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Non hanno ancora detto nulla mi pare.Per caso sapete se la demo sarà disponibile anche al di fuori del Giappone?![]()
Infatti.Non hanno ancora detto nulla mi pare.
http://www.dualshockers.com/2017/01/09/valkyria-revolution-gets-tons-gameplay-screenshots-info-showing-legion-battle-system/Today Sega released a large batch of screenshots and information on the LeGION system, that will power the battles of the upcoming JRPG Valkyria Revolution.
LeGION is based on facing a large number of enemies on vast battlefields with up to four party members, numerically overwhelmed by the enemy. It’s up to the player to decide which enemies to attack and which instructions to give to each character.
In the field, you can engage in battle at any time and in any place. If you enter the enemy’s field of view, you will immediately be attacked, so you always need to pay attention to your surroundings.
Whenever you need to think on your next move you can open the battle palette, immediately stopping time. Even beginners unfamiliar with action gameplay can take their time to think about their tactics. In battle, both enemies and allies are governed by the action gauge, when it fills up, they can use magic arts and weapons.
Magic arts ands sidearms (guns and grenades) that deliver powerful attacks and heal your allies are fully customizable. Magic arts can both be use to hit several enemies at the same time or to cause heavy damage to powerful ones.
By eliminating multiple enemies at the same time you can damage not only their fighting strength, but also their fighting spirit, or you can kill an opponent far away with a single well aimed shot.
You can also change the active character you control simply by pressing the up and down directional buttons.
You can see the situation of a battle at a glance by checking out the “war situation” gauge at the top of the screen. The blue line is your side, while the red line is the enemy side.
The game introduce the concept of emotions, that can cause a variety of effects and occur in a variety of circumstances, for instance when defeating enemy leaders their underlings will be affected by fear, or by anger when their companions are knocked down. By causing fear and confusion among the enemy lines, you can become dominant in the battle situation.
In addition to that, you can heal dying friends with magic arts or items, but dead companions are lost, and will never return to stand on the battlefield again. On the battlefield it’s always necessary to keep in mind the balance between keeping your companions alive and advancing towards your objectives.
Magic arts can draw power from the blue ore named Ragnite, you could say that there are as many magic arts as there is ragnite. In addition to that, weapons produced using ragnite are called magical weapons, and ragnite can also be used to improve them. Magic art and magical weapons can be freely customized in order to further improving your characters.
By installing ragnite shards in your battle palette, you can use the corresponding magic art. All ragnite shards can be equipped by any character except exclusive ones, however different characters may receive different effects, and some might not be able to equip high level ragnite shards of a certain element.
Ragnite shards can also be used to improve magical weapon at the Savanju & Company factory owned by Basil. You can progress through a skill tree that also grants additional effects to the character itself.
Ragnite are obtained within missions or purchased in the capital of Jutland, Elsinore. You can also exchange ragnite ragments optained in game or via DLC for further ragnite units at the Vanargand headquarters.
During missions ragnite drops from enemies, it can be found in treasure chest, and obtained as mission clear reward. The ragnite that can be purchased at the stalls in Elsinore isn’t very good quality-wise.
http://www.dualshockers.com/2017/01/11/valkyria-revolution-gets-tons-screenshots-info-members-vanargand/Godot Wilfort is Princess Ophelia’s attendant knight and a low-ranking aristocrat. By order of the king, he is to escort Ophelia on the battlefield. He always comes out as serious and even a bit stiff. He is worried about the future of Jutland, oppressed by Europan powers, and he sees Amleth as a hero and a savior.
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Blum Thomason is the son of a shopkeeper who lived in Jutlant’s capital city of Elsinore. He’s very good with his hands and familiar with industrial production. He’s a gentle man and his body isn’t very strong. Although he is often influenced by his childhood friend Helena, he’s slightly infatuated with her, who protected him when he was a weak boy.
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Jordur Kuvist is a soldier on active duty in the Jutland army, with a reputation for his ability in using magical weapons. He’s an attractive and hot-blooded man approaching a mature age. He volunteered for Vanagrand in order to be able to support his child living with his divorced ex-wife. In the army, Daryl Rommedahl used to be his instructor.
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Isaac Beargreen used to live a lavish life as an aristocrat, taking advantage of the financial power of his family. While he is very proud, his attitude changes in the presence of attractive members of the opposite sex. While his Ragnite attitude is high he isn’t as good as Amleth in the magical arts, and that gives him a bit of an inferiority complex.
