Game Valkyria Revolution

  • Autore discussione Autore discussione Igniz83
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Infatti quello puoi scriverlo fuori dallo spoiler. //content.invisioncic.com/a283374/emoticons/sisi.gif

Comunque bastava coprire un nome, mica tutti. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Comunque bastava coprire un nome, mica tutti. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif
Meglio abbondare, magari ci son persone che non hanno ancora gocato VC III. Cioè, sanno benissimo chi è la Valkyria del titolo causa trailer, ma non sanno quali sono i personaggi extra e che c'è

God Tier Mode OP as Fuck Valkyria Goddess Riela.
 
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The latest issue of Weekly Famitsu reveals a new character set to appear in Sega and Media Vision’s upcoming PlayStation 4 RPG Valkyria: Azure Revolution.
Maxim is an enemy character that will stand before the protagonists.

Additionally, the magazine has an outline of the battle system included with the “Battle Demo Ver. 1.0” of Valkyria: Azure Revolution bundled with first-print copies of Valkyria Chronicles Remaster.

Famitsu also has an interview with Yasunori Mitsuda and Sarah Lim, who composed and sing the “Song of Death” sung by the Valkyria, respectively.

Valkyria: Azure Revolution is due out for PlayStation 4 in Japan this winter.
Read more at http://gematsu.com/2016/01/valkyria-azure-revolution-unveils-enemy-character-maxim#fhfedj8VP6eXZgtV.99

//content.invisioncic.com/a283374/emoticons/bzv7yXY.png

 
La demo è sicuramente un buon incentivo per vendere un remaster che sembra in toto uguale al gioco originale non remaster. //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Questo nemico a livello di design non mi dice proprio niente... :morristend:

 
Ecco un po' di nuove info su Azure Revolution, quello nuovo.

Tutto questo viene dal link postato sopra da Igniz, che nel frattempo è stato aggiornato appunto con queste nuove informazioni. //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

MaximHe was born in Empire territory, but was selected as a military officer by Emperor Claudius and became a young soldier. Ragnite was placed inside his body as a human experiment, so he is able to use Magic Arts of overwhelming power and is thus a Magic Arts soldier.

Battle Demo Ver. 1.0

Weekly Famitsu has details on the LeGION battle system of the “Battle Demo Ver. 1.0” of Valkyria: Azure Revolution included with first-print copies of Valkyria Chronicles Remaster.

1. Mission Start – There are two playable missions in the demo: “Morda Practice Fight” and “Morda Suppression Fight.”

2. Battlefield Movement and Long-Distance Attacks – Players control characters through direct movement. You can fire at enemy symbols and use sub-weapons for long distance attacks. During movement, you can press the Circle button to hide behind nearby sandbags and cover. You can fire with R1, or use your sub-weapon for a long-distance attack with L1 and Square. If your attack is successful, you’ll be in a better state when you get to close combat.

3. Close Combat – In close combat, you’ll attack enemies through four buttons assigned to your weapons and Magic Arts. During battle, the reactions of allies and enemies change based on specific situations and have a big influence on the battle’s development. If you surprise an enemy with a long-distance attack, or something along those lines, their reactions could change, giving you an advantage.

If a party member’s HP reaches zero in battle, he or she will be in a near-death state, and a countdown timer to death will begin. You’ll need to get to your ally and heal them before their countdown timer reaches zero for them to survive. Otherwise they’ll die. You can’t revive an ally who’s died.

The background music will seamlessly change between fields and battle.

The demo might be available day and date with the release of Valkyria Chronicles Remaster on February 10.
 
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Get the information below.
Vanargand

In order for the Jutland Kingdom to oppose the Empire’s Valkyria, an elite unit named the Vanargand was formed. It is a “Ragnite Elite” group whose members are chosen only on their Ragnite suitability, which are a source of Magic Arts, and regardless of military experience. Each uses a Magic-Ready Weapon created through Ragnite. With its strength of a thousand men, the unit can fight against even enemy tanks on equal terms.

Brigitta Ulrich

Age: 27

Height: 170cm

Rank: Sergeant

Due to her patriotism and strong sense of justice, she submitted herself aptitude inspection when the Vanargand was being formed. She wasn’t very skilled, but they recognized her potential so she joined the corps and now she’s a sergeant. She was raised in a household of teachers, so she’s very serious and intelligent, but supposedly she’s another person entirely when she holds a gun…

Blum Thomason

Age: 18

Height: 170cm

Rank: Private

A boy born in the shopping district of Jutland’s capital city Elsinore. He’s good with his hands and messed around with products that use Ragnite. His childhood friend Helena forced him to submit himself to the Vanargand aptitude inspection, and then he ends up enlisting.

Helena Andersen

Age: 18

Height: 165cm

Rank: Private

A showgirl for a cafe in the capital city Elsinore. To save the country, she submitted herself to aptitude inspection for the Vanargand. A girl with a strong ambition who hates to lose, she is a little irritated when her childhood friend Blum, who she submitted to inspection with, receives a higher aptitude.

Valkyria: Azure Revolution is due out for PlayStation 4 in Japan this winter.

Read more at http://gematsu.com/2016/02/valkyria-azure-revolution-introduces-brigitta-blum-helena#pCwsLDFmPpSKxHAx.99

 
Il tizio col cappellino dal design è cool over 9000, ma ha un'arma sfigatissima, e idem il profilo info. Che spreco.

Bene le due donne.

 
Ho pensato la stessa cosa leggendo le età, però esteticamente mi piacciono tutti e tre:ahsisi:

 
che effetto del cazz che ha il cielo...cmq si spera che in movimento è meglio, sembra un passo indietro a valkyria lol

 
In game visivamente sembra abbastanza bello.

La telecamera è nammerda.

Spero che è solo il tipo che è brocchissimo e non va all'attacco perché battaglie in trincea a 2-3 danni alla volta mi hanno rotto già dopo 5 min di video, altrimenti si va di full cecchino che fa 1200 pure che li prendi sulla gamba //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

L'IA è nammerda pure, in neanche 10 min che ho visto si sono incastrati 3 volte nei muri i personaggi lol.

Le battaglie normali sembrano...normali...

Cmq meglio che la versione strategica //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
A me pare carino, ma MOLTO acerbo.

Cioè: ottimo se questa è giusto-giusto una base da ridefinire e su cui costruire roba su.

Ma: mediocre davvero, se sono già in fase avanzata di sviluppo!

 
Se questo sarà il gameplay definitivo, per me è da scaffale.

A questo punto tanto valeva farne un tps a coperture. Mi sembra un gameplay gestito veramente, veramente male ... senza contare che sembra poi ridurre ogni missione ad un "corridoio", con dei livelli che non sembrano contemplare vie alternative.

Al momento sono molto deluso //content.invisioncic.com/a283374/emoticons/sad.png

 
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