a doorway on the left, going down some circular stairs. Go down the stairs into a room with a short wall on your left, overlooking a pool of lava, and five metal doors on your right. Go over the short wall and get onto a platform with two medikits.
  7. From secret #6, go across the pool of lava and down a short hallway. Push the wall at the end to raise it. Take the second right to find a room with armor bonuses, health bonuses, and other stuff. As you enter this room, the wall behind you will close.
  8. From secret #7, push the green-colored portion of the wall to raise a secret door. Go down the passageway and push the wall at the end to open it. Go through and take the second left. Go up some stairs, follow around, and go through a metal door to find yourself back in the room with five metal doors (see secret #6). Go through the right-most door. There is a compartment across a nukage pool with some barrels; explode them from a distance. At the back of this compartment is blue armor.
  9. After going through the yellow door, turn left and follow the circular hallway past the lift on the right and the doorway on the left. In the easternmost part of the hallway, the wall separates from the walkway. Drop down into the gap and push the wall to raise a secret door. Inside, find a plasma rifle and a teleporter to the raised square platform in the room at the top-center of the circular structure.
  10. After you get close enough to the exit door to touch it, turn around. Another section of bridge will rise, enabling access to a soul sphere.

 
E2M5

 


http://doom.wikia.com/wiki/Image:E2M5_map.png

Secrets

  1. After going through the first door, head to the left side of the next room. Pick up or walk over the medikit here and a door will open, releasing some imps. A box of shells is inside.
  2. On the opposite end of the same room as secret 1, walk over the pool of blood and another room will open, also containing some imps and a box of shells.
  3. Go through the door behind the Baron-faced column in the first outdoor area. In the next room, go through the door to the left. To the left of the skull/candles decoration is a misaligned wall, open it to get a chainsaw.
  4. At the southern end of the map is a wooden spiral staircase. Upon reaching the top of this staircase, a room back at the bottom will open. It contains a radsuit you'll need to reach the next secret.
  5. From secret 4, re-ascend the staircase and take a right at the fork at the top. Follow the nukage tunnel - near its end, there is an ammo clip sitting in the slime in front of a misaligned wall. Pick up the clip, and the wall will open. At the end of the next tunnel there is a caged Baron. Beyond him is a fairly expansive secret area with lots of goodies.
  6. While still in secret 5, drop down into the nukage pit. At the end of a narrow tunnel is an energy cell. Take the teleporter to get out of this area.
  7. At the west end of the map is a vaguely H-shaped green marble room. Take the left door on the northern wall of this room and hit the skull switch behind it. This raises a stairway into the fireplace in the northwest corner of the room. Walk through the fire - there is a hidden teleporter here.
  8. The area on the other side of the teleporter in secret 7 counts as a secret.
  9. Open the lion-faced wall in secret 8 for another hidden teleporter.
  10. On the other side of the teleport in secret 9 is the exit to the secret level (E2M9: Fortress of Mystery).

 
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