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Daryl Rommedahl is a veteran of the Jutland army, suddenly retired to civilian life in the countryside. He used to be Jordur’s direct superior. His high attitude for Ragnite is well recognized, as much as his tactical abilities, which is why he reluctantly accepted to return to active duty for the sake of national security. He loves alcohol, women and tobacco, and he has an extensive life experience. While he is an excellent soldier, the reason why he retired in his thirties remains unknown.
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Helena Andersen used to be the poster girl of a cafe in the shopping district of Elsionore. Due to her high sense of justice, in times of need she volunteered with her childhood friend Blum for the army’s attitude tests. While her scores were relatively low, her Ragnite affinity was high. She’s a bit unhappy that Blum’s is still higher. She is ultra-positive, super-confident and extremely ambitious, which is why she arbitrarily sees Ophelia as a rival.
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Brigitte Ulrich is a former teacher. When she enlisted her scores were relatively low, but her ragnite affinity was great. She is stern, intelligent and a bit cold, and she is best friends with Tilda. She is moved by sense of justice and patriotism, and she hates the Ruzien Empire. Her seriousness comes mostly with her education, that causes her to suppress her feelings. That changes when she holds a gun, and she becomes somewhat “trigger-happy.”
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Sara Benner used to be an artisan and a designer of small mechanical items like watches and jewelry. She is one of the rare people that prefers the aesthetic design aspects of ragnite, that tends to be neglected in products of magical industry, but her products were starting to get popular.
When she underwent the attitudes test of the army, she was then conscripted due to her high ragnite affinity. She loves conversation and she’s very sensitive to trends. She also makes friends easily, regardless of gender. One of her best friends is Ophelia.
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Tilda Geese is a former engineer who used to have her own small studio. She is often silent and dedicated to her craftsmanship, but the weapons she created were excellent. Like others she was conscripted due to her high ragnite affinity. She is the oldest among the women of Vanargand, and keeps a cool and harsh attitude. Unlike appearances, she does care about the members of the unit and she is friends with Brigitte. She also unexpectedly cracks jokes once in a while.
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Miranda Wilfort isn’t a member of Vanargand, but she is Godot’s sister. She also used to be Ophelia’s playmate, since they are the same age. She is cheerful and lively, with a brave personality. She is also overprotective towards the princess.
Ophelia is always followed around by the Wilfort brothers as her retinue and guards. They are born from the low-rank aristocracy and both graduated from the military academy with excellent results, with high attitude for martial skills.
When Ophelia decided to join Vanargand, the king’s absolute condition was that Godot would stay by her side and protect her. Miranda also wanted to join, but Godot objected, and forced her to remain in the royal castle to protect Ophelia from within the court.
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We also learn more about the gameplay aspect of the cast. Amleth and Ophelia are special characters. They both can use Ragnite with “light” attribute. Amleth is strong with Fire and Earth, while Ophelia is strong with Water and Wind.
The other members of Vanargand are divided into Shock troopers, Scouts, Support troopers and Armored troopers.
Shock troopers have high offensive power and defense, and are suitable for an assault role. Other stats are well balanced and easy to handle. They’re strong with fire and weak with water. Amleth, Daryl and Helena are part of this category.
Scouts are fast, have good recovery abilities and charge their action gauge quickly. They can control the battlefield and debuff enemies thanks to their mastery of Wind ragnite. That allows them to push the attack without suffering retailiation. They’re weak with Earth ragnite. Ophelia, Isaac and Brigitte are Scouts.
Support troopers are very skilled with magical arts, but have low defense and physical attack. They’re excellent to support their allies with recovery magic, and they can amplify the effect of items. They specialize in the use of sniper rifles and smoke grenades to kill enemies from extreme distances or confuse them. They’re strong with water and weak with fire ragnite. Blum and Sarah are support troopers.
Armored troopers have slow recovery and action gauge charge, but they are extremely defensive and can master as special technique that can draw the attention of the enemy. However, they cannot run while guarding. They’re strong with Earth ragnite and weak with wind. Godot, Jordur and Tilda are all Armored troopers.
The greatest enemy of the anty-valkyria unit Vanargand is the valkyria herself, Brunhild. She is the combination of cold-hearted divinity and mysterious beauty. Since she masters the powerful magical art called “Song of death,” she is called the “god of death” by the common people. Even Vangargand, which includes only members with high ragnite affinity, risks to be overwhelmed by her terrible power.
