Dalfi
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- 13 Nov 2010
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Beh dai, 2/3 ore //content.invisioncic.com/a283374/emoticons/sisi.gif5.6 gb.
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Beh dai, 2/3 ore //content.invisioncic.com/a283374/emoticons/sisi.gif5.6 gb.
Behind the ScenesRelease Notes
Version 4.00 Beta 2 (202854)
• New Feature: Bulletin board system to keep track of offered missions.
• New Feature: Major overhaul of external view (enabled menus, target elements, external view in highways, and more). Feedback welcome.
• New Feature: Time acceleration using SETA (feature functional but item not yet available).
• New Feature: Player ship jump drive (feature functional but item not yet available).
• New Feature: Economy logging and statistics (feature not yet functional).
• New Feature: Flight School tutorial.
• Added 'Fly to position' order selecting a position via map click (Replaces 'Fly to Zone' order).
• Added ability to interact with on event monitor while controlling drones.
• Added option to start autopilot to current mission target.
• Added radar while remote controlling drones.
• Added heat damage from engine jets.
• Added savegame compression.
• Improved small ship AI to use boost in combat situations based on pilot skills.
• Improved behaviour when following mission target using autopilot.
• Improved HUD toggle now toggles more elements and works in more cases. Feedback welcome.
• Improved mouse accuracy in menus.
• Improved station manager logic to better coordinate multiple owned ships.
• Improved FXAA colour-correction.
• Changed default setting for menu display from "Side Console"-mode to "HUD"-mode.
• Fixed trade ships assigned to stations not respecting their new commander's subordinate range.
• Fixed being able to issue multiple transfer orders for the same wares when using ware exchange with a station.
• Fixed another scenario that could lead to incorrect amounts of unavailable units.
• Fixed incorrect quantity of bought fuel cells on 'Refuel' order if the ship had already some fuel.
• Fixed several bugs with Marauder Pirates not being able to steal dropped containers from their targets.
• Fixed several cases resulting in ships getting stuck when following other ships out-of-sector.
• Fixed missing command info for mining drones and for transport drones picking up ware containers.
• Fixed stations complaining when player destroys an ownerless ship.
• Fixed broken game controls after interacting with a trade offer while controlling a drone.
• Fixed aim-at-indicator being displayed incorrectly when remote controlling a drone.
• Fixed rare cases where objects showed incorrect outlines.
• Fixed area damage increasing with lower framerates.
• Fixed issue where a 'static' effect remained over the event monitor during the plot.
• Fixed Particle Repeater weapons building up heat slower at higher framerates.
• Fixed player ship not being able to enter highways with an open menu.
• Fixed rare case of missing highway/gate/ship group target elements after starting/loading a game.
• Fixed rare case of non-working input controls after starting/loading a game.
• Fixed interact menu not always being on top of other target elements when using mouse/gamepad controls.
• Fixed current target not always on top of all other target elements.
• Fixed target elements not always on top of other target elements which are further away.
• Fixed rare cases of clicking on a target element actually targeting another object.
• Fixed target elements jumping when interacting with it while controlling a drone.
• Fixed rare cases of crosshair showing weird animations.
• Fixed rare cases of UI issues when switching to/from external and/or drone view.
• Fixed cases where weapon panels showed startup animation in cases other than entering the ship.
• Fixed various trade price discrepancies in menus due to incorrect rounding.
• Fixed game freezing when quitting the game with Alt+F4 while in loading screen.
• Fixed startup issues with corrupted or incorrect DLLs in Windows system directory.
• Fixed several small memory leaks.
• Fixed more causes of crashes.
• Several more small performance and memory optimisations.
A te //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gifUscirà a febbraio (la 4.0). Sinceramente sono tentato di comprarlo, per iniziarlo a patch uscita. Qualcuno lo ha giocato di recente? So di tutti i problemi che ha avuto (ricordo che ero parecchio hyppato al pre-uscita ma poi dopo tutti i feedback ho abbandonato l'idea e mi sono disinteressato), ma dopo tutte queste patch sono riusciti a tirar fuori un prodotto giocabile (e ovviamente, godibile)?
PS: ricordo che c'era un thread ben fatto sugli space sim, ma non lo trovo :morristend:
Grazie, ho giusto iniziato ieri la costruzione della stazione.Vi risparmio un po' di grinding inutile, ad un certo punto del plot vi verrà chiesto di procurare 5 droni saldatori (Welder Drones) per il vascello costruttore. Nei mercanti li trovate come droni costruttori (Construction Drones), hanno cambiato il nome in corso d'opera e non hanno mai sistemato quest'errore
Quando, poi, trasferite la merce dal Rahanas al vascello state attenti a selezionare l'opzione di trasferirli come droni e non come oggetti perché devono essere utilizzati attivamente nella costruzione della stazione .
La quest è lunghissima ma non gargantuesca come quella di X3 quindi armatevi di pazienza ed esplorate più stazioni possibili al 100% così da avere sotto controllo la produzione di tutti i materiali (Sti cazz di reattori a fusione...) che vi serviranno per la stazione
Anch'io, full optional con tutti i moduli difensivi per non farmi mancare nullaStazione costruita!Ora sto costruendo l'URV Wharf.
Idem.Anch'io, full optional con tutti i moduli difensivi per non farmi mancare nulla
Post automatically merged:
Ma l'ingegnere metallurgico da assumere l'hai trovato te ?
Devo fare un giro alloraIdem.
L'ho trovato a Cold Star, nel settore dove esci dal Jump Gate.
Io sono andato fino ad Home of Light a prendere i fusion reactor.Devo fare un giro allora
Ieri ho farmato nuovamente i fusion reactor, sempre nel settore forge-welded mail
Restockano ogni 15 minuti, il difficile è restare fuori dalla portata dei caccia Plutarch, mi attaccano a vista ormai![]()
Changes with the last update has been made. Fix it with this:
This affects the vanilla planets as well and seems to be related to the argon flare_bg_mesh in the file:
Code:
X Rebirth\extensions\XR_Nebulas\assets\environments\cluster\cluster_b.xml
If you take the original code
Code:
<?xml version="1.0"?>
<diff>
<!--Remove Argon Flare_bg_mesh-->
<remove sel="/components/component/connections/connection[@name='Connection14']" />
</diff>
And comment out that single line, like so:
Code:
<?xml version="1.0"?>
<diff>
<!--Remove Argon Flare_bg_mesh-->
<!--<remove sel="/components/component/connections/connection[@name='Connection14']" />-->
</diff>
All should be well and fixed for the planet and nebula textures, though obviously this brings back the flare in Albion that I'd like to get rid of. I do not know why this bug has occurred nor do I remember the modding framework enough to fix it while also keeping the flare removed.