TYPE-MOON General | Nasuverse, Kara no Kyōkai, Tsukihime, Melty Blood, Fate/, Mahōtsukai no Yoru

  • Autore discussione Autore discussione MFP093
  • Data d'inizio Data d'inizio
Pubblicità
Quasi tutto il main cast :coosaa:
 

Intervista di Nasu per la collab con star rail.

──Traditional occult/fantasy works often showcase “magic” through rituals or incantations to convey power. But your approach feels more like “reverse-engineering spellcraft”—using sci-fi logic to amplify mysticism.


Nasu Kinoko:
That’s just because in older fantasy, things like magic and animism—nature worship and reverence for the natural world—were considered quite “real.” Even though they couldn’t manifest in reality, the way they were depicted and developed made them accepted as something that “truly exists” within the world of the story. That made for compelling reads, but modern audiences don’t resonate the same way.


If you talk to modern audiences about “spells,” nature’s actions and reactions, or nature’s retribution, most would just stare blankly. But if you mention systems or technologies that humanity might one day achieve suddenly becoming reality ahead of time—that’s far more likely to evoke either fear or intense fascination. That’s all there is to it.

What’s Next for DDD?


Shaoji: My final question… As a reader, I’m dying to know: What happens next in DDD (Decoration Disorder Disconnection)?!


Nasu Kinoko: Ah…… AHHHHHHHHHH~~~~~!!! YEEEEESH—!! I’ve become that cat meme.


Everyone:
(Laughs).


Nasu Kinoko: Uh… well… maybe in a different parallel world, it could happen?


──So there’s no hope?!


Nasu Kinoko:
The backlog is just too overwhelming right now…


That said, some of the concepts originally meant for DDD have already been repurposed in FGO. This isn’t “borrowing from the future”—it’s more like, after considering DDD’s core themes, I decided to use them elsewhere.


For example, in FGO, the fourth Beast of Humanity, Beast IV, embodies the Logos of Comparison, which is actually the same ability possessed by Kanata Ishizue from DDD. The idea is that once a comparison is made, one side must surpass the other. Comparison itself isn’t inherently bad, but viewed through the lens of human nature’s darker aspects, it inevitably turns into something malicious. That said, in practice, this ability is practically invincible.


…This was something I’d established early in DDD’s development. But since I didn’t have time to continue DDD… well, FGO got it instead. Oops, I’ve said too much! Forget I mentioned anything!

Why Things Ends, Why Death Comes


──FGO will reach the finale of Part 2 this year. Naturally, we’d like to hear Nasu-sensei’s thoughts on this. At the same time, we’d also like to ask: How do Nasu-sensei and Shaoji-sensei view “a satisfying way for a game to conclude”? Especially for mobile games, this must be a difficult challenge.


Nasu Kinoko:
Earlier, Shaoji-sensei mentioned feeling “a hollow ache” after finishing Fate/stay night, right? I had a similar experience when I completed FF4.


Back then, I was so absorbed in the game that by the ending, I thought: “How am I supposed to live from tomorrow onward? Maybe I should just die.” The moment the game ended, I felt an overwhelming emptiness—but looking back now, that feeling was closer to “frustration.” Specifically: “Why can’t this last forever?” And it’s precisely because of that frustration that I’m able to create good works today.


When a game’s world reaches its conclusion, no matter how beautiful the ending, closure brings frustration. That frustration and sorrow are proof that the game’s story meant something. Conversely, if a story never ends, it gives the impression that “the characters are alive, but no longer fighting”… Because a life without an endpoint is far too painful.


So from the very beginning, we decided FGO would have a proper ending. While the fact that it will end is non-negotiable, if an overwhelming wave of player demand crashes down on us, we might have no choice but to yield. After all, Aniplex is the publisher!


Everyone: (Laughs)


Nasu Kinoko: But since this is a mobile game, we’re still thinking about how to craft an ending that leverages the medium’s strengths.


Sorry, but we’re going to take the first step!


The early bird gets the worm!
 
Ultima modifica:
Parafrasando sono obbligato a proseguire
 
Per la sorpresa di



























NESSUNO :sadfrog:
 
Pubblicità
Pubblicità
Indietro
Top