Quindi la demo ti è piaciuta?Il chara continua ad essere un 50/50 per me, però il gioco promette benissimo, anche se nella demo si gioca praticamente per 6 minuti, quello che ho visto mi è bastato
Col prossimo però rivoglio Raita :gio:
The video, which you can see below, showcases a never-seen-before mission titled Temir Highway Defense, and a boss battle against the “Whale” airship belonging to the Ruzhien Empire. The mission can be seen at the 00:59:12 mark, while the boss battle is at the 01:15:45 mark in the video.We also get a video message from Princess’ Ophelia’s voice actress, Saori Hayami. You can find it at the 00:38:50 mark. A second message from Composer Yasunori Mitsuda can alsoo be seen at 01:30:50.
There are also more funny moments that aren’t exactly bound to the game, like the discussion about the ladies’ breast size at 01:28:40 or Kuramochi-san’s usual salute at the beginning of the video, at the 00:31:10 mark, because that’s Japan for you.
(ho tolto un paio di considerazioni di Giuseppe Nelva sul fatto che secondo lui un personaggio potrebbe morire, dato che qualcuno, leggendo, potrebbe scambiarle per info ufficiali e sclerare per lo spoiler in realtà fasullo)This time around, they focus more on the “darker” aspects of the game, getting one more look at some of the “five grave sinners” (that will be renamed with a more generic “circle of five” in the west, for some reason), including Violet flirting with the hero Amleth, as she often does.
On top of that, we get one more look at two of the four top generals of the Ruzhien Empire, and at the political elite of the Jutland kingdom, among which one (Suleyman, the dude with the glasses) is a conspirator who wants to drag the kingdom into war, while the another, at least if the demo is any indication, appears to be a traitor or a spy.
Non avevo letto la risposta, sorry. Veramente non posso dirti che a livello di gameplay mi sia piaciuta o meno, dura 6 minuti la missione, l'intelligenza nemica non era pervenuta, però la boss battle l'ho trovata tutto sommato soddisfacente, in generale l'impressione era che fosse grezzo su alcuni aspetti , ma con del potenziale. Per quel pochissimo che ho capito la storia pare interessante e già mi riterrei abbastanza soddisfatto. Il fatto che ci sia Mitsuda alla OST comunque me lo farebbe prendere a prescindereQuindi la demo ti è piaciuta?
Be', a me è piaciuta moltissimo la colonna sonora di VC1, personalmente la trovo miglior OST di Sakimoto. Adoro Mitsuda, ma il cambio di compositore è qualcosa che mi da sempre un certo spaesamento, per me la musica ha un ruolo fondamentale nel creare un certo mood. Quando passarono da Mitsuda alla Kajiura in Xenosaga ci misi ore a farmene una ragione.Non avevo letto la risposta, sorry. Veramente non posso dirti che a livello di gameplay mi sia piaciuta o meno, dura 6 minuti la missione, l'intelligenza nemica non era pervenuta, però la boss battle l'ho trovata tutto sommato soddisfacente, in generale l'impressione era che fosse grezzo su alcuni aspetti , ma con del potenziale. Per quel pochissimo che ho capito la storia pare interessante e già mi riterrei abbastanza soddisfatto. Il fatto che ci sia Mitsuda alla OST comunque me lo farebbe prendere a prescindere![]()
L'IA nemica spingeva tranquillamente per lo spam selvaggio action, quindi al momento era più verso l'impostazione musouBe', a me è piaciuta moltissimo la colonna sonora di VC1, personalmente la trovo miglior OST di Sakimoto. Adoro Mitsuda, ma il cambio di compositore è qualcosa che mi da sempre un certo spaesamento, per me la musica ha un ruolo fondamentale nel creare un certo mood. Quando passarono da Mitsuda alla Kajiura in Xenosaga ci misi ore a farmene una ragione.
Più che altro, sul fronte gameplay, ti ha dato l'idea che ci sia il tempo di pensare e agire tatticamente, o era diventato una sorta di musou in cui corri e meni chi capita a tiro? E' un po' questa la mia preocuppazione.
Ma perché...?L'IA nemica spingeva tranquillamente per lo spam selvaggio action, quindi al momento era più verso l'impostazione musou![]()